Hello , I want to import Chogall animation, but 3DS stops working . If a separate download , they are loaded , but if you import to source, then the model is curved.
Yes, I'm still ( back) in modding, I 've been out for a couple of months ( :( ) because of a back injury which did not permit me to sit a long time .... anyways
back doing some stuff, not a lot though, learning to master retopology using the FreeForm tools in Max and sculpting in mudbox, and of course building the textures from it, and as you can see, the gnoll is coming along pretty well :p
Import everything, with the animations ( this may take up to 5 minutes so you need to wait )
Unhide all, unfreeze all, select everything and delete the key on frame 10
this will clean up the animation, but as you can imaging it is the worst model ever to do this because it consists of SubAnim tracks that no script supports.
Import everything, with the animations ( this may take up to 5 minutes so you need to wait )
Unhide all, unfreeze all, select everything and delete the key on frame 10
this will clean up the animation, but as you can imaging it is the worst model ever to do this because it consists of SubAnim tracks that no script supports.
So you will need to clean that up yourself.
T.
Not work =(, i wait 20 minuts when load animations on model, then 3ds Max is Crushed.
Don't you have a thought to create one more gnoll kind, that would look like its role is support (to stay behind and cost positive buffs or healing on allies)? If there were four, I'd buy them, they would form a nice builder in my unity game.
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Followed one of tutorials for making textures for DOTA2, lots of good stuff
Here is the final texture, with some stand animation
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Did you use zbrush or mudbox?
Mudbox, I really don't get the hang of z brush why?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I just wanted to know. I'm using Mudbox too.
Working on a set of gnolls, here is a wip on the gnoll assassins dagger:
On the left the statue of Blizzard's gnoll, on the right my mudbox sculpt:
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here some more work done on the Gnoll Assassin
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
First one looked somewhat bleak.. I redid some of the PhotoShop settings, and this looks better imo
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Hello , I want to import Chogall animation, but 3DS stops working . If a separate download , they are loaded , but if you import to source, then the model is curved.
What do you mean "if a seperate download, they are loaded,... import to source" ???
this is what I got :
left : no animation
right : with animation
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Please, Give me model with animations on Max or FBX format! "Import to source" i mean to Source Filmmaker, this programm work in source engine.
great to see you are still modding!
Hey dude ( @ ahtiandr)
I finally published the Zenyatta model on Artstation, forgot to push the publish button :p
https://www.artstation.com/artist/taylormouse
Yes, I'm still ( back) in modding, I 've been out for a couple of months ( :( ) because of a back injury which did not permit me to sit a long time .... anyways
back doing some stuff, not a lot though, learning to master retopology using the FreeForm tools in Max and sculpting in mudbox, and of course building the textures from it, and as you can see, the gnoll is coming along pretty well :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@yaron
Import everything, with the animations ( this may take up to 5 minutes so you need to wait )
Unhide all, unfreeze all, select everything and delete the key on frame 10
this will clean up the animation, but as you can imaging it is the worst model ever to do this because it consists of SubAnim tracks that no script supports.
So you will need to clean that up yourself.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Yeah I saw it. looking really cool! I hope people will find some use to it =)
Oh I hope you are well now!
The Gnoll is looking good. Keep pushing=)
Not work =(, i wait 20 minuts when load animations on model, then 3ds Max is Crushed.
@Yaron8: Go
You do know my latest script only supports Max 2011, right, why are you using 2012, unless you magically found a SC2 Art Tools that works with 2012??
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Finally did some progress on my Gnoll model pack
Here is the Gnoll warden, busy with the animations, still, thought I would share some wips
Perticularly happy with the shoulder pad :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Little update on the attack animations
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Still working on the Gnoll, the assassin got a new weapon, the 3 models ( caster, assassin and melee ) have each 4 different textures.
Busy with a "boss" based on Hogger:
and thinking of doing a ranged one, with x-bow.
Also did a blockout of the Gnoll Hut T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Don't you have a thought to create one more gnoll kind, that would look like its role is support (to stay behind and cost positive buffs or healing on allies)? If there were four, I'd buy them, they would form a nice builder in my unity game.