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    posted a message on Is it possible to create cliffs with trigger?

    Hmm I don't know of a way to do that, what I would do is boil it down to 4-16 cliff areas you want to play with, and then toggle those as the map progresses. I don't know your gameplay mechanics but I think it would still be cool. 

    Posted in: Triggers
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    posted a message on Is it possible to create cliffs with trigger?

    In reply to okylioniys:

     You can make sort of artificial cliffs, in terms of mechanics with vision and regions, which is probably your best bet. What is the area like you're trying to raise?

    Posted in: Triggers
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    posted a message on Make actor addition rotate with unit?

    I'm basically giving the warhound a big blade attachment, which I can create and attach, but the problem is that the actor stays in the same rotation all the time instead of rotating and moving with the unit. What flag(s) need to be checked to fix this? Been messing with it for a while and no luck. Thanks a lot!! :) 

    Posted in: Data
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    posted a message on Resource Costs refusing to Display

    My first guess would be to check the unit's resource cost in two places:

    1: under the units tab of the units themselves
    2: under the build ability for the drone

    The final resource price you see in game is these 2 values added together... so there could be some mismatching?

    Posted in: Data
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    posted a message on Question about Hurricane Missiles (Battlecruiser ability)

    What makes the missiles fly into the air and look like they do burst air damage, even if fired from an air unit? How can you calibrate it to make it look appropriate for a ground to ground attack?

    Posted in: Data
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    posted a message on Unit can't be targeted by AoE?

    In reply to bilxor:

     Figured it out... It was "destructible" unit tag :p

    Posted in: Data
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    posted a message on Unit can't be targeted by AoE?

    In the editor there is a "creep pod" campaign unit, looks like this:

    https://vignette.wikia.nocookie.net/zerg-expanded/images/a/a4/Infestation_pustule.jpg/revision/latest?cb=20170117030327

    In contrast with every other building, it is unable to be hit by area of effect damage. For example, I modified psi storm to hit structures, I made the creep pod a structure, and it still doesn't hit the creep pod. I tried looking through the unit data and can't find out the reason why, anyone have an idea? The targeting indicator doesn't show up either. 

    Posted in: Data
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    posted a message on Minimum Search Range

    Are you familiar with using Target Sorts for weapons? Those do exactly what you're looking for I think. 

    Posted in: Data
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    posted a message on So the editor seems broken now? Anyone know workaround

    I still cannot log into the editor... it's more broken than before. There is a new log-in screen for the editor, and when I put in my password and hit "Log in" the screen just refreshes. And yes I have the correct credentials, I can log into bnet for ladder games with same user/pw just fine.

     

    I cannot load swarm/lotv dependencies, so I cannot open my map. Anyone know workaround?

    I'm stuck at this:




    Edit: Yes I know about having to select the "region," it still does not go through for me

    Posted in: General Chat
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    posted a message on So the editor seems broken now? Anyone know workaround

    Thank you so much Lazzoro! Never would have figured that out myself, I have never published anything!

    Posted in: General Chat
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    posted a message on need help on create a new unit

    You're asking a lot of stuff, can you be more specific?

    Try just duplicating a supply depot (creating new unit, actor and model) then change its model to your custom model, that should get you 90% of the way.

    Posted in: Data
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    posted a message on So the editor seems broken now? Anyone know workaround

    https://us.forums.blizzard.com/en/sc2/t/sc2-editor-is-currently-broken/758/7

    Someone said if you are logged in, it should work. But that doesn't work for me :(

    Posted in: General Chat
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    posted a message on Max number of behaviors on a unit?

    Yes there is a limit, I believe it's 50? 64 maybe? It's definitely less than 100 but more than 40 I just can't remember right now. After a unit is full of behaviors, I think each new behavior added just won't attach.

     

    So if you're thinking about having hundreds of behaviors as some sort of upgrade or tracking system, it definitely won't work, sadly. 

    Posted in: Data
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    posted a message on How does the campaign mothership turn like it does?

    The Artanis Mothership has a unique capability... when giving a new "move" order it, its change in direction smoothly and slowly and has a noticeable radius. It's very natural looking. All other units change direction immediately (or turn first, if like the siege tank) and there is no arc in the turn. I can't figure out what makes the mothership do this?

    Posted in: Data
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    posted a message on What makes zerg A.I units automatically burrow/unburrow and how to turn this off?

    Sweet man thanks. I see the infestor has something called "AIThinkInfestor" and I wanted to edit it... but that data entry isn't there under "Tactical AI Data" and instead has entries like burrow up, burrow down, etc. AIThinkInfestor might be some sort of Set type effect somewhere else? 

    Also, if you know, how do Target Finds work? I know how to use Target Sorts but don't see how they are quite different, or how to use the Finds. Thanks :)

    Posted in: Data
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