This has been bugging me for so long, and I can't seem to get it to work.
I am trying to use the K5 Kerrigan portrait in a regular Transmission trigger, but no matter what model I use or workaround I try, it just will not work. It ends up becoming one of these outcomes: a shot of K5's legs and feet, Kerrigan in the egg, or only the background of which K5 is supposed to use.
The only way I've found to "fix" this is by using the Campaign Transmission, but that is not what I want, since it does not allow me to show it to only a specific player, rather than every player.
The Kerrigan K5 portrait is what's known as a composite portrait, which is a model actor overlayed on top of a background model. Because it's made of two models, no single model is going to give the desired effect.
You're getting Kerrigan's legs because the camera is actually controlled by the background model, and without it, the camera is in the wrong place.
I honestly don't know if there's a solution to this, just shedding some light on why you're running into these issues.
This has been bugging me for so long, and I can't seem to get it to work.
I am trying to use the K5 Kerrigan portrait in a regular Transmission trigger, but no matter what model I use or workaround I try, it just will not work. It ends up becoming one of these outcomes: a shot of K5's legs and feet, Kerrigan in the egg, or only the background of which K5 is supposed to use.
The only way I've found to "fix" this is by using the Campaign Transmission, but that is not what I want, since it does not allow me to show it to only a specific player, rather than every player.
Any ideas?
The Kerrigan K5 portrait is what's known as a composite portrait, which is a model actor overlayed on top of a background model. Because it's made of two models, no single model is going to give the desired effect.
You're getting Kerrigan's legs because the camera is actually controlled by the background model, and without it, the camera is in the wrong place.
I honestly don't know if there's a solution to this, just shedding some light on why you're running into these issues.
In my stukov map, I just wound up displaying the 2d portraits with an image dialog.