...we'll be needing a new terrainer. Here are some specifications...
-Must be able to produce medium to high level of quality terrain. A level of quality that not everyone can achieve.
-Must be able to remain active within the project. Specifically, we want someone who can send us progress reports about once a week.
...and some things that would be helpful...
-Appreciated if you could cooperate well with others to help achieve their goals.
-Appreciated if you could speak fluid english, though as long as you can communicate in english, we're good.
-Appreciated if you were within an American time zone. (Pst or Est or whatever)
-Appreciated if you could produce terrain content at a fairly good pace. (Something like a level every couple of weeks)
-Appreciated if you could stick around for the next few months to a year to help produce many future levels.
-Appreciated if you had skype or steam available, as those are the two places we communicate.
...though it's totally understandable if you can't match everything here, as this is almost certainly a hobby for everyone and you're not getting paid. If you are interested and you feel you meet the two requirements, sell yourself in a private message to me. It helps if you provide images of your previous work.
I'd like to make a slight update to the original purpose of this thread. I'm also looking to get somebody to make us a Hybrid version of these images...
If you're interested, you can use this for reference...
...sorry about the blur, it's hard to get a good picture with the after-effects, but I think you get the idea. All I want is something as close to the above images as possible, it doesn't need to be perfect. If you're interested, send me your image and I'll give you full credit. If you want, you can even sign your name in one of the corners (but don't make it too big). I'm not sure how many talented artists are just hanging out on this forum, but I'd appreciate if you'd spread the word too.
If somebody knew how to use that process and could make the in-game model not look like an in-game model, the model can be extracted from the campaign mod, I think.
Hello again! This time around, we're going to be asking for a bit of help. For future missions for this project...
Edit: For information on the "Regular Artist", scroll down to the 3rd post.
http://www.sc2mapster.com/forums/resources/project-workplace/85476-hybrid-collaboration-campaign/
http://www.sc2mapster.com/maps/amap01campaign/
...we'll be needing a new terrainer. Here are some specifications...
-Must be able to produce medium to high level of quality terrain. A level of quality that not everyone can achieve.
-Must be able to remain active within the project. Specifically, we want someone who can send us progress reports about once a week.
...and some things that would be helpful...
-Appreciated if you could cooperate well with others to help achieve their goals.
-Appreciated if you could speak fluid english, though as long as you can communicate in english, we're good.
-Appreciated if you were within an American time zone. (Pst or Est or whatever)
-Appreciated if you could produce terrain content at a fairly good pace. (Something like a level every couple of weeks)
-Appreciated if you could stick around for the next few months to a year to help produce many future levels.
-Appreciated if you had skype or steam available, as those are the two places we communicate.
...though it's totally understandable if you can't match everything here, as this is almost certainly a hobby for everyone and you're not getting paid. If you are interested and you feel you meet the two requirements, sell yourself in a private message to me. It helps if you provide images of your previous work.
I'd like to add you on skype to talk this over. Mine is Pr0nogo.
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I'd like to make a slight update to the original purpose of this thread. I'm also looking to get somebody to make us a Hybrid version of these images...
If you're interested, you can use this for reference...
...sorry about the blur, it's hard to get a good picture with the after-effects, but I think you get the idea. All I want is something as close to the above images as possible, it doesn't need to be perfect. If you're interested, send me your image and I'll give you full credit. If you want, you can even sign your name in one of the corners (but don't make it too big). I'm not sure how many talented artists are just hanging out on this forum, but I'd appreciate if you'd spread the word too.
Like its not hard to make first two. Export model, texture it, put into 3ds max 2015, use VRay lightning, set camera, render and save :D
Yeah, but we don't have a cinematic model. :(
If somebody knew how to use that process and could make the in-game model not look like an in-game model, the model can be extracted from the campaign mod, I think.
http://imgur.com/XLlfeDB
I was trying to render hybrid for test...This will be a bit harder...
its true, portrait model
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