- WGX: Nagrand: I don't use to play micro games, but I did quite good at this game. I had already played this game at the fun or not system. You should stop units when they spam at the battle field. I don't get why they should run towards the enemies. In some matches, both players wait at their side of the battleground because they get a build with static units (tanks, zerg burrowed units). Maybe you can add some solar flames like the ones on a map from the campaign, that forces players to met at the center of the map.
- Card Shuffle: I love this map. Gamaplay is already well polished. Now you can develope some new game modes or random stuff: different terrains for the battlefield, 3 teams mode (2v2v2), ...
- Blood Maraton: Really fun game. You should enlarge the circuit. Also you can add some custom sounds so you get a better idea how the other players are doing. Nice game and nice data work.
- VoidCraft: Is there some imbalanced ability? Why did you kill us so easily at the begining of the game? It seems you can't heal your ship, or at least I didn't found it. Also the game should end when all your opponents get killed, as there is no respawn.
I saw you playing CoreFight. :) You had a nice BasketBall match. :P Zerg can make Infestors for antiair. The tentacle is not a bug, it was an infestor burrowed. Infestors are quite overpowered, ill reduce the range of its tie down ability. But you was also making only air against their infestor and thats why you get owned.
Thanks for your feedback, Illi... Iil...Ilil... you there!
You can disable autorun in Map Settings -> Aggressive Stance (OFF). I wrote that in the Help, but I haven't found a better way to tell players yet since I'm already throwing a lot of informations at their face when the map starts :P
As for static matches, I agree new players often play like that and win/lose by HP count... I usually test new versions with experienced friends though (both on EU and NA) and bunkering never really happens, most solid builds are "techy" enough (air, casters) to allow aggressive plays when you have full vision from the tower. I dunno, arenas actually become fun and dynamic when you get the gist of them (and get used to Surrender quickly every time you fuck up and you know you're going to lose).
Of course I've always got a lot of ragequits and bored players... criticism and suggestions are most welcome. I've obviously played this quite a lot and you might be annoyed by things I'm not really noticing anymore :)
HLW:
MS and Carriers are OP. Nerfhammer plz.
The lives were kinda illogical (positioning of dialogs), bottom team had lives on top and top team on bottom.
WGX: Nagrand
Was fun. I like it. REALLY well made. 4 HTs, 2 collosi and a stalker zealot mix tend to own the common mass ling baneling scourge infestor things players used.
One thing though... Are archons meant to have so little shields at the start? Seems a bit stupid :/ They start with like 100 shields or so, making them rather worthless...
Core Fight:
As always, great and well made map!
But, as with all tugs, there's that problem with the giant blobs of units >.> Someone on the stream had a good suggestion though: Give units a timed life thats about twice the time it takes for that unit to get to the enemy base. Or more, needs testing. This way, giant blobs will dissolve before reaching the enemy base (because they are formed by the units constantly stopping to attack). The timed life shouldnt have much impact on non-blob units though as its almost impossible to have them live that long.
Blood Marathon:
Get rid of Click click! Maybe bleeding crawler and Old robot as well - it makes the game far to reliant on luck. Those three are seriously the worst you can get. The old robot is actually useful every now and then, but it depends on luck too much :(
Also, you said you needed help with data... PM me if you need something ;)
Card Shuffle:
I talk to your regularly on MSN Fulla... I think I already told you everything :)
Oh yeah, do something about ability leveling!
Core Fight:
As always, great and well made map!
But, as with all tugs, there's that problem with the giant blobs of units >.> Someone on the stream had a good suggestion though: Give units a timed life thats about twice the time it takes for that unit to get to the enemy base. Or more, needs testing. This way, giant blobs will dissolve before reaching the enemy base (because they are formed by the units constantly stopping to attack). The timed life shouldnt have much impact on non-blob units though as its almost impossible to have them live that long.
Thats a good idea. I've tested it with a 150 seconds timed life and it worked nicely. Thx for the idea. :D
Well, i guess we could try a non-weekend Map Night... Depends whether people will show up :/ Ill ask during next Map Night
Anyone who can show up during the week, say what days! It probably wont last as long though, maybe even start earlier. I doubt Wolf will be able to stream for too long. Next week though - Not before next Map Night. too short notice.
Trouble with a non-weekend night is that I won't be able to stream much of it, due to having school the next day. 10PM maximum, which doesn't give much streaming time :/
Trouble with a non-weekend night is that I won't be able to stream much of it, due to having school the next day. 10PM maximum, which doesn't give much streaming time :/
Yea, i know, i said it's gonna be shorter :) If we start at 7 as usual its 3 hours, which is still quite some time! If we start at 6 thats gonna add another hour.
I wanted to post yet another lolcat, but i have decided against it. :p
Cya there!
I've got some stuff to do today... Ill be there on time, just whether i can get GoD to work is another question...
Oh, and the thread just passed 200 posts
New version of Card Shuffle just uploaded :)
Hope you guys manage a 6v6 tonight! have fun everyone anyways.
Map Night is starting! Get on people!
How do I join in on this? :)
@Peetahh: Go Just join the channel ''SC2mapster''. =P
Feedback:
- WGX: Nagrand: I don't use to play micro games, but I did quite good at this game. I had already played this game at the fun or not system. You should stop units when they spam at the battle field. I don't get why they should run towards the enemies. In some matches, both players wait at their side of the battleground because they get a build with static units (tanks, zerg burrowed units). Maybe you can add some solar flames like the ones on a map from the campaign, that forces players to met at the center of the map.
- Card Shuffle: I love this map. Gamaplay is already well polished. Now you can develope some new game modes or random stuff: different terrains for the battlefield, 3 teams mode (2v2v2), ...
- Blood Maraton: Really fun game. You should enlarge the circuit. Also you can add some custom sounds so you get a better idea how the other players are doing. Nice game and nice data work.
- VoidCraft: Is there some imbalanced ability? Why did you kill us so easily at the begining of the game? It seems you can't heal your ship, or at least I didn't found it. Also the game should end when all your opponents get killed, as there is no respawn.
I saw you playing CoreFight. :) You had a nice BasketBall match. :P Zerg can make Infestors for antiair. The tentacle is not a bug, it was an infestor burrowed. Infestors are quite overpowered, ill reduce the range of its tie down ability. But you was also making only air against their infestor and thats why you get owned.
Thanks for your feedback, Illi... Iil...Ilil... you there!
You can disable autorun in Map Settings -> Aggressive Stance (OFF). I wrote that in the Help, but I haven't found a better way to tell players yet since I'm already throwing a lot of informations at their face when the map starts :P
As for static matches, I agree new players often play like that and win/lose by HP count... I usually test new versions with experienced friends though (both on EU and NA) and bunkering never really happens, most solid builds are "techy" enough (air, casters) to allow aggressive plays when you have full vision from the tower. I dunno, arenas actually become fun and dynamic when you get the gist of them (and get used to Surrender quickly every time you fuck up and you know you're going to lose).
Of course I've always got a lot of ragequits and bored players... criticism and suggestions are most welcome. I've obviously played this quite a lot and you might be annoyed by things I'm not really noticing anymore :)
trying to remember everything...
HLW:
MS and Carriers are OP. Nerfhammer plz.
The lives were kinda illogical (positioning of dialogs), bottom team had lives on top and top team on bottom.
WGX: Nagrand
Was fun. I like it. REALLY well made. 4 HTs, 2 collosi and a stalker zealot mix tend to own the common mass ling baneling scourge infestor things players used.
One thing though... Are archons meant to have so little shields at the start? Seems a bit stupid :/ They start with like 100 shields or so, making them rather worthless...
Core Fight:
As always, great and well made map!
But, as with all tugs, there's that problem with the giant blobs of units >.> Someone on the stream had a good suggestion though: Give units a timed life thats about twice the time it takes for that unit to get to the enemy base. Or more, needs testing. This way, giant blobs will dissolve before reaching the enemy base (because they are formed by the units constantly stopping to attack). The timed life shouldnt have much impact on non-blob units though as its almost impossible to have them live that long.
Blood Marathon:
Get rid of Click click! Maybe bleeding crawler and Old robot as well - it makes the game far to reliant on luck. Those three are seriously the worst you can get. The old robot is actually useful every now and then, but it depends on luck too much :(
Also, you said you needed help with data... PM me if you need something ;)
Card Shuffle:
I talk to your regularly on MSN Fulla... I think I already told you everything :)
Oh yeah, do something about ability leveling!
Thats a good idea. I've tested it with a 150 seconds timed life and it worked nicely. Thx for the idea. :D
Damn, why is the map night always on weekends? :( I'd really like to participate.
Well, i guess we could try a non-weekend Map Night... Depends whether people will show up :/ Ill ask during next Map Night
Anyone who can show up during the week, say what days! It probably wont last as long though, maybe even start earlier. I doubt Wolf will be able to stream for too long. Next week though - Not before next Map Night. too short notice.
Maybe do like a Tuesday/Wednesday and also fridays?
If not a Sunday is always a possibility, a bit earlier maybe? Like 3-4pm onwards.
@TheAlmaity: Go
Trouble with a non-weekend night is that I won't be able to stream much of it, due to having school the next day. 10PM maximum, which doesn't give much streaming time :/
almost bought another copy of sc2 as its $10 off this weekend so I can get on EU lol
Yea, i know, i said it's gonna be shorter :) If we start at 7 as usual its 3 hours, which is still quite some time! If we start at 6 thats gonna add another hour.
I just wanna know that we get enough people.
Until easter I will be able to join a map night from wednesday to sunday. So now there's one more at least :P
@Mexaprone: Go
Awesome =D
Alright, Map Night today! Hope to see you all there!
I'll try to be there, no guarantees though.
Working on getting a new version of Card Shuffle ready as always :)
Happily joining tonight if there's room.