@SoulFilcher: Go
SC2 mapping is just a bit of a dead scene, to be honest. At best, it's extremely niche.
Noooooooooooo!,
I blame Blizzard. Why hasn't there been any word or reveal of LotV yet?. They should stop developing their crappy Moba and actually focus on Starcraft 2 as a whole(Esports scene, new expansion/content, and everything)
I can assure you, the "galaxy platform" is not speculation on my part.
The Herostorm developer interview betrayed a brief glimpse of the map editor, and it's the SC2 editor right down to the icons.
One of the BlizzCon panels covered a pre-recorded demonstration of Herostorm terraining, and is again identical to SC2's terrain tools.
In separate interviews with BlizzCon hosts and Maurice "ShitAudio" Lange, Chris Sigaty discussed the "galaxy platform", SC2 and Herostorm in its present, and its possible future.
The available evidence indicates Herostorm is a fork of the SC2 source, diverging at least to the extent it must to support a different backend.
EDIT: Formatting fix.
Yeah, I could tell that hearthstone was built on SC2 the second I started playing it., And just from gameplay I can tell you 100% that Heroes of the Storm is built on an updated engine, I expect SC2 LOTV to run on this upgraded engine.
And for the arcade as a whole to move to Heroes of the Storm. it's just how its set up. if they didn't do it, they are officially foolish.
I blame Blizzard. Why hasn't there been any word or reveal of LotV yet?. They should stop developing their crappy Moba and actually focus on Starcraft 2 as a whole(Esports scene, new expansion/content, and everything)
And then what? It's been this way - face it - since the release of WoL. The SC2 mapping scene was never even close to the WC3 or even SC mapping scenes in size. Not during the 'high tide' days when Blizzard advocated mapping, and not right now. And don't use the popularity system as an excuse: the amount of people who complained or even cared about that was very small to begin with. I made the mistake of assuming the industry hadn't changed much since WC3 and thinking that SC2's mapping scene would turn into similar. It simply didn't, and the consumers are as much to blame for this as the producing companies or even the new game platforms (Steam). It could've been better, sure, but the world has simply changed too much for it to have ever gone beyond 'niche'.
Edit: I should add - I don't think Hotst is going to do much for this scene, honestly. Anybody serious enough about making gameplay is an (aspiring) indie developer by now, and the vast majority of people who dabble in mapping will remain casuals. I doubt the situation with SC2 mapping in general as well as with this forum will change much in the next two years or so.
@EternalWraith: Go
The SC2 mapping scene was never even close to the WC3 or even SC mapping scenes in size.
I think that the Galaxy Editor's 'complexity' (compared to its simpler-to-use predecessors) was also a factor to SC2 mapping not being as big as WC3/SC1 mapping.
Perhaps even that some/most assets are more difficult to make (ie, making a high quality model up to WC3's standards is very easy nowadays compared to making such a model up to SC2's standards), and/or that the mapping scene is still in its infant stages (if I remember correctly, for example, WC3 mapping didn't -really- kick off until 2005-2006, when stuff like the Model Editor, Viewer and JNG Editor were released and the Hive Workshop was launched).
Currently, yeah, it's niche, but I'd give it 4-5 more years and see how it will go. Although, I doubt that it will reach the same number of mappers WC3/SC1 had in their days/currently have anytime soon, if ever.
No time to update the website, but if you look here: Ooooh Snow!
Who said that the issue with updating the site was time? Also, the snow you're seeing is a script that was put together years ago and copy/pasting it into a single thread takes Zelda approximately five seconds. You may as well accuse us of posting here rather than putting time into learning code.
If you're going to complain, at least complain sensibly.
SC2 mapping is just a bit of a dead scene, to be honest. At best, it's extremely niche.
So is melee with their ladder matchmaking lower leagues than you have to be (me from Diam get placed in lowest lol), especially if you're a Terran (most lows complain of matching highers anyway). And if melee doesn't go well except for the South Korean pro players.. (all my mates Master one GM, latter moved to war3 others went inactive..) I'm starting to want a new warcraft 3 more and more, though I don't see the problem with mapmaking in sc2 - other than enough ppl to play it maybe?
Maybe Blizzard, if they ever do some, let's NOT call it Warcraft 4, as Lore-wise - I don't care and the story is done with WoW but maybe like what CS was for Half Life, or rather, simply a game for the Melee and Mapmaking with easier Editor no Campaign, modeling (not sure modeling can get easier for similar or better quality of graphics, maybe not). Meleewise, the skill and micro made war3 much better and interesting with using so many abilities than SC2 which is a bunch of bio ball with less micro and just attack / didn't scout a 4 square dark spot of cheese gg doesn't matter you were better.
Also it would be nice if this site got some .. better look like more in the SC2 blizz forums with buttons, blue skin, kind of like how Hive is planning their new skin.
Oh and yes, I am an RTS player not a Dota one but it seems, Heroes may be the new 'war3 i.e a place where both players and mapmakers meet and stay for many years..' Better make a decent micro oriented RTS Blizzard-glizzard.
Until then.. for the first time I may switch to a Dota game - Heroes of the Storm
You're talking about Korean players and I must admit that I stopped melee maps because of these guys that can do like 400 actions per minute... With my 120 actions I cannot be competitive with them. Today with all the rewards and leagues on SC2, normal guys who just want to have fun with this game are frequently faced with professionnal gamers who do that to win their lives. And guys, we must say, the arcade maps is getting very boring. We have like 3-4 kind of maps like : dota, survival, smartphone-like application (star jeweled) and a hero coop maps (with bosses and many mobs). I bought Starcraft 2 at the beginning to play RTS, I did not buy a platform to make games.
I dream of a totally new RTS that will bring the strategy game to another level, because they is almost no difference between SC1 and SC2, in term of new features. I though that a little bit of random (little and predictable) could add a challenge even to professionnal gamers.
I can assure you, the "galaxy platform" is not speculation on my part.
The available evidence indicates Herostorm is a fork of the SC2 source, diverging at least to the extent it must to support a different backend.
EDIT: Formatting fix.
Noooooooooooo!,
I blame Blizzard. Why hasn't there been any word or reveal of LotV yet?. They should stop developing their crappy Moba and actually focus on Starcraft 2 as a whole(Esports scene, new expansion/content, and everything)
Yeah, I could tell that hearthstone was built on SC2 the second I started playing it., And just from gameplay I can tell you 100% that Heroes of the Storm is built on an updated engine, I expect SC2 LOTV to run on this upgraded engine.
And for the arcade as a whole to move to Heroes of the Storm. it's just how its set up. if they didn't do it, they are officially foolish.
And then what? It's been this way - face it - since the release of WoL. The SC2 mapping scene was never even close to the WC3 or even SC mapping scenes in size. Not during the 'high tide' days when Blizzard advocated mapping, and not right now. And don't use the popularity system as an excuse: the amount of people who complained or even cared about that was very small to begin with. I made the mistake of assuming the industry hadn't changed much since WC3 and thinking that SC2's mapping scene would turn into similar. It simply didn't, and the consumers are as much to blame for this as the producing companies or even the new game platforms (Steam). It could've been better, sure, but the world has simply changed too much for it to have ever gone beyond 'niche'.
Edit: I should add - I don't think Hotst is going to do much for this scene, honestly. Anybody serious enough about making gameplay is an (aspiring) indie developer by now, and the vast majority of people who dabble in mapping will remain casuals. I doubt the situation with SC2 mapping in general as well as with this forum will change much in the next two years or so.
I think that the Galaxy Editor's 'complexity' (compared to its simpler-to-use predecessors) was also a factor to SC2 mapping not being as big as WC3/SC1 mapping.
Perhaps even that some/most assets are more difficult to make (ie, making a high quality model up to WC3's standards is very easy nowadays compared to making such a model up to SC2's standards), and/or that the mapping scene is still in its infant stages (if I remember correctly, for example, WC3 mapping didn't -really- kick off until 2005-2006, when stuff like the Model Editor, Viewer and JNG Editor were released and the Hive Workshop was launched).
Currently, yeah, it's niche, but I'd give it 4-5 more years and see how it will go. Although, I doubt that it will reach the same number of mappers WC3/SC1 had in their days/currently have anytime soon, if ever.
Hmmm so we are covering "The One Topic" again?
No time to update the website, but if you look here: Ooooh Snow!
Who said that the issue with updating the site was time? Also, the snow you're seeing is a script that was put together years ago and copy/pasting it into a single thread takes Zelda approximately five seconds. You may as well accuse us of posting here rather than putting time into learning code.
If you're going to complain, at least complain sensibly.
That's better.
So is melee with their ladder matchmaking lower leagues than you have to be (me from Diam get placed in lowest lol), especially if you're a Terran (most lows complain of matching highers anyway). And if melee doesn't go well except for the South Korean pro players.. (all my mates Master one GM, latter moved to war3 others went inactive..) I'm starting to want a new warcraft 3 more and more, though I don't see the problem with mapmaking in sc2 - other than enough ppl to play it maybe?
Maybe Blizzard, if they ever do some, let's NOT call it Warcraft 4, as Lore-wise - I don't care and the story is done with WoW but maybe like what CS was for Half Life, or rather, simply a game for the Melee and Mapmaking with easier Editor no Campaign, modeling (not sure modeling can get easier for similar or better quality of graphics, maybe not). Meleewise, the skill and micro made war3 much better and interesting with using so many abilities than SC2 which is a bunch of bio ball with less micro and just attack / didn't scout a 4 square dark spot of cheese gg doesn't matter you were better.
Also it would be nice if this site got some .. better look like more in the SC2 blizz forums with buttons, blue skin, kind of like how Hive is planning their new skin.
Oh and yes, I am an RTS player not a Dota one but it seems, Heroes may be the new 'war3 i.e a place where both players and mapmakers meet and stay for many years..' Better make a decent micro oriented RTS Blizzard-glizzard.
Until then.. for the first time I may switch to a Dota game - Heroes of the Storm
@Eimtr: Go
You're talking about Korean players and I must admit that I stopped melee maps because of these guys that can do like 400 actions per minute... With my 120 actions I cannot be competitive with them. Today with all the rewards and leagues on SC2, normal guys who just want to have fun with this game are frequently faced with professionnal gamers who do that to win their lives. And guys, we must say, the arcade maps is getting very boring. We have like 3-4 kind of maps like : dota, survival, smartphone-like application (star jeweled) and a hero coop maps (with bosses and many mobs). I bought Starcraft 2 at the beginning to play RTS, I did not buy a platform to make games.
I dream of a totally new RTS that will bring the strategy game to another level, because they is almost no difference between SC1 and SC2, in term of new features. I though that a little bit of random (little and predictable) could add a challenge even to professionnal gamers.