By the time most of you get around to reading and participating in this, HOTS hit, meaning it's time to try out some of the new stuff! For the HOTS release I've planned a new simple series that'll focus on getting us through all of the existing texture sets so we get a chance to learn them while they're still new. Don't worry, it's not gonna be 14 straight weeks of 'make a terrain in tileset X', I'll still add some original stuff in there; I just want to create a bit of a baseline for further terraining.
With that said, the subject for this week's WTE will be the first tileset we try out, "Zerus". What does this mean? Simply, you create me any kind of terrain in that specific tileset. No need to go overboard yet, something simple to just try it out would work - whatever you feel like making. In the coming weeks we'll go through the other tilesets as well, perhaps in a more specific fashion.
By the way WOOHOO its out, and I finished campaign! What a great time it was, and will be for future playthroughs. Anyway, I'll look into the complete HotS editor and see if I can whip something new up for this thread.
Edit: Wow, the fully equipped editor has a huge amount of stuff in it; I'm going to need a day or two to get my head around all the new assets!
I'll start by saying that I freakin' love the new assets. So much potential for amazing maps.
This was actually surprisingly quick to make. As Gorandor said, Zerus is amazingly easy to work with. Those plant clusters make it a snap to build lush jungles with relatively few doodads.
Ah, the glories of new tech. Who knows what will come with Legacy of the Void (in terms of mapping)? Just think; in wings, making a walkable platform over top of terrain like in Telthalion's top middle image was simply a mappers dream.
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
And omg your terrains are once again godlike! (Pssst! Wanna share the map from it?) Can't wait to get my hands on better notebook to see its full glory in Ultra settings!
I wouldn't really call my walkway "new tech", just new cliff graphics and some cliff doodads to hide the giant gaping hole in the world mesh.
Though we can now make custom collision boxes for each asset with the Art Tools, as I recall, so it's not impossible to make better pathways without trickery.
Nice work though. But ye, as I said, pretty much anyone can now make pretty stuff with Zerus. Which is good, because we have way too much awful Terrain around.
Also, I found Zerg walls. Those who still know who I am and didn't come around later now can imagine me rapidly clapping my hands in excitement.
After I had looked at that ruined building in the first picture for a few second my terrainer mind put 2 and 2 together and i realized the possibilities for overgrown city terrains now in HotS. Terrain was great, made me think of Crysis 3 a little and even though I'm currently trying to blaze through the campaign I might have to try and make an overgrown city.
Not my best work ever done, but it's pretty okayish for the fact that I didn't spend any time properly lighting this. Could probably improve upon it quite a bit still, by putting little ice cliff doodads on the building edges, the tubes and other places, not to mention adding little powerlines between buildings and all that. But screw that, this was a test for something else, no point going full on Xara-Detail-Mode.
Also, all my hate for there being no volumetric fog in SC2. Seriously.
@Mozared: Go
I couldn't make anything with Zerus, because I am bound by laws to not make something so amazing that it leads to people going blind. So I made something else instead :P
I feel like the fog is a little bit too much here, looks like it fits an icy terrain more.
Ye, it's not just fog, the lighting needs work as well. But really, I don't have the patience to do all that detail work for something that isn't used as a final product for people to play on. I just made it because Moza's Avatar looks at me like I did something unforgivable :P
Also, when are you guys going to put out a Multiplayer Beta for SCU? Kinda need something to play with friends besides Trials of Zeal :)
And here is a different one with less fog and if you can spot the baneling in the 2nd picture you get internet points.
Weekly Terraining Exercise #118
Hey hey folks!
By the time most of you get around to reading and participating in this, HOTS hit, meaning it's time to try out some of the new stuff! For the HOTS release I've planned a new simple series that'll focus on getting us through all of the existing texture sets so we get a chance to learn them while they're still new. Don't worry, it's not gonna be 14 straight weeks of 'make a terrain in tileset X', I'll still add some original stuff in there; I just want to create a bit of a baseline for further terraining.
With that said, the subject for this week's WTE will be the first tileset we try out, "Zerus". What does this mean? Simply, you create me any kind of terrain in that specific tileset. No need to go overboard yet, something simple to just try it out would work - whatever you feel like making. In the coming weeks we'll go through the other tilesets as well, perhaps in a more specific fashion.
Good luck and have fun with all the HOTS! :)
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
@Mozared: Go
Judging from all the terrains we've seen so far of Zerus from the beta, I can safely say that I am very much looking forward to this.
Here's one of my contributions to an earlier WTE, but I thought I'd post it anyway, as it still applies to this one.
PS. Haha, at first I thought this WTE was titled "HOT SH*T"
@HydraMannequin: Go
Zerus tileset best tileset. I still love that.
Also, that was exactly my point. Looks like it worked out. I hope you had phun :P
@Mozared: Go
Well remember, there are several new tilesets to come with Hots; who knows - there may be one 10000x cooler than Zerus!
Tried to get a jungle feeling as in the cinematic. An then some crashed ships and bones ...
Zerus is a pretty cool tileset, but probably right now also the easiest to work with, since it's a jungle. Those are usually easier.
The ice stuff should be interesting to work with. Korhal Wastes looks like something from the original SC1 Mar Sara stuff.
I am going to try some ice stuff. Let's see ... what can I use ... Well all of this! :p
By the way WOOHOO its out, and I finished campaign! What a great time it was, and will be for future playthroughs. Anyway, I'll look into the complete HotS editor and see if I can whip something new up for this thread.
I'll start by saying that I freakin' love the new assets. So much potential for amazing maps.
This was actually surprisingly quick to make. As Gorandor said, Zerus is amazingly easy to work with. Those plant clusters make it a snap to build lush jungles with relatively few doodads.
Edit: Attached map.
Ah, the glories of new tech. Who knows what will come with Legacy of the Void (in terms of mapping)? Just think; in wings, making a walkable platform over top of terrain like in Telthalion's top middle image was simply a mappers dream.
@HydraMannequin: Go
I wouldn't really call my walkway "new tech", just new cliff graphics and some cliff doodads to hide the giant gaping hole in the world mesh.
Zerus is such a beatiful jungle tileset!
@Telthalion: Go
And omg your terrains are once again godlike! (Pssst! Wanna share the map from it?) Can't wait to get my hands on better notebook to see its full glory in Ultra settings!
Though we can now make custom collision boxes for each asset with the Art Tools, as I recall, so it's not impossible to make better pathways without trickery.
Nice work though. But ye, as I said, pretty much anyone can now make pretty stuff with Zerus. Which is good, because we have way too much awful Terrain around.
Also, I found Zerg walls. Those who still know who I am and didn't come around later now can imagine me rapidly clapping my hands in excitement.
@Telthalion: Go
After I had looked at that ruined building in the first picture for a few second my terrainer mind put 2 and 2 together and i realized the possibilities for overgrown city terrains now in HotS. Terrain was great, made me think of Crysis 3 a little and even though I'm currently trying to blaze through the campaign I might have to try and make an overgrown city.
Not my best work ever done, but it's pretty okayish for the fact that I didn't spend any time properly lighting this. Could probably improve upon it quite a bit still, by putting little ice cliff doodads on the building edges, the tubes and other places, not to mention adding little powerlines between buildings and all that. But screw that, this was a test for something else, no point going full on Xara-Detail-Mode.
Also, all my hate for there being no volumetric fog in SC2. Seriously.
@Gorandor: Go
Scumbag Gorandor. Joins WTE, completely ignores theme.
Interesting bit nevertheless, though.
@Mozared: Go I couldn't make anything with Zerus, because I am bound by laws to not make something so amazing that it leads to people going blind. So I made something else instead :P
Also I totally didn't see that :P
brb, making Zerus.
Here Moza. NOW STOP STARING DISAPPROVINGLY.
I feel like the fog is a little bit too much here, looks like it fits an icy terrain more.
Ye, it's not just fog, the lighting needs work as well. But really, I don't have the patience to do all that detail work for something that isn't used as a final product for people to play on. I just made it because Moza's Avatar looks at me like I did something unforgivable :P
Also, when are you guys going to put out a Multiplayer Beta for SCU? Kinda need something to play with friends besides Trials of Zeal :)
And here is a different one with less fog and if you can spot the baneling in the 2nd picture you get internet points.