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    posted a message on Resetting Camera to SC2 Default?

    Hey there.

    I'm using the mod, but would like to reset the default camera. I've been able to change it in-game using triggers, but when I open the Galaxy Editor opens it is always set to the WC view. Where is the option to change the default camera settings, so it will default to SC2 view when I open the map?

    Thanks in advance.

    Posted in: Warcraft Modding
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    posted a message on Pathing and Sight Blocker problem since last patch.

    I hope I'm not necro'ing this.

    I am also getting the

    USER: [ 8a4 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.

    on all of my "PathingBlocker2x2Doodads" and "PathingBlocker45DegreesDoodads". Is the fix listed above the best way to go about this, or should I just remove all of the blockers?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on The proper way to use War3 Mod (GA) in you map

    Hey there, having some trouble.

    Whenever I add your mods to my map, it causes a sound issue that removes all of my custom sounds, WarCraft sounds in-game don't seem to work, and anytime I try to add a new sound to the data editor it crashes. From what I've read, it might be a conflict with the Legacy of the Void campaign dependency also being on my map. (I use all expansions + WC3 mod)

    The Nova mod did the exact same thing, I assume it conflicted with Void, and I had to remove it.

    Is there any way to fix this?

    EDIT: I removed Void Story (Campaign) and replaced it with Void (Campaign), then put the War3 mods back in, and it's working now.

    Posted in: Warcraft Modding
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    posted a message on Using K5 Kerrigan Portrait in Transmission

    This has been bugging me for so long, and I can't seem to get it to work.

    I am trying to use the K5 Kerrigan portrait in a regular Transmission trigger, but no matter what model I use or workaround I try, it just will not work. It ends up becoming one of these outcomes: a shot of K5's legs and feet, Kerrigan in the egg, or only the background of which K5 is supposed to use.

    The only way I've found to "fix" this is by using the Campaign Transmission, but that is not what I want, since it does not allow me to show it to only a specific player, rather than every player.

    Any ideas?

    Posted in: Data
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    posted a message on The proper way to use War3 Mod (GA) in you map

    Stupid question. Where do the mods save to? They don't seem to be going to my Starcraft II/Mods folder after downloading.

    Posted in: Warcraft Modding
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    posted a message on [Galaxy Noobs] Wow to SC2 in 30 seconds! NO 3dmax!
    Quote from SadisticLeprechaun: Go

    How do I do this with characters? Their textures are all named "Body.tga" when I go to Export Textures but if we need to put them all into the root folder and there is more than one custom character, they will have the same file name . . see my point? Without the directories, it won't work, unless you rename the texture file perhaps? Anyone know what I mean, how to bypass this problem?

    I've actually been trying to do this with characters; for example a worgen. His head, arms, and legs wont show up in-editor or game. If I could get past this problem, there's got to be a way past putting them all in the root folder.

    Posted in: Tutorials
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    posted a message on Tool : SC2 Custom Map Patcher

    My friend is on a Windows 7 computer and it wont let him run this. It keeps says its' not a "valid win32 application". I've tried having him run as administrator and changing compatibility mode to Windows 95 (how I run it) and it gives him the same "valid win32 application" error.

    Any ideas?

    Posted in: General Chat
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