Is there a way to improve mission switching in launcher? (perhaps by doing that trigger before the scene switching trigger) I have to wait some time before "start" launches the mission I have selected.
Well since Terran like to give their workers acronyms (SCV: space construction vehicle) or (Mobile Utility Lunar Excavator (MULE)) perhaps BoB (Beasts of Burden)
Not a balance expert, but was able to destroy an AI protoss army twice as expensive as mine using the DoT abberation.
Yeah, I'm starting to wonder if I made the Plaguebringer a bit too powerful. Did you use just one, or were you massing them? What sort of army comp were you facing? If it was, say, mostly Gateway units, then that may simply be a matter of the Plaguebringer being too good in its role as a counter to large armies, but if it was a squad of Void Rays and Immortals or something, then that might be a problem.
Had a look at the replay
My side
4 abberations (1000/700)
1 hp up and 1 armor up
AI side
4 zealots
8 stalkers
2 immortals
5 adepts
(2500/1050)
Winner
1 abberation (139 health)
Rerunning the battle in replay gives me an extra 100-150 hp
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Played it recently, have a few of the same complaints
AI is fairly basic (learn how to create a looping, growing power AI that sends attack waves using triggers )
Beat both maps with a fairly similar strategy: mass attack trains+the counter to the trains counter. (2 of them 1-shot defensive structures, and since they have poorly defined edges you can murder small units with ease). That's not to say the trains don't have weaknesses though; they were weak against ultralisks (large units with little splash) and banshees (air units). Used junkers to beat the banshees and just let the ally zealots tank the ultralisks
Yeah i keep thinking the maps are too easy o.O i'm thinking i'll up the difficulty of the ai and maybe on second map seperate the zerg into two ai that way it can do more with less, think that'd work?
I think you should learn how to use triggers to create and send attack waves (plenty of maps do this, try taking a look under a maps hood to see how they get to send things at the enemy)
By the way TChosenOne have you tried the first zerg plotline map yet? also u can take a sneak peek of the first terran dominion plotline map. trick is doing certain things on first map make it different plot for the second.
Played it recently, have a few of the same complaints
AI is fairly basic (learn how to create a looping, growing power AI that sends attack waves using triggers )
Beat both maps with a fairly similar strategy: mass attack trains+the counter to the trains counter. (2 of them 1-shot defensive structures, and since they have poorly defined edges you can murder small units with ease). That's not to say the trains don't have weaknesses though; they were weak against ultralisks (large units with little splash) and banshees (air units). Used junkers to beat the banshees and just let the ally zealots tank the ultralisks
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Is there a way to improve mission switching in launcher? (perhaps by doing that trigger before the scene switching trigger) I have to wait some time before "start" launches the mission I have selected.
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Give them a slang term for an enemy terran faction then!
Also that means that I like the Galahad name even more :D
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Well since Terran like to give their workers acronyms (SCV: space construction vehicle) or (Mobile Utility Lunar Excavator (MULE)) perhaps BoB (Beasts of Burden)
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*crickets*
Huh. Guess that answers that.
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AI side
Winner
Rerunning the battle in replay gives me an extra 100-150 hp
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Not a balance expert, but was able to destroy an AI protoss army twice as expensive as mine using the DoT abberation.
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Can't find the mod on NA servers.
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It's uhhh march now...
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Read title.
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Okay comments on under seige:
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I'm curious, who exactly wants feedback here?
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