It feels so much like a Zergified version of the Belly of the Beast campaign map from WoL. This could be a great map to play through. Quite liking the new cliffs, too.
I too love the new cliff models, to easily add some quality to your maps. Remember to always look at how they used assets like these in the campaign, so you can be inspired to create more with them.
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I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
So, I browsed through the doodads and I noticed the Zerg Cliff model..
And well, then this happened:
So yeah, imo the walls are perfect for a zerg interior map, though, the bits are sometimes a bit difficult to put together seamlessly.
Will update this as things progress, though, if anyone else want to try it out, feel free to post as well!
Haven't gotten around to messing with the new walls yet, though I was happy to see them in the editor while checking new assets.
Made this forever ago, but I shall still leave it here :P
I was just about to say that it reminded me of that Zerg indoor bit Gorandar once made. This should make for some pretty cool maps.
So, a little update.
It feels so much like a Zergified version of the Belly of the Beast campaign map from WoL. This could be a great map to play through. Quite liking the new cliffs, too.
When I have some time and patience, I will contribute by making some new Zerg Terrain as well.
Zerg is among the most fun, but also the most annoying types of terrain to make. Kinda like Tundra and Desert.
I too love the new cliff models, to easily add some quality to your maps. Remember to always look at how they used assets like these in the campaign, so you can be inspired to create more with them.
Looks cool, I thought at first these were Overmind tendrils, just placed, had no idea there are sich cliffs but I haven't started exploring HotS yet.
This looks awesome.
So, not much of progress so far, but I added another chamber.
"We need more minerals!"
Basically, this is just the random idea of a chamber inside a hive where minerals are processed.