I would have to see the full trigger - but my guess would you want to get the angle of unit and or some method to detect the way they are moving currently before the move... After you move the unit to the position you want issue order to continue moving the same direction they are pointing or w/e....
My issue is actually the exact opposite.. I want it to jump.. I don't want the ratio to be 1:1.. When I apply a -50 or any higher gap on that movement.. It works but only once and then the item continues to only move by one pixel... (It is the same trigger running though So I don't understand the -50 doesn't shoot every time and only the firs time the trigger runs) Sigh I wish blizzard just gave us scrollbars ha
By your logic Unit 1 from Unit group would work then ><... IF there is only 1 unit guess what its unit 1!! This would not be the fix at all unless you had more then one unit in the group ( I would assume you still would want unit 1 then ) I make plenty of triggers like this it is not an issue at all.
So I am trying to create a custom scroll bar - Most of it worked very well. The only thing I can't get working is the aspect ratio on the page I want to move much faster...
I have a system that can detect if you are moving it up or down...
Y Location > ((Mouse Y position in the UI) )
Dialog - Move (("shop-item-icon-1-pl" + (String((Triggering player)))) from the Global data table) to ((X offset of (("shop-item-icon-1-pl" + (String((Triggering player)))) from the Global data table) for 1), ((Y offset of (("shop-item-slider-2-pl" + (String((Triggering player)))) from the Global data table) for 1) + ((Mouse Y position in the UI) - 1))) relative to Bottom of dialog for (All players)
I have tried to increase the -1 (One position movement to -50 to make it move further... ) This seems to work, but strangely it only moves it the -50 once and then it goes back to moving the item up and down 1 pixel.. Which I simply don't understand why its doing it. If anyone can help or have done something similar it would be appreciated if you could point me in the right direction ha!
( In the demo its only moving by 1 pixel up and down ) But if I set it to -50 or w/e It will hop down 50 pixels for the very first movement and then increase it by 1 after that per movement. I just don't get why it doesn't keep moving the dialog by -50 >< or w/e I set it too.
No, It's like a movie teaser with a scene that is enterily removed of any context, no context is what 'teases' our imagination. This map is obv. centered around story as well as gameplay, and as this character evidentley is part of the story, this is an enterily valid teaser. And a good one, might I add
0
@ZenonMalinowski: Go
I would have to see the full trigger - but my guess would you want to get the angle of unit and or some method to detect the way they are moving currently before the move... After you move the unit to the position you want issue order to continue moving the same direction they are pointing or w/e....
Hope this makes sense.
0
@willuwontu: Go
My issue is actually the exact opposite.. I want it to jump.. I don't want the ratio to be 1:1.. When I apply a -50 or any higher gap on that movement.. It works but only once and then the item continues to only move by one pixel... (It is the same trigger running though So I don't understand the -50 doesn't shoot every time and only the firs time the trigger runs) Sigh I wish blizzard just gave us scrollbars ha
0
@Ash4meD: Go
Bump... No one has any idea on this really?
0
@joey101d: Go
By your logic Unit 1 from Unit group would work then ><... IF there is only 1 unit guess what its unit 1!! This would not be the fix at all unless you had more then one unit in the group ( I would assume you still would want unit 1 then ) I make plenty of triggers like this it is not an issue at all.
0
So I am trying to create a custom scroll bar - Most of it worked very well. The only thing I can't get working is the aspect ratio on the page I want to move much faster...
I have a system that can detect if you are moving it up or down...
Y Location > ((Mouse Y position in the UI) )
Dialog - Move (("shop-item-icon-1-pl" + (String((Triggering player)))) from the Global data table) to ((X offset of (("shop-item-icon-1-pl" + (String((Triggering player)))) from the Global data table) for 1), ((Y offset of (("shop-item-slider-2-pl" + (String((Triggering player)))) from the Global data table) for 1) + ((Mouse Y position in the UI) - 1))) relative to Bottom of dialog for (All players)
I have tried to increase the -1 (One position movement to -50 to make it move further... ) This seems to work, but strangely it only moves it the -50 once and then it goes back to moving the item up and down 1 pixel.. Which I simply don't understand why its doing it. If anyone can help or have done something similar it would be appreciated if you could point me in the right direction ha!
( In the demo its only moving by 1 pixel up and down ) But if I set it to -50 or w/e It will hop down 50 pixels for the very first movement and then increase it by 1 after that per movement. I just don't get why it doesn't keep moving the dialog by -50 >< or w/e I set it too.
0
Now lets not toot Bounty's horn too much.
0
Yes this is starting to turn out nice..
The new models look 100% better!
please i want video!
0
It's a sc2 map.
0
Post gameplay trailer!
0
To be fair everyone already knows the game play to diablo -.-
0
I don't think zenx was trying to attack egodbout...
What he said is true there is nothing as of yet that we have not seen.. ( even by egodbout )
So its a good foot start but it does need to be updated before it becomes impressive
0
looking good... Finish this one :)
I want to see more video!
Oh and if you make a 2d pictures of objects does not mean you can't create some sort of invis object over it to block people from going on top of it.
0
Looks like the best polished Bomber man map I have seen yet...
Keep up the good work!
0
Yeah the models are not the prettiest. But that is besides the point. You are doing a great job..
Good Project.
0
I have not seen the other one... but the one there is not very creative... and looks a bit pixelated