Load the mod as a dependency for a new map, go to XML mode and then copy and paste the XML for the units (all data types need to be done separately) into your other map.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Load the mod as a dependency for a new map, go to XML mode and then copy and paste the XML for the units (all data types need to be done separately) into your other map.
Thank you. If I just add the mod as a dependency is enough. The units will be there and ready to use.
Hello,
So, recently, I saw a Star Wars mod for StarCraft 2. How can I import the units from that mod in the SC2 editor?
Load the mod as a dependency for a new map, go to XML mode and then copy and paste the XML for the units (all data types need to be done separately) into your other map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Excuse me, but how can you load mods as dependencies? I can't find the way to load mods that aren't from Blizzard.