• 0

    posted a message on I'm trying to make a ring of fire that shrinks. Any ideas how to do so?

    ^^ This is a solid answer. Can you set the value for model scale in Send Actor Message to a variable though? I didn't think you could.

    I'd like to also add that  you could use the Convert Circle To Region action repeated X times (like 2-3 times per second should be plenty), with the radius of the circle being an integer that decreases over time, giving the effect area that "shrinking" phenomenon. You may just  have to do a little math and testing to make the actor itself do its thing to make sure it runs parallel to the effect area.

    Posted in: Triggers
  • 0

    posted a message on Need suggestions for making Naval (Sea) units.

    Are you constructing naval units out of a "sea factory" type building? Or will all the ships be pre-placed/triggered in? 

     

    You could just make a pathing barrier around your ocean, which would block land units like marines from walking in and ships from walking out. If you're building ships, things get a little trickier, and you'd have to have some sort of system for forcing your shipyard/factory to be built near water, which is an all new can of worms. 

    Posted in: Data
  • 0

    posted a message on [SOLVED]Edit Weapons for Battlecruiser

    In reply to Forge_User_42815165:

     Yeah that looks like an all new weapon to me, not just an edited version of the ATG lasers. Look at the Raynor03 (i think?) WoL mission where the Hyperion first appears and descends on the Zerg and wipes them off the planet in a cutscene at the end of the level. I think we're seeing that weapon.

    I believe an edited version of the "cutscene" Hyperion weapon is what appears in this video, but with much longer range and faster firing. That is my best guess at least.
    Posted in: Data
  • 0.950865051903114

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Wow awesome. Love the lighting. This available for download? :)
    Posted in: Artist Tavern
  • 0.951517265434252

    posted a message on Best resource to learn more about C or Galaxy basic

    In reply to hoanggiang12:

     Thanks! Still working hard on the campaign all the time. PM if you need any help on any certain topic that's stumping you!
    Posted in: General Chat
  • 0.951442646023927

    posted a message on Best resource to learn more about C or Galaxy basic

    Hey there, welcome!

    OneTwoSC also has some great tutorials as well on YouTube. The editor can be a little meticulous but just watching it once will make you learn SUPER fast!

    https://www.youtube.com/user/OneTwoSC/videos

    Posted in: General Chat
  • 0

    posted a message on [Showcase] AV Reinforces

    haha AV you've done it again. This is awesome.

    Posted in: Artist Tavern
  • 0

    posted a message on Remove map file from "Window" drop down?

    In reply to MaskedImposter:

     Thanks, so obvious it took me years to figure out haha.
    Posted in: Data
  • 0

    posted a message on Remove map file from "Window" drop down?

    So when you have a map open, then you open a second map, you can switch between the 2 using the Window >> then select the other map.

     

    Is it possible to close ONE of the maps without closing out of the editor altogether and restarting?

    Posted in: Data
  • 0

    posted a message on Thoughts in Chaos Reviews

    Thanks for your well thought out review, it was informative to read

    Some cautionary tales here for other mappers

    Posted in: Map Review
  • 0

    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Good to see this thread still up and kicking ass! And great job Jayborino!

    Posted in: Map Review
  • 0

    posted a message on [Showcase] AV Reinforces

    Sorry if this has been asked already Alley but are these models available for use in other's projects?

    Posted in: Artist Tavern
  • 0.95501183898974

    posted a message on [Showcase] AV Reinforces

    One of the most badass models yet!

    Posted in: Artist Tavern
  • 1.30867132630342

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Really like that miner/marine with the hard hat and "construction" themed gun.
    Posted in: Artist Tavern
  • 0

    posted a message on Adding to turret to building [Actor Problem]

    Yeah I thought that too so I did a debug where the the turret actor is only created when a specific behavior is given to the structure, and the only way the behavior is brought into the game is via this one debug trigger. Yet a copy of the turret will still appear during a battle when switching targets after its original target is killed (very weird time to create it, regardless). 

    A few patches ago this was working fine. This makes me think I've discovered a bug, but I hate coming to that conclusion. Thanks for your comment. 

    Posted in: Data
  • To post a comment, please or register a new account.