I will give an example, 3 SCVs walks into an region and disappear, than a ghost pops up. If 4 walked in only 3 would disappear so Unit== 3.
I think my problem is that I can't get the variable to say what unit type, t only allows me to pick units already on the map. I could be wrong and missing something completely obvious.
Example Map is attached (It has some other triggers in it that are not related to this ignore everything except the trigger called "Convert")
@KardofFaces I am afraid I don't quite understand your request. Are you asking that say 50 zerglings can sacrifice themselves in a region to destroy the opponents command center? You might be able to figure it out by examining what I did for Keyafay if you can't please clarify your request.
Kind of like Overrun or Sunken Defense. But the zerglings goal is just to kill one structure while people defend it by killing them all. I need (unit) to appear at a point after 120 seconds and destroy (structure). This is Player 9 (Hostile).
Oh like a TD? I don't have my editor handy to make a trigger for you (I can latter if you want) but its basically your event will be game time expired = 120 second then your events will be to spawn however many units you want and order them to attack move to the target (or just to move if you don't want them to stop and kill units on the way) You need some more complicated stuff for an Anti block system (if they don't attack defenders you will want one of these) You can find a system for that here link But it is not really related to what Keyafay was asking for IMO anyway.
Ok here is my question, I am used to the SC1 editor and as SC2 came along, I got a little confused. One major trigger I need is:
"X" Amount of "unit A" go to "Region B". Remove "X" amount of "unit A" in "region B", make "Unit C" In "Region B".
I am wondering if anyone has a example or idea they might have to get this to work.
I will give an example, 3 SCVs walks into an region and disappear, than a ghost pops up. If 4 walked in only 3 would disappear so Unit== 3.
I think my problem is that I can't get the variable to say what unit type, t only allows me to pick units already on the map. I could be wrong and missing something completely obvious.
@Keyafay: Go
Yes. I'm looking for something somewhat similar: [X] Amount Of [Y] Go To [Z] To Kill [A] Or 50 Zerglings Go To [Region B] To Kill Command Center.
@Keyafay Is this what you are looking for?
Example Map is attached (It has some other triggers in it that are not related to this ignore everything except the trigger called "Convert")
@KardofFaces I am afraid I don't quite understand your request. Are you asking that say 50 zerglings can sacrifice themselves in a region to destroy the opponents command center? You might be able to figure it out by examining what I did for Keyafay if you can't please clarify your request.
Hope that helps
@DirectorOfTheUED: Go
Kind of like Overrun or Sunken Defense. But the zerglings goal is just to kill one structure while people defend it by killing them all. I need (unit) to appear at a point after 120 seconds and destroy (structure). This is Player 9 (Hostile).
Oh like a TD? I don't have my editor handy to make a trigger for you (I can latter if you want) but its basically your event will be game time expired = 120 second then your events will be to spawn however many units you want and order them to attack move to the target (or just to move if you don't want them to stop and kill units on the way) You need some more complicated stuff for an Anti block system (if they don't attack defenders you will want one of these) You can find a system for that here link But it is not really related to what Keyafay was asking for IMO anyway.
@DirectorOfTheUED: Go
Yeah that would be appreciated. I need to figure out the other stuff before I worry about anti-wall.
Thank you very much, that was perfect. Hopefully in the next month I will have this completed.
hum, is it possible to make the triggering unit to "units"
Like two different units make another unit?
I was able to get it to work. I think its a little bugy so if anyone has a thought, I wouldn't mind hearing it =D
@DirectorOfTheUED: Go
Thank you, you helped me out a lot been looking for a way to remove multiple triggering units at the same time for a few days now.