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    posted a message on DefilerRulez Playthroughs and Commendations

    I used to review custom maps/campaigns, but now that i am back from a serious accident i decided to start to upload my playthroughs and (kind of) guides on youtube, i still have a lot to learn about editing and recording but i first want to tank Jayborino for his passionate series about custom campaign of sc2/wc3, i find his gameplay a bit underwhelming some times, but i adore his deep analysis of gameplay, story, terraining, models, characters when he plays campaigns/map, you can see that he cares about the map/campaign he is playing, plus he's funny but not annoying... Good job Jay! Keep it up!

    I will upload mostly starcraft 2 content, but also dark souls 3 and bloodborne.

    First i must present my greatest achievement on youtube, the complete Playthrough of my favourite map (not campaign) of all times "The Viacre: Chapter 01: The Probes", it's completely different if compared to your average starcraft 2 map, it's a survival/horror experience for 7 players, with a dark and haunting amosphere, inventive puzzles, superb terraining and a misterious yet interesting plot behind it, this map will never hold your hand so be careful and pay attention to the messages and terrain (this map is Playable on American Servers only)... You know what? There's even an Episode 2 on work in progress (there's a demo of it but i don't recommend it, it's too raw and outdated), follow the creator of this map "Hjfabre" on youtube if you want to be updated on the project, i bet it's going to be awesome too... and it looks totally different from Chapter 01

    https://www.youtube.com/channel/UCMS4N0xqqm6cLcm2wEbAUiw

    Playthrough Playlist

    https://www.youtube.com/watch?v=6JAmqAwSmpk&list=PLYggf1KSz7WaEwibt2JkplngLwpCkD6hG

    PS: I did this seven players map with only one ally, so be careful about italian swearing when i didn't remember how to solve certain puzzles, especially one that took me 50 minutes to complete...

    Second map that i alwais found interesting is Perdition [Elii], even if it requires a bit too farming is really fun and challenging, if you don't want to lose you better not rush it and be careful at the last part siege with the timer, with the wrong unit composition you will surely lose (little tip; you have to destroy the merc compound in order to stop the waves and stop losing time with them)

    Playthrough Playlist

    https://www.youtube.com/watch?v=iGfK4S9goHU&list=PLYggf1KSz7WbnRuEvgrlNuLpJZ-ta2XJu

    And lastly the project of myeslf and https://www.sc2mapster.com/members/Zarxiel93, worth of five years of pain and suffering, completely based on the masterpiece StarCraft Mass Recall... an updated take on the original project with greatly improved terrain and models, new units and additional characters/units from the new lore (novels and sc2 wol/hots/lotv)

    https://www.sc2mapster.com/projects/starcraft-reawakening... The palythrough is still ongoing, same for updates and fixes

    Playthrough Playlist

    https://www.youtube.com/watch?v=wt9xKqpUMSU&list=PLYggf1KSz7WbjNwrfb8vvTCQwHa5OxFjP

    It will take a lot of time but i plan to complete it... 

    PS: Precursor, Ensalvers, Enslavers Dark Vengeance and Stukov Saga are stil on production, we haven't forget about them

     

    Posted in: General Chat
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    posted a message on Quick guide on how to change Walk Animation Movement Speed

    Go on Data => Unit => Actors => Select the unit name => Animation: Walk Animation Movement Speed 

    That's it... I wanted to post this because it took me forever to figure it out by myself... The only thing i need to understand is how to modify attack delays to can match the model ones

    Posted in: Tutorials
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    posted a message on Starcraft 2 Wings of Liberty Coop

    I will make more videos about it, the real reason that i play this on hard is because it's a three player coop campaign and i only manage to find one team mate without having to wait three years on the lobby for a third player... The mission that convinced me to play on hard was the Firebats one, we almost won on brutal but then we were ravaged by a ultralisk wave that without warning destroyed our colonists APC... Cool project btw, i like challenges and alwais try to play campaigns on brutal...

    Posted in: Project Workplace
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    posted a message on Starcraft 2 Wings of Liberty Coop

    i made a video about this interesting project

    Posted in: Project Workplace
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    posted a message on So, turns out Starcraft 2 played a major part in turning my life around. And thank you to this community.

    Psionic Warfare is a masterpiece, it's obvious that they were impressed, glad to hear that you feel better, good luck with the future Crainy

    Posted in: General Chat
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    posted a message on Noir : Automata - Custom Campaign Feedback

    After 3 months of hospital i am back, with a semifunctional knee :(, i will check your new projects when i can 

    Posted in: Map Feedback
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    posted a message on Mouse scroll alwais zooms out, even if i try to zoom in

    Is there someone that knows how to fix this bug on the editor? Thanks in advance for any eventual help

    Posted in: General Chat
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    posted a message on SC1 Remake ita (nuovo)

    I started a playthrough of our project on english (don't know if i will ever finish it) https://www.youtube.com/playlist?list=PLYggf1KSz7WbjNwrfb8vvTCQwHa5OxFjP

    Posted in: Project Workplace
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Checked mission 7, great boss fight and great ending for the serie, congrats

    * I choosed "A" btw, the bait was too obvious

    Posted in: Map Feedback
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    posted a message on Marauders!

    No more Marauders! That's a sad news, well i wish you good luck with your life then

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Thanks, i use saves on Brutal if i see that the mission is going well... My strategy was to skip all tech and go for air superiority/high sustain (i tried a mix of ground units with no success... Why the parasite can't be hitted by meelee anyway? this fact cut off any sort of meelee build imho) because i know that zerg doesn't have burst damage/splash damage... I was so focused on completing the objective / defending the broodmother that i didn't even scouted the map properly... Next time i will scout better :)

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Yes, Brutal as alwais, wait... There was an expansion?? How could i've been so dumb... Imho guardians are the best on this campaign, they saved me on so many occasions... Like this one... I tried Torrasques but it didn't work out

    *EDIT: I checked the editor, there were two expansions... Well they were distant from my main base, but the nearest could have been usefull, easily defended with some spines/lings and queen/guardians

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Another great zerg mission, really enjoyed both parts, especially the macro one (even on this one the main strategy is to split your army and defend your base/The objective with Krayen), loved also the terrain, good stuff

    * I only got a few problems on this map

    *The map is imho too dark, not a real problem but still a bit annnoying

    * I also encountered a bug that made me lose instantly, pratically when you get to the macro portion, a cutscene starts after few minutes, if you are under attack by the zerg and the cutscene starts, it pops up the defeat screen because "all your structures have been destroyed", a strange bug, never seen something like that Splitted Army

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

     I tried the prologue and even if i rescued all the four groups of people, the mission doesn't go ahead... am i missing something or is the map bugged?

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    For the survivors stuff i meant that usually you search for more than one people, didn't mean to add more survivors

    *I meant this skin Morales Metroid Skin

    Posted in: Map Feedback
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