We'll wait for ya before trying HLW, and i can't wait to try it out in multiplayer =D (oxymoron ftw) Maybe put something up on your HLWRoC site to get more ppl for Map Night? lol
I've released a first version of a minigame map called Baneling Run I started for the mapster minigame contest ages ago. Recently started working on it again. Right now there are only 2 modes, but i'm planning on adding a lot more.
you should try voidcraft or catalyst though 2 maps ive seen that look really fun (Eiviyn made both, with viodcraft being 3v3 and catalyst being 4v4 i think)
Theres a 5v5 version of catalyst. Two actually. I think i'm the last person you need to tell about those maps :p I've got Eiviyn on skype and we discuss her ideas for those maps regularly :p And Catalyst is my favourite map. If you check the thread, i posted a screenie of having a 31:0 K:D ratio with the fighter. My opponents sucked, i usually have 15 kills and a few deaths :p
Problem is we tend to have an odd number of people, and more than 6 >.> I'll see if i can push a game of catalyst in though
As i said, im late, Wolf is coming now. Ill be there in a few minutes, damn GATEWAY_DOWN is preventing me from getting a cool soundtrack for Gates of Darkness >.>
- Gates of Darkness: I played it for the first time, and it was nice. The boss dance ruined the game, jaja. Next time I want to play it for a longer time.
- Catalyst: This is one of my favourite games on bnet. I have been playing it since its early beta versions. We played the "War Machines" beta version. I don't like some things on this new version of the game. You lose too much time upgrading and building your weapons inside your machine. Missiles are still overpowered, that's why I got 23 kills. There are two bugs that would need to be repaired: Blue players spawn at the red base at the begining of the game. There is not ending trigger.
- Card Suffle: New version has brought some nice features. I loved the new UI. I felt the game got much more entertaining. You did right by nerfing some spells, now it makes more sense taking units. I'm loving this game. Hope it gets popular and I can play it more often.
- Pictionary: I saw on the loading screen some kind of competitive mode between two teams. Maybe we can try this next week. I think this game last too long. Maybe you can change the background lighting and color every round, so it doesn't feel so monotonous.
- Room wars: I've played it for the third time, and I feel like I'm still as bad at this game as the first time I played it. I think this game has the problem that newbie players can't do much against experienced players and they end losing too early. As a result, it makes it too hard for newbie players to learn and improve at playing this map. But I have to admit I'm not used to play "micro" style maps.
- Hero line wars: The map wasn't localized, so I couldn't read the dialogs. That's why I did so bad at this game. I want to try it next week when it gets localized. Also it lagged too much. Having too much units in a map produces insane lag.
- Corruption RPG: It reminded me when I used to play Ragnarok Online. I'm quite used to this kind of hardcore RPGs, where you take some days to level up your hero by killing mobs. It was nicely done, but you have to fix the lag. Do you plan to make some kind of PvP or guild wars?
- CoreFight: I plan to release version 2 soon. I want to know your feedback to better balance the game. Do you think some unit is overpowered? Do you feel some units are useless?
Thought I'd let you guys know, I've fixed the draw/discard bug, was a silly mistake by me :-(
Could really use some deck reviews/feedback if anyone would be interested!
Oh yeah, reminder, ppl, fix your sc2layout files!
Especially Goa or whoever made pictionary!
Also, Map Night is on April Fools. I have a feeling this is gonna end badly...
I think I will throw in the beta version of hlw for map night; however I will be late, most likely.
We'll wait for ya before trying HLW, and i can't wait to try it out in multiplayer =D (oxymoron ftw) Maybe put something up on your HLWRoC site to get more ppl for Map Night? lol
I've released a first version of a minigame map called Baneling Run I started for the mapster minigame contest ages ago. Recently started working on it again. Right now there are only 2 modes, but i'm planning on adding a lot more.
Cake for everyone that comes tommorow!
HLW Beta will be released for Map Night!
Who doesn't show up gets shot, survivors get shot again.
No excuses.
Woo cake. Wait just a second... *peers at TheAlmaity's sig. Raises eyebrow*
I'll see whether I'll be able to get on for map night tomorrow
@TheAlmaity: Go
i'll try to appear but i may forget
you should try voidcraft or catalyst though 2 maps ive seen that look really fun (Eiviyn made both, with viodcraft being 3v3 and catalyst being 4v4 i think)
Theres a 5v5 version of catalyst. Two actually. I think i'm the last person you need to tell about those maps :p I've got Eiviyn on skype and we discuss her ideas for those maps regularly :p And Catalyst is my favourite map. If you check the thread, i posted a screenie of having a 31:0 K:D ratio with the fighter. My opponents sucked, i usually have 15 kills and a few deaths :p
Problem is we tend to have an odd number of people, and more than 6 >.> I'll see if i can push a game of catalyst in though
Do I just have to join the sc2mapster channel and wait until someone invites me or what do i have to do?
Basically, thats it, yes. Also, reading the chat could not hurt ;)
Join the channel, say hi, and wait till we start another game :) I invite everyone thats in the channel
EDIT: Damn, kueken beat me to it... Shouldnt open a reply box and then do triggers...
@TheAlmaity: Go
doing a few campaign missions on brutal then i'll join the channel
I PM'd Rodrigo, he might be willing to supply us with an alpha version of DebatesOTA for testing tonight.
That'd be cool, lol. I'm done with my April Fools joke for GoD :)
Gratz on 1k posts, Moz :) Cya on skype later
Gonna be late a few minutes -.- Have to publish my map, computer froze the first time i tried...
I've managed to upload a new ver of Card Shuffle all ready for tonight.
Note I had to take out Hero Abilities temporarily, due to new UI implementation. I'll get them back for next time.
The Unit Click/Selection at top is just temporary, I'll do something much better down bottom left for next time as well :)
Get a 6v6 going if you can this time lol!!!
where are you guys? we have only 3 player..
As i said, im late, Wolf is coming now. Ill be there in a few minutes, damn GATEWAY_DOWN is preventing me from getting a cool soundtrack for Gates of Darkness >.>
I played lots of maps today:
- Gates of Darkness: I played it for the first time, and it was nice. The boss dance ruined the game, jaja. Next time I want to play it for a longer time.
- Catalyst: This is one of my favourite games on bnet. I have been playing it since its early beta versions. We played the "War Machines" beta version. I don't like some things on this new version of the game. You lose too much time upgrading and building your weapons inside your machine. Missiles are still overpowered, that's why I got 23 kills. There are two bugs that would need to be repaired: Blue players spawn at the red base at the begining of the game. There is not ending trigger.
- Card Suffle: New version has brought some nice features. I loved the new UI. I felt the game got much more entertaining. You did right by nerfing some spells, now it makes more sense taking units. I'm loving this game. Hope it gets popular and I can play it more often.
- Pictionary: I saw on the loading screen some kind of competitive mode between two teams. Maybe we can try this next week. I think this game last too long. Maybe you can change the background lighting and color every round, so it doesn't feel so monotonous.
- Room wars: I've played it for the third time, and I feel like I'm still as bad at this game as the first time I played it. I think this game has the problem that newbie players can't do much against experienced players and they end losing too early. As a result, it makes it too hard for newbie players to learn and improve at playing this map. But I have to admit I'm not used to play "micro" style maps.
- Hero line wars: The map wasn't localized, so I couldn't read the dialogs. That's why I did so bad at this game. I want to try it next week when it gets localized. Also it lagged too much. Having too much units in a map produces insane lag.
- Corruption RPG: It reminded me when I used to play Ragnarok Online. I'm quite used to this kind of hardcore RPGs, where you take some days to level up your hero by killing mobs. It was nicely done, but you have to fix the lag. Do you plan to make some kind of PvP or guild wars?
- CoreFight: I plan to release version 2 soon. I want to know your feedback to better balance the game. Do you think some unit is overpowered? Do you feel some units are useless?