Luck? Your guess is as good as mine. Finding ways to advertise the map helps (but doesn't necessarily guarantee any long term popularity): Make a youtube video/etc.
It all depends on how ambitious you are I suppose. When I first started out I would make a map in under a week. Then as I got more experienced, I wanted to do cooler and cooler things. My last map took me like six months of on and off working on it, lol.
I would use the "number of units in unit group" condition. Use the unit group "units in region matching condition" and set it to engineering bays for the triggering player. Maybe throw in a condition for whether its fully constructed or not.
Saw it on steam a few days ago. Definitely looks cool, plus its made by petroglyph (made up of several former Westwood people). But I have a hard time spending that much money on games anymore. Will likely wait for a sale where it's $25 or less.
I kinda like less micro. As fun as SC2 is, I still prefer the C&C games.
Yea, I think modelers are pretty scarce on here, so it may be hard to find help on that stuff. Plenty of data/trigger/terrain people though. A few sound editing people, and a few cinematic people.
Not sure why that would happen. Would need to see the trigger, as well as what array you're even talking about. (I assume it's just an integer array for each players' points?)
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You mean something like this? (Condition)
Assume player 15 = computer zombie player
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Luck? Your guess is as good as mine. Finding ways to advertise the map helps (but doesn't necessarily guarantee any long term popularity): Make a youtube video/etc.
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It all depends on how ambitious you are I suppose. When I first started out I would make a map in under a week. Then as I got more experienced, I wanted to do cooler and cooler things. My last map took me like six months of on and off working on it, lol.
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I would use the "number of units in unit group" condition. Use the unit group "units in region matching condition" and set it to engineering bays for the triggering player. Maybe throw in a condition for whether its fully constructed or not.
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Saw it on steam a few days ago. Definitely looks cool, plus its made by petroglyph (made up of several former Westwood people). But I have a hard time spending that much money on games anymore. Will likely wait for a sale where it's $25 or less.
I kinda like less micro. As fun as SC2 is, I still prefer the C&C games.
Here's a uhhh... Not review:
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Yea, but I'm pretty sure that stuff is done in data, not triggers.
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Yea, I think modelers are pretty scarce on here, so it may be hard to find help on that stuff. Plenty of data/trigger/terrain people though. A few sound editing people, and a few cinematic people.
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An editor for it could seriously cut back on the potential for micro-transactions xP
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Authenticator ftw.
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What Gump said. Just know that these affect an entire unit type for a particular player. So you can't use them to modify one specific unit.
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@Risquetal: Go
Something like picked player instead of picked integer? That'll get ya every time.
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Not sure why that would happen. Would need to see the trigger, as well as what array you're even talking about. (I assume it's just an integer array for each players' points?)
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I believe there's an event for unit acquires target. I imagine that would be able to accomplish what you want more efficiently.
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Gates work fine for me.... They don't show up on minimap tho, but that could be easily fixed in data editor...