Some error was discovered in my script when I tested it on MAX 2016, also a memory leak problem was found and the import of materials that are not SC2 have shown a problem loading them.
TM, could I request an altered version of your Grommash model? He's the main character in my map and I'd love it if you could remove the flame particles from the weapon and possibly change the weapon to the newer WoD model, it looks really awesome!
I am not sure if this is the appropriate thread but i just wanted to ask if anyone else had problems downloading the adt/wmo importer for 3ds max. This is the following link ADT/WMO converter
On a side note, please don't ask me any requests for now, I will be unable to complete them.
Currently very busy with adding features to my SC2/HotS import script, like particle effects and rigging/skinning/animating my Reaper model, and enjoyning my holiday
I see, well thanks for the reply. Guess i will have to find a way to use the machinima importer. I was planning to import a 3.3.5a adt version. Though the importer has been giving me some problems.
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Wow new models for demons? That's a great news and good job for the porting!
Released m3 import script v2.0
Changes
you can download it from my assets : Download
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
oh thats something very useful! Thanks a ton!
Some error was discovered in my script when I tested it on MAX 2016, also a memory leak problem was found and the import of materials that are not SC2 have shown a problem loading them.
So this should be solved, please download the latest import script v2.1 from my assets : m3 Import Script for Heroes of the Storm/SC2
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In the mean time I released another warcraft 3 remake of the dreadlord
T
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Nice, it's a lot better them WoW's one. :)
Also, can you please update your WC3 Infernal into a .zip?
@Laiev: Go
DONE :) (wait for the approval of course )
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Taylor, any news for the Tassadar and Master Tassadar portrait?
Ehm... That IS a WoW one. :P
@TaylorMouse: Hmm.. Dunno.. The dreadlord looks a bit too shiny for me. Just saying.. '
@TaylorMouse
Thanks :)
@handclaw102
Probably because of the Starcraft engine itself, but I didn't know it was exactly from WoW, let's say I'm a little outdated :P
@Zarxiel93: Go
Please, for request, send me a PM, I usually never go back in the forums to see what people ask or say
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I done this morning :D
Here is something what I was working on a while back, finished the death animation now
Only caveat is that it does only have a slow walking animation, so no fast running for this guy
Download it from my assets
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Damnnnnnnnnnnnnn that looks good!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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@wargirlwargirl: Go
Thnx, although it was a pain adding in some team color
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
TM, could I request an altered version of your Grommash model? He's the main character in my map and I'd love it if you could remove the flame particles from the weapon and possibly change the weapon to the newer WoD model, it looks really awesome!
I am not sure if this is the appropriate thread but i just wanted to ask if anyone else had problems downloading the adt/wmo importer for 3ds max. This is the following link ADT/WMO converter
@abdalrahman9: Go
Yes, it is no longer available, since it no longer fully supports the 6.2 version :/
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
On a side note, please don't ask me any requests for now, I will be unable to complete them.
Currently very busy with adding features to my SC2/HotS import script, like particle effects and rigging/skinning/animating my Reaper model, and enjoyning my holiday
Thnx for understanding
Cheers T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I see, well thanks for the reply. Guess i will have to find a way to use the machinima importer. I was planning to import a 3.3.5a adt version. Though the importer has been giving me some problems.