Hey, some thoughts I had after testing 'Gates of Darkness'
Phase Assassin
Tis pretty awesome, however having Q as autocast seemed to mess up a little. At times I lost control over the character and it would seem to ignore me trying to move / control it. It de-selects sometimes also, and sometimes bugs up movement completely when mobs are nearby (your char would be fixed to one point and constantly jump to mobs via Q autocast, then run back to it's previous standing point - no way to move him).
Ultimate, OP maybe :P
Q and E show a certain amount of levels it can go up by (3), but it can be upgraded further (just no info telling you how much their stats change by)
Stats
Some notification maybe that the cap is 255, I stupidly spammed 1 stat not realising I hit the cap :D
Working on the autocast.
About the stats, I just have to get around to disabling being able to buy past 255 and adding the message... Im just too lazy to do it, lol.
Tooltips need reworking to show stats and such :)
Yea, Ultimate is a bit OP, but I think it has a proper cooldown. I'll probably nerf it back to only having one level though.
Phase Assassin
Could you add the mana/energy cost to his ult tooltip? That one caught me out a few times.
Hero Idea
Archer / Sharpshooter of some sort, abilities such as:
Trap - stuns and damages enemies in a radius
Adrenaline Shot - Increases attackspeed greatly over a duration
Headshot - Increased crit chance?
Ultimate - Fires a bullet which does large damage in a line, mapwide range.
Feedback for Gates of Darkness also as you asked for it to be posted.
I played Tempest and had no problems holding off a lane with ease, I just leveled up and spammed his W ability and it killed everything in one hit until the big tanks started coming out, his Q (requiring me to target an enemy meant that most of the time it was quicker for me to just wait for W to come back up as that would do more damage and have a bigger AoE and doesn't require targeting)and E (My shield never went down until we fought the boss and the heal was useless then due to the high damage) felt weak and useless. His ultimate was pretty useful but having 3 charges seemed too many, 1 was often enough to kill most of a wave which W happily cleared up the rest.
Also on the hero selection part, some of the heroes had their icons changed to show that someone had picked them, but some did not even though people had picked them (So the Summoner icon was still the Summoner but if I tried to select him it said someone else was already playing him, where as others had the, circle with the line through it, icon when they couldn't be picked.)
I'd like to have feedback aboutthe new Blood Marathon version.
What units should be added?
Any bugs noticed?
Any annoying unit so far?
Still "too random"?
The click click guy pretty much screws you over unless you die instantly or have a mouse booster. Other than that.. Corrupter Corruption ability does last pretty long without a reapplication but that was just me.
I know you can currently go out of boundries, I will fix it when I have time (and figure out good method to do so). But other than that I could use feedback before making more stuff.
I will most likely add weapons for next version. It really sux that I cannot seem to get good wasd/da steering, even tought it might make the gameplay more enjoyable for some.
Zenx, was it the game you played before blood marathon? With the hellion and the red "sparks"?
I like it :) pretty cool, unfortunately, to me it looks like a "Fun for the first 2-3 times"-game :(
it was the game with hellion, diamondback and garco trucks.
Yea replayability might not be too high. Im no too sure if I can do anything about it, but I still think there could be couple of things to add to spice things up :)
I thought it was good, only 2 things I could pick to change:
Put a limit on the nuke guy to maybe have a maximum of 2? It got a little out of hand last game :D
That strange bug where you could be pushed out of the map
I didn't played the new version, but here are some unit ideas. A reaper that uses his jump animation to move, a super slow moving burrowed roach with high regeneration or a changeling that can copy itself into an enemy unit. How about the mutalisk? And make his attack bounce 10 times or so.
To increase it's replay value, add unlockable stuff and save scores.
Maybe also add obstacles of sorts and give some abilities (like placing mines, force fields, time slow downs, etc.)
Blood Marathon (beta)
Was really fun.
The Free Win can be killed by AoEs as far as I see.
Put Rick Astley back in, he might be a bit annoying sometimes but he's fun as well. Give him more health and speed than in the old one though, possibly make the person that got Rick get rickrolled as well as long as he has him (which I think is a good penalty for high move speed and health)
You saw that people could get knocked out of play by shockwave.
Put the yamato cruiser back in :)
The SCV and Phoenix as well
The missile turrets on the right lane are missing :(
New terrain looks awesome. You gonna add more tracks?
Use the old win conditions (Waiting for all except the last player to cross the finish line)
Ideas:
Don't kill me!
has like 200 health. Explodes upon death, killing everything around him, and also kills the attacker, no matter where he is.
Bob the Builder
Builds timed Autoturrets and/or supply depots (not timed. You could just use this as the name for the SCV)
SILENCE! I KILL YOU!
If a unit uses an ability within X range of him, it dies.
Lol Ray
Same as the old one, but charges up normally, and charging increases speed as well.
Fail Ray
Dark Void Ray, same as the Lol Ray but travels in the opposite direction you click, but a bit faster and more health than the lolray
Daddyship
Mothership model, has the time bomb ability and vortex, but vortex can suck the ship in as well.
Drug Dealer
Spawns uncontrollable hallucinations of nearby units (2 hallucinations per second) which just wander around randomly for 20 seconds.
The Almaity
Wins the game.
Facehuggerling
Broodling model, has an attack that makes it jump on the enemies face, slow it down and deal damage. Low health.
Noobcrawler
Spinecrawler, uprooted (and has a decent movespeed), but can only burrow on creep (We do have the overlord in here, right? If not, we need stuff that creates creep), burrows really fast and does insane damage and has an insane range.
Cereal Killer
Attacks nearby units, can't be controlled unless there are no units nearby that he can attack.
Nukeling
Instead of the current baneling, make it tinted red and blow up in a nuclear explosion that just kills everything.
Racing Game
Was a fun map, however the walls need sorting out a little. I had almost completed 1 lap and then somehow went through a wall and ended at the beginning :P
I'm not sure if the banelings worked on the last round in that racing game. I drove through loads and it seemed to have no effect.
Weapons would be an awesome idea, laying mines / oil spill / sticky tar etc
Allrighty. Star drivers has had some huge upgrades (some might be good and some might not)....lets hope I can add finishing touch to it and then we can play it on mapnight :)
Hey, some thoughts I had after testing 'Gates of Darkness'
Phase Assassin Tis pretty awesome, however having Q as autocast seemed to mess up a little. At times I lost control over the character and it would seem to ignore me trying to move / control it. It de-selects sometimes also, and sometimes bugs up movement completely when mobs are nearby (your char would be fixed to one point and constantly jump to mobs via Q autocast, then run back to it's previous standing point - no way to move him). Ultimate, OP maybe :P Q and E show a certain amount of levels it can go up by (3), but it can be upgraded further (just no info telling you how much their stats change by)
Stats Some notification maybe that the cap is 255, I stupidly spammed 1 stat not realising I hit the cap :D
Good map apart from that :)
@KoolKash: Go
Thanks for the feedback :)
Working on the autocast.
About the stats, I just have to get around to disabling being able to buy past 255 and adding the message... Im just too lazy to do it, lol.
Tooltips need reworking to show stats and such :)
Yea, Ultimate is a bit OP, but I think it has a proper cooldown. I'll probably nerf it back to only having one level though.
Awesome :D
Other random feedback:
Phase Assassin
Could you add the mana/energy cost to his ult tooltip? That one caught me out a few times.
Hero Idea
Archer / Sharpshooter of some sort, abilities such as:
Trap - stuns and damages enemies in a radius
Adrenaline Shot - Increases attackspeed greatly over a duration
Headshot - Increased crit chance?
Ultimate - Fires a bullet which does large damage in a line, mapwide range.
Feedback for Gates of Darkness also as you asked for it to be posted.
I played Tempest and had no problems holding off a lane with ease, I just leveled up and spammed his W ability and it killed everything in one hit until the big tanks started coming out, his Q (requiring me to target an enemy meant that most of the time it was quicker for me to just wait for W to come back up as that would do more damage and have a bigger AoE and doesn't require targeting)and E (My shield never went down until we fought the boss and the heal was useless then due to the high damage) felt weak and useless. His ultimate was pretty useful but having 3 charges seemed too many, 1 was often enough to kill most of a wave which W happily cleared up the rest.
Also on the hero selection part, some of the heroes had their icons changed to show that someone had picked them, but some did not even though people had picked them (So the Summoner icon was still the Summoner but if I tried to select him it said someone else was already playing him, where as others had the, circle with the line through it, icon when they couldn't be picked.)
I'd like to have feedback aboutthe new Blood Marathon version. What units should be added? Any bugs noticed? Any annoying unit so far? Still "too random"?
Thanks in advance.
The click click guy pretty much screws you over unless you die instantly or have a mouse booster. Other than that.. Corrupter Corruption ability does last pretty long without a reapplication but that was just me.
Mogran, was talking about the new version :) I did a small closed beta test with some of you guys, around 10 participated.
Click Click aint in there, here's a preview: http://www.livestream.com/wolfling/video?clipId=pla_9e89228c-0d21-4702-96c4-13420bf07e81&utm_source=lslibrary&utm_medium=ui-thumb&time=8066
(Stream might be buggy if you use this link, if thats the case use this one: http://www.livestream.com/wolfling/video?clipId=pla_9e89228c-0d21-4702-96c4-13420bf07e81&utm_source=lslibrary&utm_medium=ui-thumb and go to 2:13.)
Guys what about star drivers? was it good/bad?
I know you can currently go out of boundries, I will fix it when I have time (and figure out good method to do so). But other than that I could use feedback before making more stuff.
I will most likely add weapons for next version. It really sux that I cannot seem to get good wasd/da steering, even tought it might make the gameplay more enjoyable for some.
Zenx, was it the game you played before blood marathon? With the hellion and the red "sparks"? I like it :) pretty cool, unfortunately, to me it looks like a "Fun for the first 2-3 times"-game :(
@DarkDevourer: Go
it was the game with hellion, diamondback and garco trucks.
Yea replayability might not be too high. Im no too sure if I can do anything about it, but I still think there could be couple of things to add to spice things up :)
@DarkDevourer: Go
I thought it was good, only 2 things I could pick to change:
Put a limit on the nuke guy to maybe have a maximum of 2? It got a little out of hand last game :D
That strange bug where you could be pushed out of the map
Apart from that, I liked it :)
@DarkDevourer: Go
I didn't played the new version, but here are some unit ideas. A reaper that uses his jump animation to move, a super slow moving burrowed roach with high regeneration or a changeling that can copy itself into an enemy unit. How about the mutalisk? And make his attack bounce 10 times or so.
Racing Game
To increase it's replay value, add unlockable stuff and save scores.
Maybe also add obstacles of sorts and give some abilities (like placing mines, force fields, time slow downs, etc.)
Blood Marathon (beta)
Was really fun.
The Free Win can be killed by AoEs as far as I see.
Put Rick Astley back in, he might be a bit annoying sometimes but he's fun as well. Give him more health and speed than in the old one though, possibly make the person that got Rick get rickrolled as well as long as he has him (which I think is a good penalty for high move speed and health)
You saw that people could get knocked out of play by shockwave.
Put the yamato cruiser back in :)
The SCV and Phoenix as well
The missile turrets on the right lane are missing :(
New terrain looks awesome. You gonna add more tracks?
Use the old win conditions (Waiting for all except the last player to cross the finish line)
Ideas:
Don't kill me!
has like 200 health. Explodes upon death, killing everything around him, and also kills the attacker, no matter where he is.
Bob the Builder
Builds timed Autoturrets and/or supply depots (not timed. You could just use this as the name for the SCV)
SILENCE! I KILL YOU!
If a unit uses an ability within X range of him, it dies.
Lol Ray
Same as the old one, but charges up normally, and charging increases speed as well.
Fail Ray
Dark Void Ray, same as the Lol Ray but travels in the opposite direction you click, but a bit faster and more health than the lolray
Daddyship
Mothership model, has the time bomb ability and vortex, but vortex can suck the ship in as well.
Drug Dealer
Spawns uncontrollable hallucinations of nearby units (2 hallucinations per second) which just wander around randomly for 20 seconds.
The Almaity
Wins the game.
Facehuggerling
Broodling model, has an attack that makes it jump on the enemies face, slow it down and deal damage. Low health.
Noobcrawler
Spinecrawler, uprooted (and has a decent movespeed), but can only burrow on creep (We do have the overlord in here, right? If not, we need stuff that creates creep), burrows really fast and does insane damage and has an insane range.
Cereal Killer
Attacks nearby units, can't be controlled unless there are no units nearby that he can attack.
Nukeling
Instead of the current baneling, make it tinted red and blow up in a nuclear explosion that just kills everything.
K, ran out of ideas.
The current Baneling behaves like the Facehuggerling. it jumps onto enemies and makes WTFBOOM noise.
Some of your ideas are well... sounds nice but too confusing for new comers, you know? :S But I prolly will add some of yours. Thanks a lot.
@zenx1: Go
Racing Game
Was a fun map, however the walls need sorting out a little. I had almost completed 1 lap and then somehow went through a wall and ended at the beginning :P
I'm not sure if the banelings worked on the last round in that racing game. I drove through loads and it seemed to have no effect.
Weapons would be an awesome idea, laying mines / oil spill / sticky tar etc
Map Night today, show up if you can :)
Or get shotWill be there, prolly also with another BM test.
@DarkDevourer: Go
Cant wait =D
Also, vent info:
vent.kash.co
Port:31223
I'd like to thank Fane for that (and from what i see in the info, Kash as well)
Mozared, you showing up on time today?
Allrighty. Star drivers has had some huge upgrades (some might be good and some might not)....lets hope I can add finishing touch to it and then we can play it on mapnight :)
Good to hear :) Gates of Darkness will today also include up to 2 new heroes (If i finish the second one by then...)