As the title says I'm trying to export a model to .m3, I've got the addon and every guide is ancient and says there's suppose to be a texture path under the layers that I can fill in, but there isn't. There's nothing under layers. So when I export my model it doesn't export it with it's textures so it's just a black thing when brought in game. How do I make it export the proper textures with the model?
Thanks, but I've done that in your screenshot. Like in Blender it has the textures and they work, it's when I export it as an .m3 it doesn't save the textures. So when I load it into my map it's an untextured blob and when I open it with .m3 editor it says there's 'no CHAR tags for textures'. So I'll add the textures like in your screenshot, hook them up properly and they'll work, but when I export it it'll only export the model, not the textures/paths.
I see, well I'm using Blender version 2.81a and I think I see those fields your looking for on the right (in the screenshot). Maybe try an older version of blender. I can export this marine model and it shows up in-game after I've scaled him around a bit.
I did try using older versions, I got 2.82 and those fields didn't appear for me (I'm using the m3master addon if that matters) but I'll try downloading 2.81a after I wake up and see if that works. Because in my version there is no m3 layers tab like you show there. It's a little dropdown under the m3 materials tab and it simply doesn't have that image path. That image path box seems to be replaced with a dropdown menu for texture map type. This is on 2.82 also.
Ok so I managed to find the path, downgrading to 2.81a worked. But I've run into another issue. There's only one path entry but there's multiple texture files and I can't figure out how to link them all up. It's one path for a material but the model only has 2 sections, but each section has more than 1 texture. I've looked at other SC2 models and I can't figure out how they link all the textures. They have similar setups but the material only references one texture, for example "test_texture.dds" but it also has "test_texture_emissive.dds" and "test_texture_specular.dds" and those last two aren't referenced in the path, but they're still included in the model. I feel like I'm missing something here.
Hmm this is out of my wheel house but I suggest checking out this mapster discord's #artisttavern channel. I'm sure they could help and the dev of the m3 import/export addon is also on that discord: https://discord.gg/aE5pBjG2zw
Yeah I ended up finding that, though it's good you posted because I should have updated the thread with the solution for anyone else who has this problem. But yeah that's where the texture path is for future people stumbling upon this thread.
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As the title says I'm trying to export a model to .m3, I've got the addon and every guide is ancient and says there's suppose to be a texture path under the layers that I can fill in, but there isn't. There's nothing under layers. So when I export my model it doesn't export it with it's textures so it's just a black thing when brought in game. How do I make it export the proper textures with the model?
This link is how I normally do it: For the textures you will also want to export the following files from the Archive Browser. I got those texture file names from clicking on the objects in the shading tab in Blender and looking at the needed filenames in the orange square headers.
In reply to BaneBirst:
Thanks, but I've done that in your screenshot. Like in Blender it has the textures and they work, it's when I export it as an .m3 it doesn't save the textures. So when I load it into my map it's an untextured blob and when I open it with .m3 editor it says there's 'no CHAR tags for textures'. So I'll add the textures like in your screenshot, hook them up properly and they'll work, but when I export it it'll only export the model, not the textures/paths.
I see, well I'm using Blender version 2.81a and I think I see those fields your looking for on the right (in the screenshot). Maybe try an older version of blender. I can export this marine model and it shows up in-game after I've scaled him around a bit.
In reply to BaneBirst:
I did try using older versions, I got 2.82 and those fields didn't appear for me (I'm using the m3master addon if that matters) but I'll try downloading 2.81a after I wake up and see if that works. Because in my version there is no m3 layers tab like you show there. It's a little dropdown under the m3 materials tab and it simply doesn't have that image path. That image path box seems to be replaced with a dropdown menu for texture map type. This is on 2.82 also.
In reply to BaneBirst:
Ok so I managed to find the path, downgrading to 2.81a worked. But I've run into another issue. There's only one path entry but there's multiple texture files and I can't figure out how to link them all up. It's one path for a material but the model only has 2 sections, but each section has more than 1 texture. I've looked at other SC2 models and I can't figure out how they link all the textures. They have similar setups but the material only references one texture, for example "test_texture.dds" but it also has "test_texture_emissive.dds" and "test_texture_specular.dds" and those last two aren't referenced in the path, but they're still included in the model. I feel like I'm missing something here.
Hmm this is out of my wheel house but I suggest checking out this mapster discord's #artisttavern channel. I'm sure they could help and the dev of the m3 import/export addon is also on that discord: https://discord.gg/aE5pBjG2zw
In reply to BaneBirst:
Alright, thank you for your help.
I know this is coming late, but you were actually quite close to finding the image path field, you just didn't explore quite enough...
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
In reply to Solstice245:
Yeah I ended up finding that, though it's good you posted because I should have updated the thread with the solution for anyone else who has this problem. But yeah that's where the texture path is for future people stumbling upon this thread.