• 0

    posted a message on Brexit Vote

    I am glad that a country so arrogant and full of itself decided to get the f*ck out of europe, i am too happy to see them now crying becaue they don't want to leave Europe since the Pound is going down and the whole Brexit was a bunch of lies, congratulations dumbasses... Now... F*ck off... thanks

    Posted in: Off-Topic
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Strange, i didn't have problems with the Idurans, i had to help them only two times

    Posted in: Map Feedback
  • 0

    posted a message on SC2 Campaign Unit Design

    I love this thread about campaign units, i can't wait to answer to the replies and strategies i saw here, good stuff

    Posted in: General Chat
  • 0

    posted a message on SC2 Campaign Unit Design

    My thoughts on campaign units (will update when Nova Covert Ops will be finished) http://defilerrulez91.deviantart.com/gallery/58433899/SC2-Tech-Guide-Brutal

    Posted in: General Chat
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I bet that Dudki's house is flooded by cheese right now... Map 17 RTS doesn't need these changes btw, even with cannon/energy drain I can alwais spam nukes... Can i say that your campaign is probably the best (probably because is still to be finished), i like that most maps have multiple phases and are lengthy, there's a lot of stuff to do, especially on the L E N G H T Y ones, and even if ton of stuff to do, They are stil la action packed, you rarely have time to breath (except the defensive section of map 17 [do you even attack bro?] and very few others). Can't wait to play the final mission on 2020 :D

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I understood global abilities, short range drain and cannon would make sense btw

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    That would be a dumb idea that would cut out all your detection and make colossi/air units way stronger, no artificial difficulty / gimmick crap thanks

    • PS: It would also cut build diversity
    Posted in: Map Feedback
  • 0

    posted a message on Supporting Custom Campaigns off Nova

    Pls admins ban this Zapya for spamming

    Posted in: General Chat
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I think a patrol of viking could work... But i can simply snipe them with Yamato and go on... Ghosts with EMP to prevent shielding... I have enough HPs to can snipe the Objective with Yamatos regardless, yeah i think too that the RTS part is fine even with this tier 3 cheese... At least you still have to survive a long time before massing all the necessary BCs (well, it wasn't a problem for me, siege tanks, widow mines and vikings to snipe detectors/ air units, i started mass BCs after i took the first exp)

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I wroted it, i spammed shield with full energy when i was near the objective and farted yamatos into it, i had a 200 supply army of bcs btw, also the regular assault works with shield spam and yamatos but is by far more risky and you can easily lose ten or more BCs regardless if you don't snipe vikings and the archangel in time, not even mission 17 could stop my lame strategies, in case BCs would have not worked i was ready to spam nukes... LameStrats® by DefilerRulez - No skill required

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Bruh i did the same with BCs, do you really think that smaller and faster units like banshees can't do that? Of course they can

    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    I agree only with the loss of the goat/bull face, replaced with a sort of "generic brute" face, it's inferior but still more expressive imho

    Posted in: Artist Tavern
  • 0

    posted a message on StarCraft II: Annihilation Campaign
    Quote from DudkiSC2: Go

    @DEFILERRULEZ: Go

    lol

    Come on bro, it's not THAT hard haha. Granted, Defiler did play on Brutal, Deltron. You can do this!

    It took me more of 90 minutes just to complete that boss fight, prepare your anus Deltron, Dudki lost his mind and made one of the more sadistics boss fights ever, it's 100% action and (your) ass whooping

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign
    Quote from DudkiSC2: Go

    @deltronLive: Go slightly overtuned

    Posted in: Map Feedback
  • 0

    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    I prefer the ""serious"" expressions of the new one, the old one didn't even have facial animations... I still prefer the new one, yeah is a bit "Chubby" but I still love it, he is so imposing on the battlefield, his chest is not unnaturally erected but a bit lowered by the weight of his own body / spykes, his walk animation/pose is less edgy and more natural/realistic for me... It can be improved but i am still in love with... Anyway i know what you are trying to do, maybe you could use the light effects of the new one, good luck with it btw

    • Suggestion, put a screenshot of the model with a sort of in-Game camera angle
    • Question for the other mapsters, what do you think of the new Diablo models model ? Do you like/hate it?
    Posted in: Artist Tavern
  • To post a comment, please or register a new account.