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    posted a message on [Announcement!] MAPORINO 2018 !

    This is really cool can't believe I'm just now seeing this! Would enter but I'm stealing every moment possible to work on my campaign. How many entries are there?

    Posted in: General Chat
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    posted a message on Shifting Gears

    Cool good luck! What sort of projects you working on? 

    Posted in: Off-Topic
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    posted a message on Is there a way to change the sound effect when you click on a dialog button?

    if you find that little UI click noise and rename a file to that exactly then import it into your map it should overwrite

    Posted in: Audio Development
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    posted a message on Help with AI rebuild

    No prob. Here is how it looks if this helps. Every 30 or 60 seconds or so on a periodic timer I have this run. Basically it checks to see if there is a building in a small rectangular region (where it should be) and if destroyed, grabs a worker and tells it to build. That's the blue rectangle.

    The following part creates a tech reactor as an add-on if the building needs one.

    Posted in: Triggers
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    posted a message on Help with AI rebuild

    In reply to TheJarago29616:

     Yes I had the exact same problem. Did not find a solution within that AI editor. Ended up making an independent trigger that looks to see if a certain building is dead the instructs an SCV to go build one if it doesn't find, say, a barracks in the place it's supposed to be. A little bit of a roundabout but only takes about 15 min to make a whole base autonomous if you make an action definition. 
    Posted in: Triggers
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    posted a message on Ai unit chasing 'hero unit'?

    I would do a periodic event trigger (every ~2 sec)

    Issue Order trigger

    Pick each unit in unit group (enemy suiciders) --> Attack toward position of random unit in unit group ("Heroic" units for player 1)

    Posted in: Triggers
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    posted a message on I'm trying to make a ring of fire that shrinks. Any ideas how to do so?

    ^^ This is a solid answer. Can you set the value for model scale in Send Actor Message to a variable though? I didn't think you could.

    I'd like to also add that  you could use the Convert Circle To Region action repeated X times (like 2-3 times per second should be plenty), with the radius of the circle being an integer that decreases over time, giving the effect area that "shrinking" phenomenon. You may just  have to do a little math and testing to make the actor itself do its thing to make sure it runs parallel to the effect area.

    Posted in: Triggers
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    posted a message on Need suggestions for making Naval (Sea) units.

    Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in? 

     

    You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms. 

    Posted in: Data
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    posted a message on [SOLVED]Edit Weapons for Battlecruiser

    In reply to SergiuHellDragon:

     Yeah that looks like an all new weapon to me, not just an edited version of the ATG lasers. Look at the Raynor03 (i think?) WoL mission where the Hyperion first appears and descends on the Zerg and wipes them off the planet in a cutscene at the end of the level. I think we're seeing that weapon.

    I believe an edited version of the "cutscene" Hyperion weapon is what appears in this video, but with much longer range and faster firing. That is my best guess at least.
    Posted in: Data
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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Wow awesome. Love the lighting. This available for download? :)
    Posted in: Artist Tavern
  • 0.951517265434252

    posted a message on Best resource to learn more about C or Galaxy basic

    In reply to hoanggiang12:

     Thanks! Still working hard on the campaign all the time. PM if you need any help on any certain topic that's stumping you!
    Posted in: General Chat
  • 0.951442646023927

    posted a message on Best resource to learn more about C or Galaxy basic

    Hey there, welcome!

    OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!

    https://www.youtube.com/user/OneTwoSC/videos

    Posted in: General Chat
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    posted a message on [Showcase] AV Reinforces

    haha AV you've done it again. This is awesome.

    Posted in: Artist Tavern
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    posted a message on Remove map file from "Window" drop down?

    In reply to MaskedImposter:

     Thanks, so obvious it took me years to figure out haha.
    Posted in: Data
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    posted a message on Remove map file from "Window" drop down?

    So when you have a map open, then you open a second map, you can switch between the 2 using the Window >> then select the other map.

     

    Is it possible to close ONE of the maps without closing out of the editor altogether and restarting?

    Posted in: Data
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