Any idea how I can make the Carrier release 20 Interceptors at the same time?
I already managed to modify the carrier to store 1000 Interceptors and release them 1 by 1. But I want it to release 20 of them at the same time. What value do I have to change and where? :(
You can add more weapons to the unit or in this case I suspect they are using a weapon with nested Create Persistent effects that use a search at the end. Also it seems to have a very low period,
I've been trying to add more purifier beams but it doesn't work. :|
Load the mod as a dependency for a new map, go to XML mode and then copy and paste the XML for the units (all data types need to be done separately) into your other map.
Thank you. If I just add the mod as a dependency is enough. The units will be there and ready to use.
You should have several tile sets to choose from after doing the Standard (wing of Liberty) part. I think the default is sometimes blank, which is the black. But you should be able to choose something else.
The thing is, if you create a map with dependencies from the start, you can't play it. To actually access Hyperion, I created a normal Melee map, I saved it then I added the dependencies. This is where I found this info: https://us.battle.net/forums/en/sc2/topic/19890919019
Add campaign dependencies, and look for the Hyperion.
I go to File->New->Dependent Map->Standard (Wing of Liberty) and I check "Include Campaign Data". The Hyperion is there, problem is, this is a non playable map. How do I fix this? The whole map is black...
Yeah that looks like an all new weapon to me, not just an edited version of the ATG lasers. Look at the Raynor03 (i think?) WoL mission where the Hyperion first appears and descends on the Zerg and wipes them off the planet in a cutscene at the end of the level. I think we're seeing that weapon.
I believe an edited version of the "cutscene" Hyperion weapon is what appears in this video, but with much longer range and faster firing. That is my best guess at least.
You are right, I found it at minute 16:29 in this video: But how do I get that Battlecruiser? :|
I was doing trial and error for several hours, nothing... I only managed it make it fire faster, but is FAR from what's in the video. From what I've noticed it shoots at multiple targets as well. Mine Battlecruiser only focuses one marine at a time. :|
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I solved it.
You have to go to: Units->Carrier->Effects->Carrier Interceptors (Create Persistent)->(Basic)(None):EDSTR_FIELDNAME_CEFFECT CREATE
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Any idea how I can make the Carrier release 20 Interceptors at the same time?
I already managed to modify the carrier to store 1000 Interceptors and release them 1 by 1. But I want it to release 20 of them at the same time. What value do I have to change and where? :(
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I attached a screenshot to show you. But I am afraid I don't know where Event: Events - Send is.... :|
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There is a map with Terra Tron in the SC2 Arcade.
How can I import that map with TerraTron?
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How can I make this with the mothership?
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Hello,
So, recently, I saw a Star Wars mod for StarCraft 2. How can I import the units from that mod in the SC2 editor?
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To actually access Hyperion, I created a normal Melee map, I saved it then I added the dependencies. This is where I found this info: https://us.battle.net/forums/en/sc2/topic/19890919019
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The Hyperion is there, problem is, this is a non playable map. How do I fix this? The whole map is black...
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But how do I get that Battlecruiser? :|
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Nothing works...
I was doing trial and error for several hours, nothing... I only managed it make it fire faster, but is FAR from what's in the video.
From what I've noticed it shoots at multiple targets as well. Mine Battlecruiser only focuses one marine at a time. :|
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Hello,
Which weapon has been added to the Battlecruiser in the video?
How can I edit the Weapon to fire as many rounds as it fires in the video?