As the name implies: one project is a defense map featuring seven player heroes and a commander (builder) - all on one team. The second is a little more complicated to explain because it is a whole new game-type. I can say it involves 3v3 with each player designed a certain role in regards to building structures/units. With that said, if you want to help or want to know more about the second, bump and PM me.
Hello everyone. I am a big fan of Defense maps and I've wanted to create one for a while. I'm looking for someone who knows (even basic) trigger or data editing. You do not always have to be avaliable - there is no time limit or due date. As long as you're willing to learn and/or find the answer. (Name Pending) Last Stand is set on Char during the invasion. One player will have control over a base and will be gathering resources to help strengthen defense via bunkers, etc.
Each building and unit trained will have it's own purpose. Everyone will play as one of 7 heroes with certain styles, damage, and upgrades. This will require some data know-how. I need the game to last at least 20 rounds so I need a trigger editor to help create the waves. I already have periodic waves for zerglings with increasing handicap, but I need different units with a pre-determined amount of health and damage.
I'm looking for there to be a challenge and huge potential for skill, yet simplistic. As long as the game is functional, we can add more upgrades, buildings, units, waves, etc.
I'm looking for someone who knows scripting/data editing to help me on this. (name pending) is set on Char during the invasion. One player will have control over the base and will be gathering resources to help strengthen defense. Everyone else will play as one of the 7 heroes each with their own abilities to defend the commander and the seismic charge. The game will probably last 20-30 rounds.
I'm looking for someone who knows scripting/data editing to help me on this. (name pending) is set on Char during the invasion. One player will have control over the base and will be gathering resources to help strengthen defense. Everyone else will play as one of the 7 heroes each with their own abilities to defend the commander and the seismic charge. The game will probably last 20-30 rounds.
By destroy I mean I want (units) to go kill or attack the (target). All of this will happen several times until the target is destroyed or the rounds are over. And I do want people to see the timer, beginning when the game starts, and resetting after every wave.
I'm looking for triggers that, after 120 seconds, cause (units) to spawn at (Location A), attack move to (Location B), and destory (target). If that makes sense, how would I set up those events?
Kind of like Overrun or Sunken Defense. But the zerglings goal is just to kill one structure while people defend it by killing them all. I need (unit) to appear at a point after 120 seconds and destroy (structure). This is Player 9 (Hostile).
I'm making a map with eight players (users) and one computer (hostile). When I go to test my map, the computers take control of the eight players defined to be Users and fight amongst themselves and me. How do I get them to be on one team - or are they already?
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As the name implies: one project is a defense map featuring seven player heroes and a commander (builder) - all on one team. The second is a little more complicated to explain because it is a whole new game-type. I can say it involves 3v3 with each player designed a certain role in regards to building structures/units. With that said, if you want to help or want to know more about the second, bump and PM me.
http://forums.sc2mapster.com/general/team-recruitment/7996-project-looking-for-novice-trigger-data-editor/
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If I download a map, how do I get it so I can create the game in multiplayer and have it find random people to join?
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Hello, Banefull. I could use your help if you're still avaliable.
http://forums.sc2mapster.com/general/team-recruitment/7996-project-looking-for-novice-trigger-data-editor/
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Hello everyone. I am a big fan of Defense maps and I've wanted to create one for a while. I'm looking for someone who knows (even basic) trigger or data editing. You do not always have to be avaliable - there is no time limit or due date. As long as you're willing to learn and/or find the answer. (Name Pending) Last Stand is set on Char during the invasion. One player will have control over a base and will be gathering resources to help strengthen defense via bunkers, etc.
Each building and unit trained will have it's own purpose. Everyone will play as one of 7 heroes with certain styles, damage, and upgrades. This will require some data know-how. I need the game to last at least 20 rounds so I need a trigger editor to help create the waves. I already have periodic waves for zerglings with increasing handicap, but I need different units with a pre-determined amount of health and damage.
I'm looking for there to be a challenge and huge potential for skill, yet simplistic. As long as the game is functional, we can add more upgrades, buildings, units, waves, etc.
http://img827.imageshack.us/i/terrain001.jpg/
http://img225.imageshack.us/i/terrain003.jpg/
http://img835.imageshack.us/i/screenshot2010081512563.jpg/
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I'm looking for someone who knows scripting/data editing to help me on this. (name pending) is set on Char during the invasion. One player will have control over the base and will be gathering resources to help strengthen defense. Everyone else will play as one of the 7 heroes each with their own abilities to defend the commander and the seismic charge. The game will probably last 20-30 rounds.
http://img827.imageshack.us/i/terrain001.jpg/
http://img225.imageshack.us/i/terrain003.jpg/
http://img835.imageshack.us/i/screenshot2010081512563.jpg/
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@zeldarules28: Go
Yeah I know about that guy. I could probably learn more from it, but I need someone that could assist me or be a part of the process.
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I'm looking for someone who knows scripting/data editing to help me on this. (name pending) is set on Char during the invasion. One player will have control over the base and will be gathering resources to help strengthen defense. Everyone else will play as one of the 7 heroes each with their own abilities to defend the commander and the seismic charge. The game will probably last 20-30 rounds.
http://img827.imageshack.us/i/terrain001.jpg/
http://img225.imageshack.us/i/terrain003.jpg/
http://img835.imageshack.us/i/screenshot2010081512563.jpg/
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@TheAlmaity: Go
By destroy I mean I want (units) to go kill or attack the (target). All of this will happen several times until the target is destroyed or the rounds are over. And I do want people to see the timer, beginning when the game starts, and resetting after every wave.
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I want to delete "BarrageModel" "BarrageMorph" "BarrageUnMorph" and "BarrageSound". Any thoughts? http://img508.imageshack.us/f/deleteb.jpg/
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I'm looking for triggers that, after 120 seconds, cause (units) to spawn at (Location A), attack move to (Location B), and destory (target). If that makes sense, how would I set up those events?
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@DirectorOfTheUED: Go
Yeah that would be appreciated. I need to figure out the other stuff before I worry about anti-wall.
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@DirectorOfTheUED: Go
Kind of like Overrun or Sunken Defense. But the zerglings goal is just to kill one structure while people defend it by killing them all. I need (unit) to appear at a point after 120 seconds and destroy (structure). This is Player 9 (Hostile).
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I'm making a map with eight players (users) and one computer (hostile). When I go to test my map, the computers take control of the eight players defined to be Users and fight amongst themselves and me. How do I get them to be on one team - or are they already?
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@Keyafay: Go
Yes. I'm looking for something somewhat similar: [X] Amount Of [Y] Go To [Z] To Kill [A] Or 50 Zerglings Go To [Region B] To Kill Command Center.