Thank you very much, if you want I can unlock to you our files of Dropbox, so you can modify what you want in the mod without problem, if you agree send to mee your email adress for PM and I unlock Dropbox file to you ;)
P.S. I found a new bug :(
Sometimes the infestation of CC don't work, sometimes the infestation is perfect, sometimes, the CC only became your but have the ability of normal CC (buld SCV) :(
Look I have problem to download the mod, so I think the best thing is to unlock our Dropbox for you, and in the download is present only the BWmod, and not the SC1mod
Yhea, we already considerete that, but if we separete the mod in more mods and made dependencies the game crashed, and if we do a unique mod became very hard and stressfull to change the portraits of Zerg and Protoss buildings during and befefore Brood War, because:
Aldaris portrait-Before Brood War and the last 4 missions of Episode 3
Fenix portrait-the last 4 missions of episode 3 and all Brood War
Overmind portrait-Before Brood War
Daggoth portrait-All Brood War
Already became stressfull change ONLY for 4 mission for Protoss for episode 3, now for ALL Brood War made me MAD!!!! :(
Other thing is: If we made only 1 mod they became very big, becase we must add all SC1 and BW thing.
I don't understand very well the problem with the structure portraits. If the structures have different portraits, you can just change the model portrait in the model tab of the data editor and it's done for everything that uses that portrait.
My suggestion was to make the sc1mod depend of bwmod, disable in the sc1mod the abilities added in bw and change the stats & models that could be different. The main data and assets would be all gathered in the bwmod.
EDIT: 100 mb extra? Are there that many assets in sc1mod that bwmod hasn't?
Yhea, the SC1 and BW mod have a lot of assets how other don't have, I try to do the dipendencies, but the game CRASHED, and for buildings I must change the portrait for ALL SINGLE BUILDINGS FOR ALL SINGLE MISSION :( 2 moths only for this
@Cacho56: Go I made several suggestions to improve file size of these mods. I too think BW mod should use SC1 mod as a dependency, but these guys won't listen. I also suggested making separate assets mods, because simply saving the mod file takes almost a minute in my pc.
I think the extra 100Mb comes from SC1 campaign units and structures.
as already written before if I make the dependencies the game crashes!!! I have tried both to put things unique to BW as a dependency, and then I split in assets (for every race, campaign and sounds), but it crashes, it is therefore impossible to separate the mod: (
@Cacho56: Go I made several suggestions to improve file size of these mods. I too think BW mod should use SC1 mod as a dependency, but these guys won't listen. I also suggested making separate assets mods, because simply saving the mod file takes almost a minute in my pc.
I think the extra 100Mb comes from SC1 campaign units and structures.
So it could be factible??Really i am not an expert of data so i don't know it it's possible,i hope yes
@Zarxiel93: Go It doesn't mean its impossible. It could just mean you did something wrong.
@DEFILERRULEZ: Go Using SC1 as the dependency for BW would save a whole lot of file size, because there's no need to have duplicated assets. And all data fixed for SC1 would be automatically fixed for BW, which helps the data guy a lot. I've been fixing the same bugs for both version for so long... I'm glad Cacho is replacing me in this task.
@Cacho56: Go I made several suggestions to improve file size of these mods. I too think BW mod should use SC1 mod as a dependency, but these guys won't listen. I also suggested making separate assets mods, because simply saving the mod file takes almost a minute in my pc.
I think the extra 100Mb comes from SC1 campaign units and structures.
LOL. It's been a day and I already hate having to save the mod.
I've already splitted an older bwmod version for my campaign. You can download it from battle.net to see that it can work.
It's called SCBWCampaign and it has as dependencies SC1BWmodummy1, SC1BWmodummy2, SC1BWmodummy3, SC1BWmodummy4, SC1BWmodummy5, SC1BWmodummy6 and SC1BWmodummy7
EDIT: I've been watching and both mods share around of 1290 files (260 mb). I think that merging at least the assets would be a more efficient way of editing the data. I still believe that BWmod should depend of SC1mod, and I want to give the reorganization a try (don't worry, I won't overwrite your mod, I'll test it locally and share it in the dropbox if it works).
In adition, if the sound assets are separated in another mod (apart from the rest of the assets), then the mod could eventualy support multilanguage.
EDIT 2 with a question: Why you don't use this reaver? Is extremely loyal to the original.
@Cacho56: Go If you need specific help you can ask me. I've been the data guy for this team but I'm out of free time to go on fixing all the bugs. I'm glad you're going to try and reorganize it by yourself, so maybe you will be able to stop this madness XD
I agree soundsets could be in their own mod. I know how to make them multi-language and I do have the SC1 sound files in several different languages here, if you need them just ask.
I've converted all the sound files to .ogg and created 2 dummy mods (one with the unit/building sounds and other with the rest of the assets) and set them as dependencies of the sc1mod, witch is also the dependency for the scbwmod.
That brought a good amount of annoying bugs, so I'll have entertaining for a while...
Anyway, most of the assets seem to work. I just have some lost attachment in several models that I don't know how to fix... Nothing that prevents its playability.
EDIT: =D. The bugs I've detected are caused by the duplicated units/abilities/efects/actors/models/etc. It's tedious to solve, but possible.
More bugs:
Corsair doesn't hit devourer
Alexander has a wrong attack animation
Yamato of alexander and battlecruiser don't face the enemy.
Alexander doesn't obbey stop command
Infested command center lifts up and down. Should it be able to do that?
Thank you very much, if you want I can unlock to you our files of Dropbox, so you can modify what you want in the mod without problem, if you agree send to mee your email adress for PM and I unlock Dropbox file to you ;)
P.S. I found a new bug :(
Look I have problem to download the mod, so I think the best thing is to unlock our Dropbox for you, and in the download is present only the BWmod, and not the SC1mod
I haven't modified the SC1Mod yet.
Have you considered merging both mods in only one (or at least make one a dependency of the other) to save space and avoid rewriting code?
About the infestation... Does it happens after my modifications? Or the bug was always there?
I'm sending you a pm with the email.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Yhea, we already considerete that, but if we separete the mod in more mods and made dependencies the game crashed, and if we do a unique mod became very hard and stressfull to change the portraits of Zerg and Protoss buildings during and befefore Brood War, because:
Already became stressfull change ONLY for 4 mission for Protoss for episode 3, now for ALL Brood War made me MAD!!!! :(
Other thing is: If we made only 1 mod they became very big, becase we must add all SC1 and BW thing.
Yes we had that idea,but the total file will become over 300 mb,a gigantic mod !!!!!!
I don't understand very well the problem with the structure portraits. If the structures have different portraits, you can just change the model portrait in the model tab of the data editor and it's done for everything that uses that portrait.
My suggestion was to make the sc1mod depend of bwmod, disable in the sc1mod the abilities added in bw and change the stats & models that could be different. The main data and assets would be all gathered in the bwmod.
EDIT: 100 mb extra? Are there that many assets in sc1mod that bwmod hasn't?
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Yhea, the SC1 and BW mod have a lot of assets how other don't have, I try to do the dipendencies, but the game CRASHED, and for buildings I must change the portrait for ALL SINGLE BUILDINGS FOR ALL SINGLE MISSION :( 2 moths only for this
@Cacho56: Go I made several suggestions to improve file size of these mods. I too think BW mod should use SC1 mod as a dependency, but these guys won't listen. I also suggested making separate assets mods, because simply saving the mod file takes almost a minute in my pc.
I think the extra 100Mb comes from SC1 campaign units and structures.
as already written before if I make the dependencies the game crashes!!! I have tried both to put things unique to BW as a dependency, and then I split in assets (for every race, campaign and sounds), but it crashes, it is therefore impossible to separate the mod: (
So it could be factible??Really i am not an expert of data so i don't know it it's possible,i hope yes
@Zarxiel93: Go It doesn't mean its impossible. It could just mean you did something wrong.
@DEFILERRULEZ: Go Using SC1 as the dependency for BW would save a whole lot of file size, because there's no need to have duplicated assets. And all data fixed for SC1 would be automatically fixed for BW, which helps the data guy a lot. I've been fixing the same bugs for both version for so long... I'm glad Cacho is replacing me in this task.
Ok understood... I understand that is total pain be forced to double fix every bug
LOL. It's been a day and I already hate having to save the mod.
I've already splitted an older bwmod version for my campaign. You can download it from battle.net to see that it can work.
It's called SCBWCampaign and it has as dependencies SC1BWmodummy1, SC1BWmodummy2, SC1BWmodummy3, SC1BWmodummy4, SC1BWmodummy5, SC1BWmodummy6 and SC1BWmodummy7
EDIT: I've been watching and both mods share around of 1290 files (260 mb). I think that merging at least the assets would be a more efficient way of editing the data. I still believe that BWmod should depend of SC1mod, and I want to give the reorganization a try (don't worry, I won't overwrite your mod, I'll test it locally and share it in the dropbox if it works).
In adition, if the sound assets are separated in another mod (apart from the rest of the assets), then the mod could eventualy support multilanguage.
EDIT 2 with a question: Why you don't use this reaver? Is extremely loyal to the original.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
upload the 1st post, I removed the bugs solved ;)
For the Reaver I will talk with others members of the remake
@Cacho56: Go If you need specific help you can ask me. I've been the data guy for this team but I'm out of free time to go on fixing all the bugs. I'm glad you're going to try and reorganize it by yourself, so maybe you will be able to stop this madness XD
I agree soundsets could be in their own mod. I know how to make them multi-language and I do have the SC1 sound files in several different languages here, if you need them just ask.
I've converted all the sound files to .ogg and created 2 dummy mods (one with the unit/building sounds and other with the rest of the assets) and set them as dependencies of the sc1mod, witch is also the dependency for the scbwmod.
That brought a good amount of annoying bugs, so I'll have entertaining for a while...
Anyway, most of the assets seem to work. I just have some lost attachment in several models that I don't know how to fix... Nothing that prevents its playability.
EDIT: =D. The bugs I've detected are caused by the duplicated units/abilities/efects/actors/models/etc. It's tedious to solve, but possible.
More bugs:
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
Open the editor with all 4 dependencies enabled , and browse through models list ... you'll find good stuff , such as sc1 units effects <3
Cacho how can i change my youtube nickname?? And what do you use to register videos of sc2??
Well the Aleksander is not a problem, we use the unit only for some cinematics XD, we never control it, only the Corsair is a problem ;)
I don't know how to change the nickname (I did it long ago).
To upload videos I use camstudio.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!