Who redone that terrain and doodads in Precursor 01? Now the map terrain is greatly improved! As always, SCVS don't start to extract minerals/gas. When the map start, the green text in the left should disappear after a few seconds, instead he remains much more.
I reworked some of the timing for the text and the events to make it more smooth instead of, for example, having to wait 27 seconds (!) for the Cerberus Dropship to show up in your base.
Also, the Cerberus units are still named "Devil Dog" and "Spartan Company" (WoL Mercs), so that will have to change in the Mod.
I buffed the waves and the defenders on mission 2,now zerglings will have adrenal glands and metabolic boost,and man... You will have to play defensive and not just a clicking all your units,also now zergling will not attacck only the Command Center but they will try to kill everything they will see :),yes i know too something about triggers :p