Impressive work, also high poly models look rly sweet in this environment. I made a Zombie Master (half life 2 mod) map recently for SC2. Same hordes of zombie concept but with the twist that zombies are controlled by 1 person, I think your map would be even greater with zombie master addition.
I wish blizzard would really fix this. They gave us this incredible editor but we cannot upload it to their own server without it dying from lag. But this would still be good for single player.
Oh and I heared about zombie master, but I dont own hl2 so i couldnt play it. =[ but you are right, it would work well in sc2
I still must know...are you going to something awesome and make a tutorial about the aiming process used uin the map...because that would be awesome!! And what reload animation did you decide to use?
malu05
its people like you who makes starcraft 2 worth playing for years into the future. what you've done is incredible i hope to see alot more of your maps in the future :D
have you tried testing this in Normal speed instead of Faster in b.net? (You know when you test maps in GE they are in normal, so it shouldn't be very different) perhaps that would help reduce lag a bit. You could also deactivate any keys different from WASD, it would reduce Net Traffic.
The reload, change weapons and other mechanics controlled by keys could be dummy abilities with keys on them, just detect the ability cast, like we did for wc3.
This is pretty impressive. I hope to use it when you release it to learn how the editor/triggers work and eventually make conceptual tests for my campaign. :)
Looks good and as always, we got similar stuff going on ^^ Nice job on the composition once again malu. Helps being #1 on machinima support ^^ You should show your nose in #machinima again, I got something else I'd like to discuss with you a little, you might be interested in the idea.
I noticed the custom animations and stuff, the reloading and swapping weapon from his back, may i inquire as to how you did that? i'm having some serious trouble with my attempts to get my 3dsmax models into sc2.
Swaping the weapon on his back is alreayd in there by defualt, I am using it in my own map. But you might be right.. I tried to find the reload animation he used and could not... I did not realize you could import extra models into sc2 editor yet. It was easier with wc3..go to hive workshop, pop the model into map. The end...lol
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Feel free to Send me a PM if you have any questions/concerns!
While I find the triggers pretty awesome, I'm more awed by how you've managed to get such perfect atmosphere to this map.
Looks like the players could use some grenades though :P
Is spaceship gunner going to ever come out? Also, whenever I try to run waterworks or the zerg maps you made, I get a syntax err from one of your codes.
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Feel free to Send me a PM if you have any questions/concerns!
He said it would not be on battle net. Meaning its single player with CPU'S until blizzard fixes lag. But it looks like he set it up for mutliplayer so it can be easily modified if blizzard fixes the lag.
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Feel free to Send me a PM if you have any questions/concerns!
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Impressive work, also high poly models look rly sweet in this environment. I made a Zombie Master (half life 2 mod) map recently for SC2. Same hordes of zombie concept but with the twist that zombies are controlled by 1 person, I think your map would be even greater with zombie master addition.
I wish blizzard would really fix this. They gave us this incredible editor but we cannot upload it to their own server without it dying from lag. But this would still be good for single player.
Oh and I heared about zombie master, but I dont own hl2 so i couldnt play it. =[ but you are right, it would work well in sc2
I still must know...are you going to something awesome and make a tutorial about the aiming process used uin the map...because that would be awesome!! And what reload animation did you decide to use?
malu05 its people like you who makes starcraft 2 worth playing for years into the future. what you've done is incredible i hope to see alot more of your maps in the future :D
damn way to bring it to another level lol
have you tried testing this in Normal speed instead of Faster in b.net? (You know when you test maps in GE they are in normal, so it shouldn't be very different) perhaps that would help reduce lag a bit. You could also deactivate any keys different from WASD, it would reduce Net Traffic.
The reload, change weapons and other mechanics controlled by keys could be dummy abilities with keys on them, just detect the ability cast, like we did for wc3.
This is pretty impressive. I hope to use it when you release it to learn how the editor/triggers work and eventually make conceptual tests for my campaign. :)
malu, you're a freaking genius
@ArcadeRenegade:
I would have to agree. Good job!
This by far is best looking tps/fps I have seen.
I just want to play this lol!
Looks good and as always, we got similar stuff going on ^^ Nice job on the composition once again malu. Helps being #1 on machinima support ^^ You should show your nose in #machinima again, I got something else I'd like to discuss with you a little, you might be interested in the idea.
I don't get it, how can we play the map if it's not gonna be released on Bnet? SC2 doesn't have a seperate map file for downloaded maps.
@TerranHegemon: Go you open it in the galaxy editor and hit test map....
I sent you a PM, malu05, please help me out... =]
I noticed the custom animations and stuff, the reloading and swapping weapon from his back, may i inquire as to how you did that? i'm having some serious trouble with my attempts to get my 3dsmax models into sc2.
Swaping the weapon on his back is alreayd in there by defualt, I am using it in my own map. But you might be right.. I tried to find the reload animation he used and could not... I did not realize you could import extra models into sc2 editor yet. It was easier with wc3..go to hive workshop, pop the model into map. The end...lol
http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/#comments is an importer exporter, but i cant get it to work, and no one has a vid tutorial, so i could use some help on that.
Quote from terricon4:
http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/#comments is an importer exporter, but i cant get it to work, and no one has a vid tutorial, so i could use some help on that.
——
@terricon4: You would have better luck if you did this in the thread : Artist Tavern.
Or ask it in the irc
While I find the triggers pretty awesome, I'm more awed by how you've managed to get such perfect atmosphere to this map.
Looks like the players could use some grenades though :P
@terricon4:
I dont have 3ds max, and I'm not going to buy it... oh well =[
Cant wait for this map!
Is spaceship gunner going to ever come out? Also, whenever I try to run waterworks or the zerg maps you made, I get a syntax err from one of your codes.
The moment this map comes out I'm going to play it, lag or no lag.
He said it would not be on battle net. Meaning its single player with CPU'S until blizzard fixes lag. But it looks like he set it up for mutliplayer so it can be easily modified if blizzard fixes the lag.