For some reason whenever I toggle in to or out of siege mode on my custom map the siege tank returns to full life? Any ideas on what might be causing this? The only customization the unit has is a behavior for leveling. Any help would be greatly appreciated.
I would greatly appreciate a mentor system. If you can find a way to implement one I'm sure a lot of people would be grateful and it would benefit the entire community.
This is where I am stuck for the moment. I can't even get the wave timers to work right.
The original idea of the map was to have 4 waves of mobs spawn, then a boss spawn, then a player must complete a event or the they will suffer a penalty or be rewarded.
The units at the top are purchased by moving a civilian over the beacon when you have enough minerals. As the waves get higher you can purchase more units at a time. You can upgrade your basic infantry when they hit level 5 by bringing them through the teleporter and on the beacon of the unit you would like to upgrade to.
Right now the map just does not work and I am thinking about abandoning this project or if it might be worth finishing. Anyway if you get a chance to look it over let me know what you think. What fixes you can suggest, advice you can give, or anything else you can think of.
i have searched for a related thread and I haven't been able to find anything if anyone has a solution or could point me in the right direction I would appreciate it.
I didn't read all of this, but here's what I'd do:
Effects Tab in Data Editor
First create a new effect to apply the experience. Name it whatever, suggest ID, Effect Type: Modify Unit.
Put Effect - Experience to the experience gained, I'd say 1.
Change Target - Impact Unit+ to Caster , (If this doesn't work do source)
Now find the Medic - Heal effect, and Change the Effect - Periodic Effect to link to your new skill above.
If this doesn't work for whatever reason, I'd say to go to Behavior Tab and try linking your Unit Modification tool to another portion of the Heal ability, such as the behavior Medivac Heal Beam Busy, e.g. set Stats - Period to the period you want to give exp, we'll say 0.5 , then change Effect - Effect - Periodic to your first made modify unit tag.
Good luck.
This worked, I am an Idiot for some reason it made sense to me to put it under launch unit when it should have been impact unit.
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For some reason whenever I toggle in to or out of siege mode on my custom map the siege tank returns to full life? Any ideas on what might be causing this? The only customization the unit has is a behavior for leveling. Any help would be greatly appreciated.
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How can I modify the infested terran ability to have the egg explode after a short period of time?
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@Sixen: Go
I would greatly appreciate a mentor system. If you can find a way to implement one I'm sure a lot of people would be grateful and it would benefit the entire community.
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This is where I am stuck for the moment. I can't even get the wave timers to work right. The original idea of the map was to have 4 waves of mobs spawn, then a boss spawn, then a player must complete a event or the they will suffer a penalty or be rewarded.
The units at the top are purchased by moving a civilian over the beacon when you have enough minerals. As the waves get higher you can purchase more units at a time. You can upgrade your basic infantry when they hit level 5 by bringing them through the teleporter and on the beacon of the unit you would like to upgrade to.
Right now the map just does not work and I am thinking about abandoning this project or if it might be worth finishing. Anyway if you get a chance to look it over let me know what you think. What fixes you can suggest, advice you can give, or anything else you can think of.
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bump
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If someone could just please post a example or show me what I should be doing it would be great.
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Show me what im doing wrong.
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Request- How to make a good boss fight Setting UI Responsive AI Boss Abilities.
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@Skoite: Go
i have searched for a related thread and I haven't been able to find anything if anyone has a solution or could point me in the right direction I would appreciate it.
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@ajilejay: Go
bump if someone could make me a testmap with a example i would be grateful!
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@ajilejay: Go
bump
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@malu05: Go
What effect type? Do you know how to set it up?
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I have spawned a few of these pickups on the map but for some reason I am not able to pick them up any know what might cause this?
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^How That?
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This worked, I am an Idiot for some reason it made sense to me to put it under launch unit when it should have been impact unit.