I made a thread on this a while ago, and i gave up. however recently I've gotten back into the starcraft editor and this problem has come up again. i have created a battle cruiser unit that fires two different weapons and they fire fine. i thought i had figured it out, but now I've made a Phoenix type unit and faces its target while firing. this all works fine except the projectiles come out of the area underneath the phoenix. I've tried looking up solutions and I've made sure that the two launch actors have the same launch attachment query as the phoenix but nothing seems to be working.
It might help to include some pictures or a video of your unit and actor data.
In the past I've had some issues where an attachment field was looking for a specific unit type to base it's position off of, which was the old unit. I think it was either Alarak's destruction wave, or the targeting actor for Keegan's dash attack. You might be having a similar issue.
It might help to include some pictures or a video of your unit and actor data.
In the past I've had some issues where an attachment field was looking for a specific unit type to base it's position off of, which was the old unit. I think it was either Alarak's destruction wave, or the targeting actor for Keegan's dash attack. You might be having a similar issue.
I'll be sure to post some screenshots as soon as I get back to my computer, also I know you can post map links, how does that work?
see the 'upload an image' button at the bottom of the post? just drag and drop your map in that zone, it'll add it to your post.
also I had the same problem for a while but found the solution - in your attack actor, find the field "Launch Attachment Query - Methods" and using the cutscene editor, find an attachment point that suits you where the missiles can be fired from. By default, it uses the Origin (I think), which is basically the absolute center, on the ground, of the model.
Most common cause is the Action type actor for the attack failing to be created due to the actor events trying to create it twice at once. This is often caused by people forgetting to specify the Sub Name of the actor event when changing the triggering effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I made a thread on this a while ago, and i gave up. however recently I've gotten back into the starcraft editor and this problem has come up again. i have created a battle cruiser unit that fires two different weapons and they fire fine. i thought i had figured it out, but now I've made a Phoenix type unit and faces its target while firing. this all works fine except the projectiles come out of the area underneath the phoenix. I've tried looking up solutions and I've made sure that the two launch actors have the same launch attachment query as the phoenix but nothing seems to be working.
It might help to include some pictures or a video of your unit and actor data.
In the past I've had some issues where an attachment field was looking for a specific unit type to base it's position off of, which was the old unit. I think it was either Alarak's destruction wave, or the targeting actor for Keegan's dash attack. You might be having a similar issue.
It might help to include some pictures or a video of your unit and actor data.
In the past I've had some issues where an attachment field was looking for a specific unit type to base it's position off of, which was the old unit. I think it was either Alarak's destruction wave, or the targeting actor for Keegan's dash attack. You might be having a similar issue.
I'll be sure to post some screenshots as soon as I get back to my computer, also I know you can post map links, how does that work?
see the 'upload an image' button at the bottom of the post? just drag and drop your map in that zone, it'll add it to your post.
also I had the same problem for a while but found the solution - in your attack actor, find the field "Launch Attachment Query - Methods" and using the cutscene editor, find an attachment point that suits you where the missiles can be fired from. By default, it uses the Origin (I think), which is basically the absolute center, on the ground, of the model.
Most common cause is the Action type actor for the attack failing to be created due to the actor events trying to create it twice at once. This is often caused by people forgetting to specify the Sub Name of the actor event when changing the triggering effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg