• 0.950865051903114

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Wow awesome. Love the lighting. This available for download? :)
    Posted in: Artist Tavern
  • 0.951517265434252

    posted a message on Best resource to learn more about C or Galaxy basic

    In reply to hoanggiang12:

     Thanks! Still working hard on the campaign all the time. PM if you need any help on any certain topic that's stumping you!
    Posted in: General Chat
  • 0.951442646023927

    posted a message on Best resource to learn more about C or Galaxy basic

    Hey there, welcome!

    OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!

    https://www.youtube.com/user/OneTwoSC/videos

    Posted in: General Chat
  • 0

    posted a message on [Showcase] AV Reinforces

    haha AV you've done it again. This is awesome.

    Posted in: Artist Tavern
  • 0

    posted a message on Remove map file from "Window" drop down?

    In reply to MaskedImposter:

     Thanks, so obvious it took me years to figure out haha.
    Posted in: Data
  • 0

    posted a message on Remove map file from "Window" drop down?

    So when you have a map open, then you open a second map, you can switch between the 2 using the Window >> then select the other map.

     

    Is it possible to close ONE of the maps without closing out of the editor altogether and restarting?

    Posted in: Data
  • 0

    posted a message on Thoughts in Chaos Reviews

    Thanks for your well thought out review, it was informative to read

    Some cautionary tales here for other mappers

    Posted in: Map Review
  • 0

    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Good to see this thread still up and kicking ass! And great job Jayborino!

    Posted in: Map Review
  • 0

    posted a message on [Showcase] AV Reinforces

    Sorry if this has been asked already Alley but are these models available for use in other's projects?

    Posted in: Artist Tavern
  • 0.95501183898974

    posted a message on [Showcase] AV Reinforces

    One of the most badass models yet!

    Posted in: Artist Tavern
  • 1.30867132630342

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Really like that miner/marine with the hard hat and "construction" themed gun.
    Posted in: Artist Tavern
  • 0

    posted a message on Adding to turret to building [Actor Problem]

    Yeah I thought that too so I did a debug where the the turret actor is only created when a specific behavior is given to the structure, and the only way the behavior is brought into the game is via this one debug trigger. Yet a copy of the turret will still appear during a battle when switching targets after its original target is killed (very weird time to create it, regardless). 

    A few patches ago this was working fine. This makes me think I've discovered a bug, but I hate coming to that conclusion. Thanks for your comment. 

    Posted in: Data
  • 0

    posted a message on Adding to turret to building [Actor Problem]

    I added a turret to a building but I'm getting a weird actor error sometimes. The turret duplicates itself and a frozen copy of the turret stays behind.

     

    It only happens when the turret's target is killed by an allied unit. If it's not firing, or if it's fighting a battle all on it's own, it's fine.

     

    When I lift up the building, the problem fixes itself either upon liftoff or when the structure lands. Very weird, but I am not so much an expert at turret attachment. Here's what the duplicate turret looks like. 1 Rotating, firing, and acquiring targets normally, the other frozen in place and bugged out.

     

    https://i.imgur.com/mI25h5T.jpg


    Lifted off, frozen artifact of actor sometimes remains.

    https://i.imgur.com/C4NTtHk.jpg

     

    Posted in: Data
  • 0

    posted a message on Neon Violet Square

    What kind of map is this for? RPG?

     

    Looks awesome though. Creative departure from the "steam and iron" theme that Terran is typically portrayed. This is one of the only times I've seen the "futuristic city" idea done really right. I was also waiting for someone to put the newest urban doodads to really artistic use, I am planning something similar for a mission in my campaign.

    Posted in: Map Review
  • 0

    posted a message on Trees attackable by one team

    That's convenient. How do you make sure that your trees are actually coded in as trees though, so it works? I assume you had to make unique tree units from scratch and just used the tree .m3 model for them?

    Posted in: Data
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