I played the mission, and it's done so beautifully. Now, for those who ask, yes, I have permission from CybrosX to use some of his assets. I've been trying to get the female Spectre model to work, but there is one problem. The animations for the unit model are not responding. She's as still as a statue. What did you do to get the animations to work?
Forgive my confusion, but didn't you say that the first mission would be released after a week? It's been one week already. Unless, do you still have a few bugs to fix? I can perfectly understand the latter. With that being said, take as much time as you need.
I would like to help anyone in need. I discovered a way to reverse the effect on Artanis' psi blades. The hero model has one blue and one green. The green one belongs to Zeratul, as you already know. However, I looked at the default model, and both blades were blue. I'm sure you also noticed this in the second level of the LotV campaign before it skips to the cutscene? As it just so happens, there is a trigger that can replace Zeratul's psi blade with Artanis' other one.
Trigger: Animation - Clear the "Cover" animation for (Actor of Artanis - Void)
It doesn't look much, I know; but it works. I hope this helps. Maybe it would be useful for modders who want to create stories prior to the events of LotV, or afterwards since Artanis does give the green psi blade to Zeratul's grave after defeating Amon the first time.
Maybe this will shed some light. Look at the hero panel I have. There's no image to it, the bars are wrong, there's no number next to the image that indicates leveling up, and the color is Protoss blue.
UPDATE:
Okay, I've just been introduced to a whole new level of weird. I create two Hero Panels, and this is what I get.
I can't really tell if this is significant to the Data Editor, but you all know the medkit and energy pickup items right? Life +25, Life +50, Energy +25, and so forth? Well, it seems that only one unit or hero can pick one of these items up. How do I get this pickups to affect not only one unit but a group of units?
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I played the mission, and it's done so beautifully. Now, for those who ask, yes, I have permission from CybrosX to use some of his assets. I've been trying to get the female Spectre model to work, but there is one problem. The animations for the unit model are not responding. She's as still as a statue. What did you do to get the animations to work?
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Forgive my confusion, but didn't you say that the first mission would be released after a week? It's been one week already. Unless, do you still have a few bugs to fix? I can perfectly understand the latter. With that being said, take as much time as you need.
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In reply to Forge_User_37739087:
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In reply to Forge_User_37739087:
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In reply to Forge_User_37739087:
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I would like to help anyone in need. I discovered a way to reverse the effect on Artanis' psi blades. The hero model has one blue and one green. The green one belongs to Zeratul, as you already know. However, I looked at the default model, and both blades were blue. I'm sure you also noticed this in the second level of the LotV campaign before it skips to the cutscene? As it just so happens, there is a trigger that can replace Zeratul's psi blade with Artanis' other one.
Trigger: Animation - Clear the "Cover" animation for (Actor of Artanis - Void)
It doesn't look much, I know; but it works. I hope this helps. Maybe it would be useful for modders who want to create stories prior to the events of LotV, or afterwards since Artanis does give the green psi blade to Zeratul's grave after defeating Amon the first time.
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Maybe this will shed some light. Look at the hero panel I have. There's no image to it, the bars are wrong, there's no number next to the image that indicates leveling up, and the color is Protoss blue.
UPDATE:
Okay, I've just been introduced to a whole new level of weird. I create two Hero Panels, and this is what I get.
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@CybrosX: Go
Yes, but which variables? The variables from OutsiderXE's map are from HotS. They don't exist in LotV.
Oh, and I just like to say that I admire your work. I've been playing "Unification of Purifiers". Nicely done.
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Now, how do you make one for Legacy of the Void? They don't seem to go by the HotS dependencies.
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@DrSuperEvil: Go
Replacing the modify unit effect entirely with the search area just makes it worse. Now I can't pick up the Life +50 medkit.
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@DrSuperEvil: Go
Okay, which "Modify Unit"? Wait, nevermind, found it. New question, what do you mean alter the set? And how?
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@DrSuperEvil: Go
Here's an image. Can you try explaining it from there?
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@DrSuperEvil: Go
What do you mean "effect"? I'm looking at the Effects section, and there is nothing by that name.
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I can't really tell if this is significant to the Data Editor, but you all know the medkit and energy pickup items right? Life +25, Life +50, Energy +25, and so forth? Well, it seems that only one unit or hero can pick one of these items up. How do I get this pickups to affect not only one unit but a group of units?
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I looked at the link. Thank you. What they had is pretty useful.