I'm working on a map with a playable city terrain with interior design (still a work in progress on interiors), was wondering if anyone could give any feedback or suggestions maybe some ideas for additional assets because I'm not sure entirely what else I should incorporate into a map like this.
One shot features some easier lighting to look at, the darker lighting is for ingame.
This looks awesome! I don't know what I would change. Maybe just the outskirts yet because you haven't gotten to them yet. Would like to see some in-game angles to see how the map handles obstruction from buildings.
This looks awesome! I don't know what I would change. Maybe just the outskirts yet because you haven't gotten to them yet. Would like to see some in-game angles to see how the map handles obstruction from buildings.
Thanks for the feedback, and yeah the outskirts aren't done yet. The obstruction from the buildings is basically standard, you would see the highlighted unit through the structures but I'm thinking of some workarounds for some areas that are tighter than others. I don't want the view to be obstructed very much in the game, so a lot of the tall buildings are spread out a little bit so they dont cover up important areas.
Interior areas basically switch your camera to a third person view (since the doodads are all placed within the building doodads themselves), and back to a top down view when you exit a building. It's also buildable on the inside of buildings as well.
Most of the map, the tall buildings aren't very troublesome though, but I might make the camera just change slightly in tighter areas so there isn't an issue.
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I'm working on a map with a playable city terrain with interior design (still a work in progress on interiors), was wondering if anyone could give any feedback or suggestions maybe some ideas for additional assets because I'm not sure entirely what else I should incorporate into a map like this.
One shot features some easier lighting to look at, the darker lighting is for ingame.
This looks awesome! I don't know what I would change. Maybe just the outskirts yet because you haven't gotten to them yet. Would like to see some in-game angles to see how the map handles obstruction from buildings.
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