Hi :) Thought I'd reboot a map I was working on a while ago. Any thoughts on balance / aesthetics and such?
Also, greetings new forum!
Looks like a pretty good map. Maybe some fancier doodading would make it appeal even more. Decals take a long time to put down I know, but make it variable. Doodads & textures are what give your map variety, because the terrain must be equal.
Not sure the point of the debris if you can just go up the center and walk through or even walk alongside the debris since you didn't close the whole ramp. It seems like the natural has a lot of space. If you fill it up with doodads that might fix it. But it seems really spacious in some areas. Other than that it looks good.