Having an irksome trigger issue and wondering if anybody knows the solution.
I have a unit with levelable abilities, and I am trying to give it an initial level for one of its abilities, via the trigger action Unit - Add Level To Unit Ability. However, the ability button in the command card is not becoming visible, even though the ability is getting the level. I know that it is getting the level because when next leveled using the learn ability, it is at level 2.
In case it is relevant, the ability is charge based.
If you know a way to make the button show up, or an alternative way to give the ability an initial level, your help would be much appreciated!
The way I handle initial ability levels with triggers is to use the "allow/disallow ability for player" action, and disallow the ability at game start.
I don't get it. How does that create or simulate an initial level? If I disallowed all abilities at game start and then allowed the ones I wanted initially leveled, they still wouldn't have levels in the learn system.
Perhaps I'm not understanding your problem. Is it that you want to deny the ability until some condition is met? Then later level it to higher levels?
My solution for that is:
Hide the ability initially
First condition/experience met - Allow ability
Second condition/experience met - add level to unit ability
Third condition/experience met - add level to unit ability....
etc
My co-developer told me that he attempted to issue an order to learn via trigger, and it crashed the game. I guess I'll try it myself. I could also try it via data.
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Hey all,
Having an irksome trigger issue and wondering if anybody knows the solution.
I have a unit with levelable abilities, and I am trying to give it an initial level for one of its abilities, via the trigger action Unit - Add Level To Unit Ability. However, the ability button in the command card is not becoming visible, even though the ability is getting the level. I know that it is getting the level because when next leveled using the learn ability, it is at level 2.
In case it is relevant, the ability is charge based.
If you know a way to make the button show up, or an alternative way to give the ability an initial level, your help would be much appreciated!
The way I handle initial ability levels with triggers is to use the "allow/disallow ability for player" action, and disallow the ability at game start.
@MaskedImposter: Go
I don't get it. How does that create or simulate an initial level? If I disallowed all abilities at game start and then allowed the ones I wanted initially leveled, they still wouldn't have levels in the learn system.
Perhaps I'm not understanding your problem. Is it that you want to deny the ability until some condition is met? Then later level it to higher levels?
My solution for that is:
Hide the ability initially
First condition/experience met - Allow ability
Second condition/experience met - add level to unit ability
Third condition/experience met - add level to unit ability....
etc
I don't want to deny the ability at any point - I want it to start enabled and with a single level already in it.
@MasterWrath: Go
issue order to learn the ability. if you don't want to loose a point use catalogs to add one point to the veterancy.
@FunkyUserName: Go
My co-developer told me that he attempted to issue an order to learn via trigger, and it crashed the game. I guess I'll try it myself. I could also try it via data.