Again thanks to the example from answer #3 s3rius Filled in a blank in my knowledge of the trigger system. I was able to get all the issues working after that.
Was able to get the Leader Board to work after "s3rius" Post on answering Question 3.
I just need help with #2 now. I think a if player kills =X than make 1 Unit will work. Just need to make a line for ever kill score though. There has to be a simpler way
Hello, I am bad with some of the advanced programing of the trigger system, I have completed everything I need to and saved a basic list of questions and I am at the point when I need to ask for help.
Here is a list of questions if anyone can answer I would be great full.
Help with these triggers
1. Leader Board
Looking for a leader board that shows team kills only (Player 1,2=Team1 - Player 3,4=Team2 - Player 5,6-Team3)
((killing team mats don't count))
@@Answered by s3rius. Thank you!@@
2. Making Units Appear
I am looking for a trigger that will make 4 units appear in an area, and according to the Player's kill count. Every 5 kills makes 1 more extra unit appear when all the players units die.
If all units for the player are killed than make 4+"X". "X"= units based on kill count divided by five(Again killing team mats don't count) Reaper in an area.
@@Answered by s3rius. Thank you!@@
3. Basic Terms of Winning
First team to get "X" amount of kills wins.
@@Answered by s3rius. Thank you!@@
4. Now I think I have the teams set up correctly in the map edditer but I am unsure if I did it correctly.
All I did was change the Menu:Map Submenu:Team Placement (Basic and Advanced)
Question:Do I have to make teams using the triggers and lock teams that way or dose team placement menu do that for me?
@@Answered by s3rius. Thank you!@@
Thank you in advanced to any comments and answers people might give that helps.
I will give an example, 3 SCVs walks into an region and disappear, than a ghost pops up. If 4 walked in only 3 would disappear so Unit== 3.
I think my problem is that I can't get the variable to say what unit type, t only allows me to pick units already on the map. I could be wrong and missing something completely obvious.
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Again thanks to the example from answer #3 s3rius Filled in a blank in my knowledge of the trigger system. I was able to get all the issues working after that.
Thank you
0
Was able to get the Leader Board to work after "s3rius" Post on answering Question 3.
I just need help with #2 now. I think a if player kills =X than make 1 Unit will work. Just need to make a line for ever kill score though. There has to be a simpler way
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spon, to make units appear in an area. Old eq1 term.
Edited the post to make more sense
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Hello, I am bad with some of the advanced programing of the trigger system, I have completed everything I need to and saved a basic list of questions and I am at the point when I need to ask for help.
Here is a list of questions if anyone can answer I would be great full.
Help with these triggers
1. Leader Board
Looking for a leader board that shows team kills only (Player 1,2=Team1 - Player 3,4=Team2 - Player 5,6-Team3) ((killing team mats don't count))
@@Answered by s3rius. Thank you!@@
2. Making Units Appear
I am looking for a trigger that will make 4 units appear in an area, and according to the Player's kill count. Every 5 kills makes 1 more extra unit appear when all the players units die.
If all units for the player are killed than make 4+"X". "X"= units based on kill count divided by five(Again killing team mats don't count) Reaper in an area.
@@Answered by s3rius. Thank you!@@
3. Basic Terms of Winning
First team to get "X" amount of kills wins.
@@Answered by s3rius. Thank you!@@
4. Now I think I have the teams set up correctly in the map edditer but I am unsure if I did it correctly.
All I did was change the Menu:Map Submenu:Team Placement (Basic and Advanced)
Question:Do I have to make teams using the triggers and lock teams that way or dose team placement menu do that for me?
@@Answered by s3rius. Thank you!@@
Thank you in advanced to any comments and answers people might give that helps.
0
I was able to get it to work. I think its a little bugy so if anyone has a thought, I wouldn't mind hearing it =D
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hum, is it possible to make the triggering unit to "units"
Like two different units make another unit?
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Thank you very much, that was perfect. Hopefully in the next month I will have this completed.
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I will give an example, 3 SCVs walks into an region and disappear, than a ghost pops up. If 4 walked in only 3 would disappear so Unit== 3.
I think my problem is that I can't get the variable to say what unit type, t only allows me to pick units already on the map. I could be wrong and missing something completely obvious.
0
Ok here is my question, I am used to the SC1 editor and as SC2 came along, I got a little confused. One major trigger I need is:
"X" Amount of "unit A" go to "Region B". Remove "X" amount of "unit A" in "region B", make "Unit C" In "Region B".
I am wondering if anyone has a example or idea they might have to get this to work.