To elucidate my point: it's like when someone wants to build a big city, and there are already lots of buildings created to live in, but instead of inviting potential citizents, major invites more construction workers to build even more buildings.
The fact that popular maps are popular doesn't contradict with the simple idea that the more players arcade has, the more maps will have no problems with getting lobby full in a short time. It will satisfy both, players who like not so popular, but interesting maps, and the authors of those maps.
Also, it doesn't contradict with the idea that the more new maps arcade will have, the more maps will face problems with filling their lobbies in short time.
In both cases popular maps will have no problems.
It's not like I'm against popularisation of mapmaking: the higher competition is, the better quality of popular maps will be, it's a law I like. I just think, that turning arcade free may has obvious aim of bringing more non-sc2 people there. But opening arcade for everyone will not bring those people. Spamming tonns of maps of great quality will also not bring the players, maps is not matter, they don't have gravity to bring players from everywhere. it would require some attempts to spread the news. And arcade has already lots of map to give a warm welcome to the possible new players.
So, it feels reasonable for blizz to do something to attract the players. And I'm sure, they will. Just a bit strage, that they started from propaganda of mapmaking.
Funny video. I would like them to advertise more for players. Spread the word that arcade is for free and has lots of content. The more people playing it the more of them will tinker with their own game ideas later on. We are all players first, then creators.
By now I'm just genuinely confused at what Blizzard is trying to do. I may be completely wrong but games nowadays seem shorter-lasting than 5-10 years ago to begin with (probably because so many new ones come out) and interest in SC2 and the Arcade seems to just be dwindling altogether. And yet Blizzard seem intent on fighting this uphill battle to achieve... god knows what?
I'd guess that they are trying to push the arcade onto it's own platform, and separate it from SC2 before turning it into a sort of "custom game youtube" service.
Well, yes, but... then what? Basically create an editor form of Steam? And then? Maybe I'm lacking vision but I don't really see at this point how that helps virtually anyone.
I think they are moving towards an editor steam like platform. I would imagine some sort of marketplace would be created so they make money, I definitely think this is something that could work.
Is Heroes of the Storm using the same language as Starcraft 2? Perhaps they are both somehow going to be coupled together. I'm not really up to date on the HotS goings-on, but perhaps they are trying to drum up more of a base (Arcade is free) and then release HotS into the Arcade with a Marketplace feature as others have said.
They're both built on Galaxy, yep. Nobody knows if HotS maps will be compatible with SC2. I tried asking at the Q&A today but it didn't get picked.
I kinda doubt that HotS will be some kind of arcade flagship though. I'd say with 99.99% certainty that it will come with it's own client, like Hearthstone.
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An entertaining video that gives one hope that Blizzard has not forgotten us. :)
http://sclegacy.com/news/23-sc2/1346-blizzard-arcade-snowflake
Yeah, I love that video.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I see it as a try hard propaganda, I will believe in the results of what they release.
For now there are more maps in arcade than players.
This video is trying to involve even more people into mapmaking.
I think, they'd better find ways to involve more players into playing arcade.
Hope, hotst players will have have a huge "play arcade" button in hotst client.
That just simply isn't true. It takes mere seconds to get a full lobby in most of the popular arcade maps.
@TyaStarcraft: Go
To elucidate my point: it's like when someone wants to build a big city, and there are already lots of buildings created to live in, but instead of inviting potential citizents, major invites more construction workers to build even more buildings.
The fact that popular maps are popular doesn't contradict with the simple idea that the more players arcade has, the more maps will have no problems with getting lobby full in a short time. It will satisfy both, players who like not so popular, but interesting maps, and the authors of those maps.
Also, it doesn't contradict with the idea that the more new maps arcade will have, the more maps will face problems with filling their lobbies in short time.
In both cases popular maps will have no problems.
It's not like I'm against popularisation of mapmaking: the higher competition is, the better quality of popular maps will be, it's a law I like. I just think, that turning arcade free may has obvious aim of bringing more non-sc2 people there. But opening arcade for everyone will not bring those people. Spamming tonns of maps of great quality will also not bring the players, maps is not matter, they don't have gravity to bring players from everywhere. it would require some attempts to spread the news. And arcade has already lots of map to give a warm welcome to the possible new players.
So, it feels reasonable for blizz to do something to attract the players. And I'm sure, they will. Just a bit strage, that they started from propaganda of mapmaking.
There may be a lot of maps, but not many of them are really not worth playing.
To use your analogy, 90% of the houses in the city lack a door, are upside down, or aren't even close to being finished.
I'd go as far as saying that there's about 50 maps on the arcade that are truly worthy of being called a game. It's not that many.
Funny video. I would like them to advertise more for players. Spread the word that arcade is for free and has lots of content. The more people playing it the more of them will tinker with their own game ideas later on. We are all players first, then creators.
By now I'm just genuinely confused at what Blizzard is trying to do. I may be completely wrong but games nowadays seem shorter-lasting than 5-10 years ago to begin with (probably because so many new ones come out) and interest in SC2 and the Arcade seems to just be dwindling altogether. And yet Blizzard seem intent on fighting this uphill battle to achieve... god knows what?
I just... I dunno?
@Mozared: Go
I'd guess that they are trying to push the arcade onto it's own platform, and separate it from SC2 before turning it into a sort of "custom game youtube" service.
And by "guess", I mean "hope". A lot.
@TyaStarcraft: Go
Well, yes, but... then what? Basically create an editor form of Steam? And then? Maybe I'm lacking vision but I don't really see at this point how that helps virtually anyone.
@Mozared: Go
I think they are moving towards an editor steam like platform. I would imagine some sort of marketplace would be created so they make money, I definitely think this is something that could work.
I love this analogy. Good job.
Is Heroes of the Storm using the same language as Starcraft 2? Perhaps they are both somehow going to be coupled together. I'm not really up to date on the HotS goings-on, but perhaps they are trying to drum up more of a base (Arcade is free) and then release HotS into the Arcade with a Marketplace feature as others have said.
@Hockleberry: Go
They're both built on Galaxy, yep. Nobody knows if HotS maps will be compatible with SC2. I tried asking at the Q&A today but it didn't get picked.
I kinda doubt that HotS will be some kind of arcade flagship though. I'd say with 99.99% certainty that it will come with it's own client, like Hearthstone.