I made a thread on this a while ago, and i gave up. however recently I've gotten back into the starcraft editor and this problem has come up again. i have created a battle cruiser unit that fires two different weapons and they fire fine. i thought i had figured it out, but now I've made a Phoenix type unit and faces its target while firing. this all works fine except the projectiles come out of the area underneath the phoenix. I've tried looking up solutions and I've made sure that the two launch actors have the same launch attachment query as the phoenix but nothing seems to be working.
Sorry I haven't had much time recently for map editing, tonight iv been messing around with it following your steps, I kinda got lost when we got to the finding the attachment point that I want, I cant find anything by the name of the attachment point I want. i'm not really sure what to do at this point, then again i haven't had to much time to work in the editor recently. for more specifics as you might have seen i'm trying to make a hero unit based on the gorgon. so far it works all as planed until I fire the weapon, it fires from the ground as you know and only does damage sometimes. I have also shrunk the model a great amount if that has any effect on it. if you need to give you more specifics on the unit or the problem let me know, or if you need more screenshots.
Well iv found the weapon attach point(s) i would like to use however i'm still not sure how to tie the launch actor to the correct attachment point. Looking through the list of options under the launch site ops has given me no clues whatsoever i'm afraid. In addition to this does shrinking the model change the attachment points with it or will i have to make new ones, if so how.
So by when you say action actor you mean the same actor that launches the projectile? What tokens. whats the "correct" launch ops, looking through the list makes no sense to me as its a wall of names with no rhyme or reason to the names, and looking at the marine attack I don't quite get it, what is SOpAttachHamess. And on another note, i'm now having a problem with a new unit i made, its projectiles do no damage when firing, but as soon as I stop attacking it does the damage of one attack, in addition to this when i move the attack target closer (I'm talking right on top of the unit firing) about half the attacks do damage.
So Iv been getting into the SC2 map editor, i'm very new to all of it so I wont understand fancy terms. I'm making a space Battle style map and while creating my units i have had the issue of all my missile using units shooting their missiles from the ground, then they travel to their targets correctly, the problem is that the missiles start on the ground! and that kinda looks silly in space. i hear things about launch attachment points but i cant figure any of that stuff out, i need someone to explain it to me in stupid person talkz.