I'll add to this - It looks like if the path is sealed with structures then the AI is smart enough to find the right path; it's only when the path is blocked by units that they just run into them. Is there a way to adjust this? I want them to be dumb enough to fall for traps, but smart enough to recognize units as a wall.
Hi. First time making a map, I'm building something like sunken defense 2006 from SC1. It was my favorite map and I haven't found it, so decided to try.
I built everything and now only have some details to work out. I just did a trial run, and it looks like units are really bad at finding paths. I just made a simple offset two-line defense and patched the holes between the sunkens with marines, and the AI will just run into the marines and not find their way around.
Is there a pathing "smartness" attribute that I can give to the AI in the data editor, or is that as smart as they come? If so, the whole map is pretty much pointless.
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I'll add to this - It looks like if the path is sealed with structures then the AI is smart enough to find the right path; it's only when the path is blocked by units that they just run into them. Is there a way to adjust this? I want them to be dumb enough to fall for traps, but smart enough to recognize units as a wall.
0
Hi. First time making a map, I'm building something like sunken defense 2006 from SC1. It was my favorite map and I haven't found it, so decided to try.
I built everything and now only have some details to work out. I just did a trial run, and it looks like units are really bad at finding paths. I just made a simple offset two-line defense and patched the holes between the sunkens with marines, and the AI will just run into the marines and not find their way around.
Is there a pathing "smartness" attribute that I can give to the AI in the data editor, or is that as smart as they come? If so, the whole map is pretty much pointless.
Thanks!