Cool idea to go back and do some prologue fleshing out with raynor
The shared charges are a unique mechanic
The bad:
Why is there a giant Xel Naga doodad in a bar on Mar Sara?
Why is stim nerfed? Heroes feel weak
Terrain is severely lacking. It looks like you spent roughly 15 minutes to terrain the whole map. Check out some of blizzard's maps for inspiration.
Everything just feels unscripted. Toss enemies here, toss more over here. No flanks or AI or triggers to govern them, it feels like I'm playing against an AFK
I really should go back and fix up level 1. It's more of a bandaid, covering up my mistakes with the original version and I shouldn't treat it that way. That doesn't work, especially when the first mission is supposed to be a representation of the full product. Thanks for the feedback.
I played M3 yesterday. The air units, mining in space, new buildings, etc. were all very intriguing. However, I think the mission suffers from being a little monotonous. Overall it was just way to easy. I would increase the difficulty and vary up the attack waves. It was fun playing around with the new units but everything up until the final large enemy group was just too easy. I hope to see more of these air units in future missions! They don't even have to be space based maps.
Some other notes:
F2 doesn't select Griffons.
It was hard to tell if the mining units were actually mining. It would be cool if there were some sort of animation or effect for this to let the player know that mining is taking place and that the units aren't just standing around.
Overlord counter - think about adding a counter for # of overlords remaining.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Took all of your feedback into account with this update. Lots of changes to all of the missions.
I also released mission 4 along with this update. Please try it out and leave feedback. I'd also love to hear how missions 1 through 3 play now with the updates.
Rollback Post to RevisionRollBack
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Looking to get some feedback on my campaign, Legacy of Liberty. As of this time, I just released mission 4.
Project Page: http://www.sc2mapster.com/maps/legacy-liberty/
Some screenshots...
I played the first mission.
The good:
The bad:
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I really should go back and fix up level 1. It's more of a bandaid, covering up my mistakes with the original version and I shouldn't treat it that way. That doesn't work, especially when the first mission is supposed to be a representation of the full product. Thanks for the feedback.
I played M3 yesterday. The air units, mining in space, new buildings, etc. were all very intriguing. However, I think the mission suffers from being a little monotonous. Overall it was just way to easy. I would increase the difficulty and vary up the attack waves. It was fun playing around with the new units but everything up until the final large enemy group was just too easy. I hope to see more of these air units in future missions! They don't even have to be space based maps.
Some other notes:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Took all of your feedback into account with this update. Lots of changes to all of the missions.
I also released mission 4 along with this update. Please try it out and leave feedback. I'd also love to hear how missions 1 through 3 play now with the updates.