I've has this problem for a while now and haven't actially got it fixed yet.
Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other.
I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns.
I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.
Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.
There's a trigger in the Units action tab called Set Unit State which can be used for turning several unit's states of/off. One of those states is the Fidget. You can simply turn it off and you're done