I posted about this my other thread and got a response that it is probably related to a rock unit/doodad, however, I'm still unable to find the issue, as none of the doodads on my map list mini map icons in their actor/model/any data....
Even more than that, there is literally NOTHING on the map in the places where these icons appear, and I have 0 triggers that create/move doodads or units to the locations, there are no points, or regions where these icons are as well....
I've checked everything from cliffs, roads, lighting, creep pathing, no fly zones, doodad/unit variations/occlusion/power layers, etc.. I can think of, unless someone specifically recognizes what these are I don't think I can figure it out on my own...
So if anyone has an idea of what these circles with a lightning bolt are please let me know as detailed as possible...
Also, if you are below cliff level right at the icon on the map, it displays it, but once you get within sight range of it with a unit, the icon disappears (only visible in explored greymask fog areas), nothing is there, nothing is there in the editor in general, there might have originally been doodads I placed there when I was testing them, but removed, are there any doodads that leave actor or models that are invisible in the editor?
Edit: Just a FYI for anyone who has the issue and finds this thread, I managed to fix it by modifying the Data-Game UI Data-Default SC2 UI Settings, Beacon Minimap Icon (this was set to the destructible rocks icon, and I changed it to blank) as well as Object Group Data (this had a field with the destructible rocks icon as well which also changed to blank).
The Object Group Data one was probably the most likely culprit which might have become an issue with me adding Units to unit groups, then removing them from the map but not from the unit group, or some combination of that.
I'll betcha those things aren't actual units, but some kind of residual data-editing dust. Special icons like those usually only show up for certain map objectives in the campaign or such, or as Sensor Tower icons. I'm thinking you may have edited a campaign unit that has this icon by default and not managed to turn off this specific property of the unit.
I'll leave it here for now, but if you don't get any answers I'll move your thread to data for you - I've a feeling you'll be luckier there.
I'll betcha those things aren't actual units, but some kind of residual data-editing dust. Special icons like those usually only show up for certain map objectives in the campaign or such, or as Sensor Tower icons. I'm thinking you may have edited a campaign unit that has this icon by default and not managed to turn off this specific property of the unit.
I'll leave it here for now, but if you don't get any answers I'll move your thread to data for you - I've a feeling you'll be luckier there.
Thank you, I'm thinking that it might be residual data as well as I've modified a lot of units through trial and error testing, and in fact I have modified Sensor Towers to remove their abilities as I use them as beacon/outposts on my map, so it might be related to those, I'll try messing with Sensors some more, but for now still looking for the answer.
Could you PM me the map file? Also, I don't remember any maps with lightningbolt sensor turrets... If the bolt vanishes with a unit walking in, then perhaps you could just create a new unit owned by player and stuff it at the lightning bolt areas, and making it invisible, unselectable, untargetable, and invulnerable.
@KaitoYami: Go It seems the presence of a unit is refreshing the minimap for you, and then the unit isn't there anymore. Like if there was a destructible rock but someone destroyed it while you were away. If there isn't anything that could be there at the start of the game that is removed/killed later, then it might be a bug, where the minimap wasn't refreshed after changes and those icon were left there somehow.
I dont know if that's even possible because I dont know how those positions and icons are stored, so it was a wild guess. But who knows, Galaxy Editor never stops to surprise me.
I was using a lot of different doodads and units to see what they looked like, and then deleting them, I have 0 triggers which create doodads, and since there's no regions or points at the locations where these icons are, I don't even know how units could get there, so it's probably a bug, or some leftover data or something...
I'm not sure how well placing an invisible unit there would work, though it would remove the icon, map visibility is part of strategy on the map, maybe if it has 0-1 sight range and sits on top of the icon location, and creates when a unit enters the region at the icon, that might work if we can't figure out what it is...
Hm, why not make a neutral xel'naga tower with, say, 10 HP and using triggers, get some enemy units to attack it. If the xel'naga icon disappears even though the area is unexplored and the other icons don't, then it may be a problem. If it doesn't, then it's probably what soulfilcher said. I'll take a look at the map on the weekend (which is 5 days away, unfortunately).
@KaitoYami: Go you could reveal that area on start, then right after it, revert it, so the icons would go away and the map would be back to grey fog of war.
But that's the suggestion if you can't find the source of the problem. Have you tried changing to unit and doodad layers and drag-select those areas? Maybe there's something there and you can't see it.
I just created a trigger that removes effects, doodads, units, animations, kills particles, etc... in a test region where it is, it killed all the nearby tree doodads but icon is still there, I've tried even selecting down to the 4 terrain lighting layers, I even removed all my fish and birds....
The icons go away when you have vision, and they don't show up at all in black mask, the only time it appears is in grey mask, you can be standing next to it if it's on a higher cliff level and it won't disappear because you don't have sight of it as well, there's one spot that is on a cliff.
Why not have an opening sequence where the GUI is hidden and some banshees/broodlords/tempest owned by you fly across the ofending areas.
I'm not sure what the aim of that would be? Using an invisible unit with low sight would probably work if it was just a matter of giving vision, the problem is the icons never disappear unless each player permanently has something there, I already have it so all the beacons/resources on my map give vision of for 0.1 seconds to they appear in grey mask for all players.
Though I wouldn't want those areas to be grey mask because it would just make the icon visible for all players from the start.
The invisible unit method should probably work as a temporary fix, still just curious of what the cause is...
An invisible unit with 0.1 mini map radius and 3 sight range (probably 1-2 if I centered it perfectly), keeps the icon from appearing, so for now I just have it create the inviso unit centered on the region over the icon area for a player when they enter that region, thanks for the help guys.
It would be awesome if someone could figure out what the underlying cause is though, it has to be some weird unit or something...
I'm not in any major hurry to get this fixed, but just figured I'd mention I'm still looking for a permanent fix for this (currently using the invisible unit @ location method).
I tried removing all doodads and units within a 30-50 coordinate radius and I've adjusted quite a few settings, and even completely changed the terrain in a few areas where the icons up recently and there's been no changes to those icons, so still no idea what they are or could be.
I was planning a terrain overhaul eventually, and if it's not something data related it might be related to hidden terrain cells, lighting, map height or cliff level or something, as there are a few areas on my map which I feel the terrain is a bit "broken", though I've tried smoothing, uniforming, and changing terrain otherwise in the areas with the icons so no idea if that will fix remaking the entire terrain.
Edit: actually it seems ANOTHER one has appeared recently, slightly above where the others used to be.... I think I'll go over some of my backups and try to figure out what change it started appearing after to try and determine the cause.
There should just be something in the unit or unit actor that says minimap icon. Set that to nothing. Also setting the minimap radius to 0 might do something.
There is no unit, actor, or doodad in those locations, nothing exists at all, no regions, no points, no creation or move triggers, no doodads in the editor, none in-game.
The invisible unit I have setup there is a temporary fix, by creating a small 3 sight radius at the point for players who walk there they always have vision of the spot and therefore no longer see the icon, but it still looks kind of bad....
Edit: heres some more before & after screenshots of the area, the only changes I think I made to that area are moving regions/points/locations around, and adjusting the terrain/pathing, I didn't add any new doodads, so for another icon to come up it has to be related to terrain most likely?
Either that or moving one of the initial problem doodads or units created another perma icon... no idea...
So, I just systematically nuked my map in every way possible here are the screenshots
Changes between each of the screenshot:
Changed texture/tile set
Removed all textures/Hid terrain cells/lighting/water/changed cliff level
Removed all units/doodads
Changed pathing
Removed all points/regions
Lowered map height/changed map bounds/camera
As far as I can tell, the placement shifts, in relation to terrain changes, and seems to be generating very very slightly different each play, meaning the exact location might be some kind of data or trigger, the problem is there is no region or points pointing to those locations...
List the names of the doodads which you have placed on the map and underline or bolden the doodads you have moved.
Edit: Were you working from a different map when you started this, or was it from scratch? Did you delete the maps default triggers? That might be what's causing it.
I was working from scratch and removed all the starting melee triggers, though I only updated/added the dependencies quite a while after I started working on the map as I didn't know how to do that at first, so I was just using the basic WoL dependencies at the start, also I don't have HoTS and I didn't use any of those dependencies.
I'm only using 11 different doodads: Bloodspats, Bones - Maar Sara, Mar Sara Bridge Diagonal, Rock, Rock Large, Tree Mar Sara, Tree Mar Sara Dead, Tree Aiur, and Tree Agri, Tree Bel'shir, and Tree Haven
I think the only things shifted in those regions are Tree Aiur, Mar Sara, Rock, and Bloodspats
Going to try removing all triggers now and see if that changes anything...
Edit: I removed EVERY single trigger, other than the one that reveals the map for 15 seconds, and the icons are still there, so I can't imagine any trigger is causing it....
Edit2: I deleted all triggers, all doodads, all locations, all regions, all points, 0 of all of them total and the icons were still coming up. Also removed 2 of the dependencies, I couldn't remove story campaign or multi mod, the other 2 I was able to remove though...
Finally! I have determined which layer the icons are coming from, deleting all 900 units on the map and no more icons, it is definitely the units layer, at the very least from here I can try to figure out which unit in specific it is....
I removed all of the units one type at a time, though I'm still trying to figure out the exact cause it might have to do with unit placement in unpathable terrain, and then removing the stuck units with a trigger while they are misplaced. (the units are also in pre-made object/unit groups)
Removing all hydras removed 1 icon, zerglings account for 5 of the icons, and the other 3 I haven't figured out yet, from here at least I could change the mini map icons of all units on the map, but for now I'm going to try and figure out exactly what unit or placement issue is coming up.
I think I can figure the rest out from here, so thanks for the help.
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I posted about this my other thread and got a response that it is probably related to a rock unit/doodad, however, I'm still unable to find the issue, as none of the doodads on my map list mini map icons in their actor/model/any data....
Even more than that, there is literally NOTHING on the map in the places where these icons appear, and I have 0 triggers that create/move doodads or units to the locations, there are no points, or regions where these icons are as well....
I've checked everything from cliffs, roads, lighting, creep pathing, no fly zones, doodad/unit variations/occlusion/power layers, etc.. I can think of, unless someone specifically recognizes what these are I don't think I can figure it out on my own...
So if anyone has an idea of what these circles with a lightning bolt are please let me know as detailed as possible...
Also, if you are below cliff level right at the icon on the map, it displays it, but once you get within sight range of it with a unit, the icon disappears (only visible in explored greymask fog areas), nothing is there, nothing is there in the editor in general, there might have originally been doodads I placed there when I was testing them, but removed, are there any doodads that leave actor or models that are invisible in the editor?
Edit: Just a FYI for anyone who has the issue and finds this thread, I managed to fix it by modifying the Data-Game UI Data-Default SC2 UI Settings, Beacon Minimap Icon (this was set to the destructible rocks icon, and I changed it to blank) as well as Object Group Data (this had a field with the destructible rocks icon as well which also changed to blank).
The Object Group Data one was probably the most likely culprit which might have become an issue with me adding Units to unit groups, then removing them from the map but not from the unit group, or some combination of that.
@KaitoYami: Go
I'll betcha those things aren't actual units, but some kind of residual data-editing dust. Special icons like those usually only show up for certain map objectives in the campaign or such, or as Sensor Tower icons. I'm thinking you may have edited a campaign unit that has this icon by default and not managed to turn off this specific property of the unit.
I'll leave it here for now, but if you don't get any answers I'll move your thread to data for you - I've a feeling you'll be luckier there.
Thank you, I'm thinking that it might be residual data as well as I've modified a lot of units through trial and error testing, and in fact I have modified Sensor Towers to remove their abilities as I use them as beacon/outposts on my map, so it might be related to those, I'll try messing with Sensors some more, but for now still looking for the answer.
Could you PM me the map file? Also, I don't remember any maps with lightningbolt sensor turrets... If the bolt vanishes with a unit walking in, then perhaps you could just create a new unit owned by player and stuff it at the lightning bolt areas, and making it invisible, unselectable, untargetable, and invulnerable.
@KaitoYami: Go It seems the presence of a unit is refreshing the minimap for you, and then the unit isn't there anymore. Like if there was a destructible rock but someone destroyed it while you were away. If there isn't anything that could be there at the start of the game that is removed/killed later, then it might be a bug, where the minimap wasn't refreshed after changes and those icon were left there somehow.
I dont know if that's even possible because I dont know how those positions and icons are stored, so it was a wild guess. But who knows, Galaxy Editor never stops to surprise me.
http://www.sc2mapster.com/maps/civilization-zero-state/files/ < The map is posted here, not sure if you need me to unlock it, if you do I'll PM it to you just let me know...
I was using a lot of different doodads and units to see what they looked like, and then deleting them, I have 0 triggers which create doodads, and since there's no regions or points at the locations where these icons are, I don't even know how units could get there, so it's probably a bug, or some leftover data or something...
I'm not sure how well placing an invisible unit there would work, though it would remove the icon, map visibility is part of strategy on the map, maybe if it has 0-1 sight range and sits on top of the icon location, and creates when a unit enters the region at the icon, that might work if we can't figure out what it is...
Hm, why not make a neutral xel'naga tower with, say, 10 HP and using triggers, get some enemy units to attack it. If the xel'naga icon disappears even though the area is unexplored and the other icons don't, then it may be a problem. If it doesn't, then it's probably what soulfilcher said. I'll take a look at the map on the weekend (which is 5 days away, unfortunately).
@KaitoYami: Go you could reveal that area on start, then right after it, revert it, so the icons would go away and the map would be back to grey fog of war.
But that's the suggestion if you can't find the source of the problem. Have you tried changing to unit and doodad layers and drag-select those areas? Maybe there's something there and you can't see it.
@SoulFilcher: Go
I just created a trigger that removes effects, doodads, units, animations, kills particles, etc... in a test region where it is, it killed all the nearby tree doodads but icon is still there, I've tried even selecting down to the 4 terrain lighting layers, I even removed all my fish and birds....
The icons go away when you have vision, and they don't show up at all in black mask, the only time it appears is in grey mask, you can be standing next to it if it's on a higher cliff level and it won't disappear because you don't have sight of it as well, there's one spot that is on a cliff.
Why not have an opening sequence where the GUI is hidden and some banshees/broodlords/tempest owned by you fly across the ofending areas.
I'm not sure what the aim of that would be? Using an invisible unit with low sight would probably work if it was just a matter of giving vision, the problem is the icons never disappear unless each player permanently has something there, I already have it so all the beacons/resources on my map give vision of for 0.1 seconds to they appear in grey mask for all players.
Though I wouldn't want those areas to be grey mask because it would just make the icon visible for all players from the start.
The invisible unit method should probably work as a temporary fix, still just curious of what the cause is...
An invisible unit with 0.1 mini map radius and 3 sight range (probably 1-2 if I centered it perfectly), keeps the icon from appearing, so for now I just have it create the inviso unit centered on the region over the icon area for a player when they enter that region, thanks for the help guys.
It would be awesome if someone could figure out what the underlying cause is though, it has to be some weird unit or something...
I'll try to look into it in 5 days.
I'm not in any major hurry to get this fixed, but just figured I'd mention I'm still looking for a permanent fix for this (currently using the invisible unit @ location method).
I tried removing all doodads and units within a 30-50 coordinate radius and I've adjusted quite a few settings, and even completely changed the terrain in a few areas where the icons up recently and there's been no changes to those icons, so still no idea what they are or could be.
I was planning a terrain overhaul eventually, and if it's not something data related it might be related to hidden terrain cells, lighting, map height or cliff level or something, as there are a few areas on my map which I feel the terrain is a bit "broken", though I've tried smoothing, uniforming, and changing terrain otherwise in the areas with the icons so no idea if that will fix remaking the entire terrain.
Edit: actually it seems ANOTHER one has appeared recently, slightly above where the others used to be.... I think I'll go over some of my backups and try to figure out what change it started appearing after to try and determine the cause.
@KaitoYami: Go
There should just be something in the unit or unit actor that says minimap icon. Set that to nothing. Also setting the minimap radius to 0 might do something.
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@fishy77: Go
There is no unit, actor, or doodad in those locations, nothing exists at all, no regions, no points, no creation or move triggers, no doodads in the editor, none in-game.
The invisible unit I have setup there is a temporary fix, by creating a small 3 sight radius at the point for players who walk there they always have vision of the spot and therefore no longer see the icon, but it still looks kind of bad....
Edit: heres some more before & after screenshots of the area, the only changes I think I made to that area are moving regions/points/locations around, and adjusting the terrain/pathing, I didn't add any new doodads, so for another icon to come up it has to be related to terrain most likely?
Either that or moving one of the initial problem doodads or units created another perma icon... no idea...
Old: http://i.imgur.com/BUmIW96.jpg
New (greymask): http://i.imgur.com/aDoqEkn.jpg
New (vision): http://i.imgur.com/zpuMl7u.jpg
So, I just systematically nuked my map in every way possible here are the screenshots
Changes between each of the screenshot: Changed texture/tile set Removed all textures/Hid terrain cells/lighting/water/changed cliff level Removed all units/doodads Changed pathing Removed all points/regions Lowered map height/changed map bounds/camera
http://i.imgur.com/DytxUGc.jpg
http://i.imgur.com/MVKZZMY.jpg
http://i.imgur.com/zRVcD7T.jpg
http://i.imgur.com/f0YjfvL.jpg
http://i.imgur.com/Yfu7PrM.jpg
http://i.imgur.com/x1ZKUUq.jpg
http://i.imgur.com/XzFbdSL.jpg
http://i.imgur.com/4ddTZR7.jpg
As far as I can tell, the placement shifts, in relation to terrain changes, and seems to be generating very very slightly different each play, meaning the exact location might be some kind of data or trigger, the problem is there is no region or points pointing to those locations...
List the names of the doodads which you have placed on the map and underline or bolden the doodads you have moved.
Edit: Were you working from a different map when you started this, or was it from scratch? Did you delete the maps default triggers? That might be what's causing it.
I was working from scratch and removed all the starting melee triggers, though I only updated/added the dependencies quite a while after I started working on the map as I didn't know how to do that at first, so I was just using the basic WoL dependencies at the start, also I don't have HoTS and I didn't use any of those dependencies.
I'm only using 11 different doodads: Bloodspats, Bones - Maar Sara, Mar Sara Bridge Diagonal, Rock, Rock Large, Tree Mar Sara, Tree Mar Sara Dead, Tree Aiur, and Tree Agri, Tree Bel'shir, and Tree Haven
I think the only things shifted in those regions are Tree Aiur, Mar Sara, Rock, and Bloodspats
Going to try removing all triggers now and see if that changes anything...
Edit: I removed EVERY single trigger, other than the one that reveals the map for 15 seconds, and the icons are still there, so I can't imagine any trigger is causing it....
http://i.imgur.com/0kzEkWW.jpg < my entire trigger page and the icons still came up
Edit2: I deleted all triggers, all doodads, all locations, all regions, all points, 0 of all of them total and the icons were still coming up. Also removed 2 of the dependencies, I couldn't remove story campaign or multi mod, the other 2 I was able to remove though...
Finally! I have determined which layer the icons are coming from, deleting all 900 units on the map and no more icons, it is definitely the units layer, at the very least from here I can try to figure out which unit in specific it is....
I removed all of the units one type at a time, though I'm still trying to figure out the exact cause it might have to do with unit placement in unpathable terrain, and then removing the stuck units with a trigger while they are misplaced. (the units are also in pre-made object/unit groups)
Removing all hydras removed 1 icon, zerglings account for 5 of the icons, and the other 3 I haven't figured out yet, from here at least I could change the mini map icons of all units on the map, but for now I'm going to try and figure out exactly what unit or placement issue is coming up.
I think I can figure the rest out from here, so thanks for the help.