I'm 99% sure of the answer to this question, but I'd like someone to confirm this: if you're using a different language than English (e.g. Deutsch, Français, Polski, etc...), are unit IDs like Marine and ZerglingBurrowed translated into your language and by extension does the makeunit cheat when you test a map create units based on the translated IDs of the units?
Follow-up question which I'm also 99% sure I already know the answer to: is there any way to do make use of this name-to-ID lookup through triggers?
I'm making a unit spawning UI where you can filter unit names by typing into a search box and I just want to be sure there are no built-in functions I can take advantage of before I do all of the translations myself and store them in user data, like this...
I'm 99% sure of the answer to this question, but I'd like someone to confirm this: if you're using a different language than English (e.g. Deutsch, Français, Polski, etc...), are unit IDs like Marine and ZerglingBurrowed translated into your language and by extension does the makeunit cheat when you test a map create units based on the translated IDs of the units?
No, the translation only affects display name, IDs are immutable, they are still called Marine and whatever.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
i just recalled makeunit can also take unit display names, so you might be partially right. on collision, the cheat gives id priorities tho
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Thanks!
Follow-up question which I'm also 99% sure I already know the answer to: is there any way to do make use of this name-to-ID lookup through triggers?
I'm making a unit spawning UI where you can filter unit names by typing into a search box and I just want to be sure there are no built-in functions I can take advantage of before I do all of the translations myself and store them in user data, like this...