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    posted a message on Help - Trigger for turn based game

    I need some help.

    What would be the best way to handle a 4 player board game type map, where only 1 player can "make a move" per turn. Say the game was monopoly, what would be the best way to handle each players turn?

    even pseudo code would be fine

    Posted in: Triggers
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    posted a message on Both players press the dialog button

    just need some logic and some variables

    possibly a better way to do this

    trigger 1

    • event - player 1 presses button
    • action - set player1buttondown = true
    • action - run trigger spawn waves

    trigger 2

    • event - player 2 presses button
    • action - set player2buttondown = true
    • action - run trigger spawn waves

    trigger 3 spawn waves

    • event -
    • conditions if player1buttondown == true && player2buttondown == true
    • action - spawn waves
    Posted in: Triggers
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    posted a message on Critique my terrain (Day at School RPG)
    Quote from ScorpSCII: Go

    The outdoor parts are really cool, but the indoor is somehow lacking colors. I'd suggest you to do some textureplay.

    You are right about the colors, I've been having trouble deciding what to do with it.

    Quote from Deadzergling: Go

    @jmac321wky: Go

    I'd expect like some kind of trophy case in the hallways, more books in general all over, maybe bike racks, and that hallway does not have enough going on for how wide it is.

    Thank you, this is helping a lot.

    @hobbidude

    pro link, thank you.

    Posted in: Map Feedback
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    posted a message on Critique my terrain (Day at School RPG)

    Thanks for the feedback.

    Posted in: Map Feedback
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    posted a message on Critique my terrain (Day at School RPG)

    Hey all, this rpg is a classic remake of sc1's Day at School RPG.

    Please tell me where my terrain sucks and please post any constructive criticism, thanks!

    here is the album http://imgur.com/a/vr3fq

    Posted in: Map Feedback
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    posted a message on Preview trigger effects!

    where can i get a list of these cheats?

    edit. heres the list thanks masterxel

    http://us.battle.net/sc2/en/blog/2356436

    Posted in: Triggers
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    posted a message on Preview trigger effects!

    Many simple/cool effects can be created in maps using the trigger "Create Effect on Unit from Player", however when you select effect a giant list of spell effects come up. So I present...

    In its initial release this map previews 25 effects under the "Create Persistent" directory, which do not require a casting unit.

    I post this map here and on b.net (called 'jmac's Spell Effect Previewer') just in case you forget which effects do what and want to preview them again without going through the hassle.

    -Effects Include-

    ArtanisVortex, DropTrain, Contaminate, Corruption, D-8 Cluster Bomb, Ghost Nuke Detonate, Ghost Nuke Persistent, Halo Rockets, Psi Storm, Graviton Prison, Psionic Shockwave, Hyperion Air, Infested Terrans Lay Eggs, Laser Beam Initial, Leviathan Air Attack, Phoenix Anti Gravity, Phoenix Energy Beam, Queen Shockwave, Raynor Time Bomb, Scanner Sweep, Stone Zealot Eye Beam Air, Razor Swarm, Artifact Energy Nova, Implosion, Psi Blast, Toss Grenade.
    

    In its later releases I want to add 2 units, a caster and a receiver and allow the user to preview spell effects which are trigger through "Create Effect on Unit from Unit."

    http://www.sc2mapster.com/teams/team-gooch/pages/jmacs-spell-effect-previewer/

    Posted in: Triggers
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    posted a message on Newbie Wednesday- Ask Questions!

    Can you explain how this custom textured terrain was implemented? As in how did they even get the original texture, importing it and so forth.

    http://www.youtube.com/user/egodbout2#p/a/u/2/rv7aFg_wYNo

    edit actually I just found this link http://www.sc2mapster.com/forums/resources/project-workplace/11086-chrono-triggercraft/

    edit#3 a mspaint 2d landscape lol http://i.imgur.com/ddqU6.jpg

    Posted in: General Chat
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    posted a message on variables for variables?

    So I have this function set up like this...

    void gf_UpdateHP (int lp_rawHP, int lp_hPM, int lp_hPC, int lp_level) {
        // Variable Declarations
        int lv_bonus;
    
        // Variable Initialization
        lv_bonus = 0;
    
        // Implementation
        lv_bonus = (lp_rawHP / (lp_hPC + lp_level));
        gv_return_HP = (((lp_rawHP + lv_bonus) * lp_hPM) / 1638400);
    }
    

    So I would feed this Update HP (Character1[4],Job1[120],Job1[121],Character1[1])

    where... Character1[4] = the characters raw hp. Job1[120] = the current job's hp multiplier. Job1[121] = the current job's hp constant. Character1[1] = the characters level.

    However, the character array at [2] = current job. What I am asking is there anyway to feed the second and third parameters of my function something like this gv_"Character1[2]"[120]. Where it takes the string at Character1[2] (which happens to be a variable name, minus the "gv_") and then takes the index of that variable at 120?

    edit: basically what I'm saying is if i had 5 arrays name array0,array1, array2, array3, array4 is there a way to make that integer/string another variable so I could easily be working with array#[99].

    Posted in: Triggers
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    posted a message on Classic SNES game terrain critique

    @user_127918: Go

    I loved that game! The terrain in the original picture is rather plain so you're terrain fits it however...

    To make the terrain a little more realistic I would grab another grass terrain (if you only have 1 grass then choose a dirt/rock pallet) and set the increment to low, something around 60. Set the size to however you want and set the style to the 3rd one, the one with faded spots. In your case add a pathway to the road to the front door, like a common place people walking through grass.

    Posted in: Terrain
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    posted a message on LF Data Editor

    Hello all, I post this thread in hopes of finding myself an intermediate (willing to advance) / advanced data editor. I am creating a classic remake called A Day At School RPG, and need help creating bosses for some entertaining boss fights. As of now 25% of the bosses are created but all trigger based and I wanted to recreate them data editor only.

    I am looking for fancy spells / special effects / mini games inside boss fights etc...

    Example Boss's one will be creating...

    Gate Guard (want some type of attack dogs mechanic) Golf Cart Security (fancy special attack?) Cafeteria Lady (food fight?)

    etc... Obviously many more bosses to be created, but anyways hopefully someone is willing to tackle this project with me. I thought I could be able to handle this project myself but so far it has been a year since I've created this map mainly learning the sc2 editor. The terrain is 95% done, a lot of game play mechanics are finished and quest line / story etc... anyways reply or shoot a PM if interested... of course your name goes on load screen.

    Posted in: Team Recruitment
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    posted a message on Lobby positions and testing question

    I have a single player rpg and all the triggers are written for player 1, even with conditions also such as (owner of triggering unit) == player 1. So you can see that being player 1 is important after I wrote all these damn triggers.

    ...Well the other day I wanted to make an observer slot and have my buddy play while I observe the game. Before we started the game I switched him to team 1 in the lobby and inside the game I the host was player 1. Okay so I created the game again (it is private publish btw) invited him then left and rejoined, same problem, I was player 1.

    So I did some research and I guess it is a big problem for a lot. I realize someone said blizzard is planning to fix this issue, however can anyone suggest how I might be able to let my friend be player 1 if the game is published as private?

    Posted in: General Chat
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    posted a message on Computer Specs and Galaxy help

    @Deaod: Go

    7200 rpm sata drive, still think so?

    Posted in: General Chat
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    posted a message on Computer Specs and Galaxy help

    Here are my current pc specs...

    windows 7 64 bit amd athlon II x3 440 4 gig ddr3 gts 250 2 gig

    I'm tired of SC2 taking so long to load my map and galaxy taking long to load modules. What would be the best upgrade I should consider?

    Posted in: General Chat
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    posted a message on Right click "move" trigger

    how about right mouse button down event with a condition being true if "the specified building is highlighted?"

    Posted in: Triggers
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