i want to ask this question (and other of that distinct nature) and i would like to enjoy a sub forum for it :)
In my game i'm asking the player to send unit x to region y to unlock events/triggers and so on.
To make more challenging i first make it a coordination of two units and 2 areas.
But can i push it further?
Or (since i'm already pushing it further in the planning stage) SHOULD i do it?
At which point does figuring it out becomes grinding/farming?
ps: now, having read the question you could see that my question belongs in a "gameplay debate thread" or something, and it could be in the game design sub forum ...
Why?
i want to ask this question (and other of that distinct nature) and i would like to enjoy a sub forum for it :)
In my game i'm asking the player to send unit x to region y to unlock events/triggers and so on.
To make more challenging i first make it a coordination of two units and 2 areas.
But can i push it further?
Or (since i'm already pushing it further in the planning stage) SHOULD i do it?
At which point does figuring it out becomes grinding/farming?
ps: now, having read the question you could see that my question belongs in a "gameplay debate thread" or something, and it could be in the game design sub forum ...
@houndofbaskerville: Go
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