I believe anything is possible. In the editor for Warcraft III, you could create a game cache or whatever you call it in order for data from one map to be saved and then have that data being transferred to another map after let's say "mission completion". That of course was for creating a custom campaign. Now, can that sort of thing be done in the editor for StarCraft II? As I look at the trigger types, I see something called a bank. Is it anywhere similar to a game cache?
Banks are the sc2 version of caches and they are the only way to save data on the player. There are a lot of tutorials on here about them just look on the wiki if you need help with them.
Banks are the sc2 version of caches and they are the only way to save data on the player. There are a lot of tutorials on here about them just look on the wiki if you need help with them.
Just found a couple of tutorials on YouTube. Looks very interesting.
Speaking of interesting, I noticed something in Heart of the Swarm. After you just complete the first mission where Kerrigan escapes from Umoja, there's the scene where Raynor runs into Nova. If you kill Tosh in Wings of Liberty, she will thank Raynor for killing him. If Tosh lives in Wings of Liberty, she will say that Raynor had let him live. I'm thinking that there was a value in a bank for Wings of Liberty, either a boolean or an integer; and so the bank and its value were saved and opened for Heart of the Swarm. Otherwise, if no one had made it that far in Wings of Liberty, one of the two values would have been the default value.
I believe anything is possible. In the editor for Warcraft III, you could create a game cache or whatever you call it in order for data from one map to be saved and then have that data being transferred to another map after let's say "mission completion". That of course was for creating a custom campaign. Now, can that sort of thing be done in the editor for StarCraft II? As I look at the trigger types, I see something called a bank. Is it anywhere similar to a game cache?
@StarGazingContinuum: Go
Banks are the sc2 version of caches and they are the only way to save data on the player. There are a lot of tutorials on here about them just look on the wiki if you need help with them.
Just found a couple of tutorials on YouTube. Looks very interesting.
Speaking of interesting, I noticed something in Heart of the Swarm. After you just complete the first mission where Kerrigan escapes from Umoja, there's the scene where Raynor runs into Nova. If you kill Tosh in Wings of Liberty, she will thank Raynor for killing him. If Tosh lives in Wings of Liberty, she will say that Raynor had let him live. I'm thinking that there was a value in a bank for Wings of Liberty, either a boolean or an integer; and so the bank and its value were saved and opened for Heart of the Swarm. Otherwise, if no one had made it that far in Wings of Liberty, one of the two values would have been the default value.