Scaling the skybox model down does not reduce the farclip required to see the map's actual skybox. Is there a way around this? I'm thinking it has something to do with the map size but I'm not sure.
KSNumedia's Assets: Custom Models for campaigns and mods!
Nevermind everyone, I don't need the whole thing after all. Cheers!
I would just use a custom skybox as per the tutorial:
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Yep! That's what I went through after this thread, and I eventually settled on the dummy unit and fog because it seems like a real draw distance effect. Thank you, though!