Scaling the skybox model down does not reduce the farclip required to see the map's actual skybox. Is there a way around this? I'm thinking it has something to do with the map size but I'm not sure.
Yep! That's what I went through after this thread, and I eventually settled on the dummy unit and fog because it seems like a real draw distance effect. Thank you, though!
Scaling the skybox model down does not reduce the farclip required to see the map's actual skybox. Is there a way around this? I'm thinking it has something to do with the map size but I'm not sure.
KSNumedia's Assets: Custom Models for campaigns and mods!
Nevermind everyone, I don't need the whole thing after all. Cheers!
KSNumedia's Assets: Custom Models for campaigns and mods!
I would just use a custom skybox as per the tutorial:
https://sc2mapster.gamepedia.com/Tutorials/How_To_Modify_Skyboxes
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yep! That's what I went through after this thread, and I eventually settled on the dummy unit and fog because it seems like a real draw distance effect. Thank you, though!
KSNumedia's Assets: Custom Models for campaigns and mods!