Hi. First time making a map, I'm building something like sunken defense 2006 from SC1. It was my favorite map and I haven't found it, so decided to try.
I built everything and now only have some details to work out. I just did a trial run, and it looks like units are really bad at finding paths. I just made a simple offset two-line defense and patched the holes between the sunkens with marines, and the AI will just run into the marines and not find their way around.
Is there a pathing "smartness" attribute that I can give to the AI in the data editor, or is that as smart as they come? If so, the whole map is pretty much pointless.
I'll add to this - It looks like if the path is sealed with structures then the AI is smart enough to find the right path; it's only when the path is blocked by units that they just run into them. Is there a way to adjust this? I want them to be dumb enough to fall for traps, but smart enough to recognize units as a wall.
Idk how you can say that, the SC1 path finding was awful. regular units (non-structures) aren't viewed in path finding because they are movable. Imagine if your units went all crazy when you ordered them to the enemy base in melee just because the enemy army was blocking the only path to their base.
That being said, you can probably do something with footprints. Give the marines a building footprint or something. Who knows how that may screw up the marines when you give them orders though.
Also I don't know what sunken defense is, but if you want some permanent pathing on the map, you can always paint it on too in the terrain editor.
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Hi. First time making a map, I'm building something like sunken defense 2006 from SC1. It was my favorite map and I haven't found it, so decided to try.
I built everything and now only have some details to work out. I just did a trial run, and it looks like units are really bad at finding paths. I just made a simple offset two-line defense and patched the holes between the sunkens with marines, and the AI will just run into the marines and not find their way around.
Is there a pathing "smartness" attribute that I can give to the AI in the data editor, or is that as smart as they come? If so, the whole map is pretty much pointless.
Thanks!
I'll add to this - It looks like if the path is sealed with structures then the AI is smart enough to find the right path; it's only when the path is blocked by units that they just run into them. Is there a way to adjust this? I want them to be dumb enough to fall for traps, but smart enough to recognize units as a wall.
Maybe the collision size of the units needs to be increased
Idk how you can say that, the SC1 path finding was awful. regular units (non-structures) aren't viewed in path finding because they are movable. Imagine if your units went all crazy when you ordered them to the enemy base in melee just because the enemy army was blocking the only path to their base.
That being said, you can probably do something with footprints. Give the marines a building footprint or something. Who knows how that may screw up the marines when you give them orders though.
Also I don't know what sunken defense is, but if you want some permanent pathing on the map, you can always paint it on too in the terrain editor.