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    posted a message on Can't choose texture path in Blender 2.9

    In reply to Solstice245:

     Yeah I ended up finding that, though it's good you posted because I should have updated the thread with the solution for anyone else who has this problem. But yeah that's where the texture path is for future people stumbling upon this thread.

    Posted in: Art Assets
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    posted a message on Can't choose texture path in Blender 2.9

    In reply to BaneBirst:

     Alright, thank you for your help.

    Posted in: Art Assets
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    posted a message on Can't choose texture path in Blender 2.9

    In reply to BaneBirst:

     Ok so I managed to find the path, downgrading to 2.81a worked. But I've run into another issue. There's only one path entry but there's multiple texture files and I can't figure out how to link them all up. It's one path for a material but the model only has 2 sections, but each section has more than 1 texture. I've looked at other SC2 models and I can't figure out how they link all the textures. They have similar setups but the material only references one texture, for example "test_texture.dds" but it also has "test_texture_emissive.dds" and "test_texture_specular.dds" and those last two aren't referenced in the path, but they're still included in the model. I feel like I'm missing something here.

    Posted in: Art Assets
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    posted a message on Can't choose texture path in Blender 2.9

    In reply to BaneBirst:

     I did try using older versions, I got 2.82 and those fields didn't appear for me (I'm using the m3master addon if that matters) but I'll try downloading 2.81a after I wake up and see if that works. Because in my version there is no m3 layers tab like you show there. It's a little dropdown under the m3 materials tab and it simply doesn't have that image path. That image path box seems to be replaced with a dropdown menu for texture map type. This is on 2.82 also.

    Posted in: Art Assets
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    posted a message on Can't choose texture path in Blender 2.9

    In reply to BaneBirst:

     Thanks, but I've done that in your screenshot. Like in Blender it has the textures and they work, it's when I export it as an .m3 it doesn't save the textures. So when I load it into my map it's an untextured blob and when I open it with .m3 editor it says there's 'no CHAR tags for textures'. So I'll add the textures like in your screenshot, hook them up properly and they'll work, but when I export it it'll only export the model, not the textures/paths.

    Posted in: Art Assets
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    posted a message on Can't choose texture path in Blender 2.9

    As the title says I'm trying to export a model to .m3, I've got the addon and every guide is ancient and says there's suppose to be a texture path under the layers that I can fill in, but there isn't. There's nothing under layers. So when I export my model it doesn't export it with it's textures so it's just a black thing when brought in game. How do I make it export the proper textures with the model?

     

    Posted in: Art Assets
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    posted a message on Limit units by type in transport

    Hello, I'm getting back into the SC2 map scene and haven't touched the editor for a good... 8 years? So needless to say I'm basically starting from scratch. One thing I'm trying to do is make a troop transport that carries both vehicles and infantry, but I want it to have slots for 12 infantry and 1 (or 2 small) vehicle. I'm not entirely sure how to go about doing it, though, I looked through validators since I thought maybe some kind of 'if transport already has tank, second tank can't load' sort of setup but I couldn't figure out how to make it work. Any help would be appreciated.

    Posted in: Data
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