you have to hex edit the texture converter to get it to work i've done it and it's fine. i wanted to get particle textures from d3. dont think you're going to export diablo with animations however. that isn't supported at all yet. you can grab meshes and textures. thats all.
i'll upload the modified texture converter tonight if i remember.
Oh man... I will love you so much if you upload the newest one... Thanks a lot Maverck!
No one wants a 100 versions of the same model. With .m3a files you can just add what you need to the same model.
why would an animated model create 100 versions of itself? Do you just talk and not know how things are actually made or... do yo- nevermind there's no other option than you not knowing how 3d models are animated.
Was refering to 100 versions of the same model with different animations made by various people. Using the .m3a format you could combine all the different animations of interest into the same model under the data type.
Hey i'm working on converting diablo files to M3 files and it'll let me convert them to .Obj files but the 3ds max won't pull up the file, and the texture after dropping it on the texture application it doesn't convert it and i'm not sure why. If anyone could help me out that'd be great thanks!(:
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Oh man... I will love you so much if you upload the newest one... Thanks a lot Maverck!
@xcorbo:
No one wants a 100 versions of the same model. With .m3a files you can just add what you need to the same model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Link Removed: http://www.mediafire.com/?a2leo9ncfo1yeh1
modified d3 texture converter
why would an animated model create 100 versions of itself? Do you just talk and not know how things are actually made or... do yo- nevermind there's no other option than you not knowing how 3d models are animated.
Tank you very much mavrck <3
Was refering to 100 versions of the same model with different animations made by various people. Using the .m3a format you could combine all the different animations of interest into the same model under the data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@maverck: Go
Does the new converter allow for model animations?
I may have missed something..
@PirateArcade | I make games | Ask me things on Discord
i havn't checked for a new version
all i uploaded was a hex edited version of the texture converter to work with retail.
Can we get animations or only still objects?
Still only static.
Hey i'm working on converting diablo files to M3 files and it'll let me convert them to .Obj files but the 3ds max won't pull up the file, and the texture after dropping it on the texture application it doesn't convert it and i'm not sure why. If anyone could help me out that'd be great thanks!(: