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  • BaneBirst
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  • Member for 4 years, 6 months, and 30 days
    Last active Sat, Oct, 15 2022 18:22:02
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    Aug 21, 2021
    BaneBirst posted a message on How to save a DDS file without power of 2

    I normally use Gimp and Image > Scale Image to the res that I need then File > Export As a .dds extension. (click the link in-between the width & height dimensions to unlock them from each other). 

    Posted in: General Chat
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    Aug 17, 2021
    BaneBirst posted a message on Can't choose texture path in Blender 2.9

    Hmm this is out of my wheel house but I suggest checking out this mapster discord's #artisttavern channel. I'm sure they could help and the dev of the m3 import/export addon is also on that discord: https://discord.gg/aE5pBjG2zw

    Posted in: Art Assets
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    Aug 17, 2021
    BaneBirst posted a message on Can't choose texture path in Blender 2.9

    I see, well I'm using Blender version 2.81a and I think I see those fields your looking for on the right (in the screenshot). Maybe try an older version of blender. I can export this marine model and it shows up in-game after I've scaled him around a bit.

    Posted in: Art Assets
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    Aug 16, 2021
    BaneBirst posted a message on Can't choose texture path in Blender 2.9

    This link is how I normally do it: For the textures you will also want to export the following files from the Archive Browser. I got those texture file names from clicking on the objects in the shading tab in Blender and looking at the needed filenames in the orange square headers.

    Posted in: Art Assets
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    Aug 12, 2021
    BaneBirst posted a message on Best tutorial for map making.

    https://sc2mapster.github.io/

     

    Discord mapster community: https://discord.gg/hhgn7SfRcm

    Posted in: Map Feedback
  • View BaneBirst's Profile

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    Aug 12, 2021
    BaneBirst posted a message on SC2 Map Editor

    https://s2editor-guides.readthedocs.io/

     

    https://sc2mapster.github.io/

     

    Discord mapster community: https://discord.gg/hhgn7SfRcm

    Posted in: Map Suggestions/Requests
  • View BaneBirst's Profile

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    Aug 12, 2021
    BaneBirst posted a message on Best tutorial for map making.

     Also this: https://sc2mapster.github.io/

    Posted in: Map Feedback
  • View BaneBirst's Profile

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    Jul 1, 2021
    BaneBirst posted a message on Order unit to use inventory item?

    https://discord.com/channels/271701880885870594/273542657136001025/860195232430555156

    Posted in: Triggers
  • View BaneBirst's Profile

    1.86876727971686

    Aug 10, 2020
    BaneBirst posted a message on How the hell does the Loot system work in the data editor??
     



    ^^I'm pretty sure this is what I used to get started for loot systems.

    It goes through part 4, look for following vids in the description.

    Hopefully an answer to your question is found in them.

     

     
    Posted in: Data
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    Aug 7, 2020
    BaneBirst posted a message on Looking for testers
     

    I suggest joining this discord and asking questions/for help there, as well as checking out the guides there and pinned posts in the different channels.

     

    https://discord.gg/yTv4acv

     
    Posted in: Map Feedback
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    Jul 26, 2020
    BaneBirst posted a message on How to make Reference in data editor descriptions for a behavior
     

    think it needs to be this format: <dref="-(100*Behavior,PhaseTitanium,DamageResponse.ModifyFraction-100)"/>

     
    Posted in: Data
  • View BaneBirst's Profile

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    Jul 23, 2020
    BaneBirst posted a message on Pawn Ability Hotkey
     

    Anyone know how to make the built-in pawn ability hotkey work, and not error out?

     

    I have 'UI/Hotkey/Pawn=Control+RightMouseButton' set in my 'GameHotkeys.txt' file, but when I hit 'Control+RightMouseButton' on an item in my unit's inventory, it errors saying 'Can't pawn that'.

     

    I have the flag 'Pawnable' set on the item unit, and I have a working pawn system already setup, where the unit can buy/sell items, but currently the player has to right click on an item in the unit's inventory, then left click on my shop unit to pawn the item. I'd love to just have the built-in cntrl right click work.

     
    Posted in: Data
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    Jul 23, 2020
    BaneBirst posted a message on How to add icons to lobby options (see screenshot for example)?
     

    Go to 'Map > Game Attributes'.

    Click on your attribute on the left, then navigate to the 'Values' tab on the right and click on the listed attribute.

    Click on the 'Browse' button at the bottom right to add an icon to the attribute.

     

     
     
     
    Posted in: Data
  • View BaneBirst's Profile

    1.86493485537777

    Jul 23, 2020
    BaneBirst posted a message on Buttons on unit changing
     

    You can set them in the file: 'C:\Users\NAME\Documents\StarCraft II\Maps\MAP_NAME\Maps\MAP_NAME\enUS.SC2Data\LocalizedData\GameHotkeys.txt'.

     

    For example if you have a button named 'Charge' that you want to assign hotkey 'C' to, you add an entry in that file that is: 'Button/Hotkey/Charge=C'.

     

    After saving those changes (and possibly reloading the editor to include them) you're button in the data module should have its field 'UI: Hotkey^ > Text Key' set to 'Button/Hotkey/Charge', and the 'Hotkey' value set to 'C'.

     

    Note: If this button isn't a unique (new) button, its hotkey path may already be set in this file, and you will just want to replace its hotkey with your desired one--you don't want two hotkey entries for the same button path.

     
     
     
    Posted in: Data
  • View BaneBirst's Profile

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    Jul 18, 2020
    BaneBirst posted a message on Unit ability to temporarily copy ability of another unit
     

    Yeah I think it's because the abilities weren't designed for that unit. Previously I had charge working, but then it stopped. For those broken abilities you have to mess with them to make them compatible with the cloner unit I think. For instance if it requires energy/life to use, you need to remove that cost, or add the req. energy/life to the cloner unit.

     

    That's my best guess, but hopefully others will mess with these actions soon and give more full answers!

     
    Posted in: Data
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