I am using 3d coat for texturing. Its not free but you can get the education version pretty cheap. You will be able to paint directly on the 3d mesh and it has also awesome integration with photoshop.
Back from holiday, finally got GTA V for PC :) and Heroes of course.
Here is an update on the reaper model... progressing slower than I want but still...
T.
Hey Looking great! Are you painting all the details by hand ? If you would like to make some details pop out, try painting normals in 3d coat first and then make cavity/ao from it and paint colour on top. You can even model some fine details and bake it to your lowpoly shape. This way painting will be easier and you will get very clean results. Anyway, keep it up!
I am trying to find a good way of making tileable cliff sculpts. I guess I found one quite simple way of doing it. Here is the result. I can explain it if someone is interested. The problem for me here was to make short plane tile with itself and with wider plane
Zolden@ yep it works. Actually when I said its not working I read about it on the forums. Should have tested it myself before saying=)
TaylorMouse@ heh nothing special here. I just make base mesh in max which is pretty simple as you may notice and then I paint in 3d coat with transperancy enabled. Paint base shape, highlights and colour variation. Then adjust colours and contrast in ps and add small highlights in ps. I do then normlas from the paint by using Ndo2. Also I use a small plugin or script which remove normal seams from the places where branches are connected with the cones. Thats it .
by the way if you need to move in game mode in unity I found this cool tut with the script which let you fly =) Just dl the tutorial files and import the package and select the script
another tree pic with some camera effects applied. this is unity 5 gamemode
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retopo and bake done!
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I am working on the main castle model for the game. Here you can see the wip=)
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looking cool ! Keep it up!
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@TaylorMouse: Go
Yeah I saw it. looking really cool! I hope people will find some use to it =)
Oh I hope you are well now!
The Gnoll is looking good. Keep pushing=)
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great to see you are still modding!
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wohooo ! Finally its done! :)
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@egodbout: Go
"Blizzard will moving on"
I hope so much on that
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@TaylorMouse: Go
oh thats something very useful! Thanks a ton!
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I am using 3d coat for texturing. Its not free but you can get the education version pretty cheap. You will be able to paint directly on the 3d mesh and it has also awesome integration with photoshop.
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Great!
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Hey Looking great! Are you painting all the details by hand ? If you would like to make some details pop out, try painting normals in 3d coat first and then make cavity/ao from it and paint colour on top. You can even model some fine details and bake it to your lowpoly shape. This way painting will be easier and you will get very clean results. Anyway, keep it up!
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looking nice so far ! Are you going to animate it ?
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I am trying to find a good way of making tileable cliff sculpts. I guess I found one quite simple way of doing it. Here is the result. I can explain it if someone is interested. The problem for me here was to make short plane tile with itself and with wider plane
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ahtiandr#2660. Playing Sylvanas for now
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Zolden@ yep it works. Actually when I said its not working I read about it on the forums. Should have tested it myself before saying=)
TaylorMouse@ heh nothing special here. I just make base mesh in max which is pretty simple as you may notice and then I paint in 3d coat with transperancy enabled. Paint base shape, highlights and colour variation. Then adjust colours and contrast in ps and add small highlights in ps. I do then normlas from the paint by using Ndo2. Also I use a small plugin or script which remove normal seams from the places where branches are connected with the cones. Thats it .
by the way if you need to move in game mode in unity I found this cool tut with the script which let you fly =) Just dl the tutorial files and import the package and select the script
another tree pic with some camera effects applied. this is unity 5 gamemode